WingedCastaway's Comments
Bazaar Mugger
Its flexibility may still make some room for it in a Burgle deck, we have to wait and see, I say.
Bazaar Mugger
But your analysis is right, I guess. When you put it like that, it looks better.
Bazaar Mugger
Like, I don’t know. I think I just got a little bored of Burgle. It’s ironical cause back in the days of Witchwood I was super excited for it and then now I’d just like to see something else, seeing it as its concept being its weakness – RNG.
I mean, we have to test this to see how good it will do. It just looks hard to evaluate. It does a lot of things at once, that’s for sure, and it looks polyvalent, but the problem is that it may be bad when played out of curve. On the very least, I think it should be kept in hand until a situation where Rush will impact the game to get the most value out of it.
As I said, I still give it 3/5. I’m just not very enthuasiastic. I don’t know what I was expecting, but not this. Something new I guess ? Or Pirates ? But this… oh well. Why not after all. But I want to see something else too.
Bazaar Mugger
We’ll see about that. Some part of me hopes they don’t, because I want to see something else, and I especially hope the Quest will push another archetype than Burgle Rogue. If they do anyway, I hope it will be in an original and interesting way and not a rather uninspired Hero Power that adds a random class card to your hand.
I feel sorry for this card, but I do not hope it will get more support. I believe Burgle Rogue has gotten enough attention lately (EACH expansion after Witchwood ; Boomdsay, Rastakhan, Rise of Shadows, got at least one card supporting that archetype) and they should show us something new.
Supreme Archaeology
I do think it will be on the very least easier to complete than that Quest, and with a reward that is easier to make use of.
Bazaar Mugger
Do you think the specificity of generating a minion really makes that card better than it would be without it ?
Bazaar Mugger
I think the card would have more relevance if it had more stats at the cost of this effect. Say, 5/5, its Battlecry, Rush, and that. It would have been better. 🙁
Bazaar Mugger
I am not too enthusiastic about this one. As a Rogue player, I think the Burgle archetype has been played with enough lately. We should get something else now, or at the very least exploit this mechanic in a new way. This card is bizarre, it’s a mix of very different things. As a 5-mana 3 Attack Rush, Zilliax does a better job than this. As a Burgle tool, Hench-Clan Burglar or Blink Fox are better. Rogue lacks a good 5-mana option, but this doesn’t like this will be it. I am rarely offset by cards but for this one, I am not really convinced. Perhaps it is because I have greater demands for my own class than the others. I give it a 3/5 out of doubt, otherwise that’d be 2/5 for me.
Supreme Archaeology
Not to mention ; if you put an emphasis on draw, Warlock has good chance of getting both copies of Plot Twist. Plot Twist itself will help the Warlock maybe find the second copy they have in their decks. If you draw the two copies of Plot Twist, the Quest is not that hard to complete.
The only true problem this Quest has is that to consistently get the Tome, you have to make important deckbuilding choices, that are perhaps less interesting than others and maybe the power is not enough to make up for that.
I think the Quest still has potential. We have yet to realize it, I say. It may not seem viable, but the power is a very strong effect. It could be devastating if used in just the right way. Let’s wait and see what we can do with it, but I’m sure there’s a way to use it to high power levels. That is, if we get enough support to be able to complete the Quest without being too much behind the game in the first place. For that, I am mildly confident, but we’ll see.
Supreme Archaeology
Perhaps, but it invalidates your analysis of only 2-3 potential cards that would benefit the effect. As you know, Warlock has already tools to benefit from having a wide hand. Handlock is not a meta deck, but a thing nonetheless. Warlock has a powerful draw engine which means it is not so hard for them to reach 7/8 cards, or more, in their hand. Running two copies of Plot Twist, along with potential other synergies that card may have to support it, will somewhat guarantee they will get at least one Plot Twist, which will lower the amount of draw needed from 20 to somewhere between 11 and 13. It seems much more reasonable.
It is, however, as you said, oriented towards slower Warlock decks which aren’t really succesful now, but we have yet to see some support for this quest to work. Warlock doesn’t lack high-cost cards which could work with the Tome of Origination, but indeed, for the effect to truly change the game, you’d require running a lot of them, which may not be the easiest thing to do in the current meta for Warlock.
Raid the Sky Temple
Reno is one of the “good” guys, but a greedy one. He is only here for the treasures (it’s said in an announcement video)
Reno the Relicologist
In cruel need of support. If there is no other benefit than Reno to playing without any duplicates, then this effect, even though cost-efficient, is not going to be interesting enough for Mage who has enough tools to deal damage and repel masses of minions.
I expect Blizzard to give some sort of support to this card, so I’ll rate it 3/5, but in the current meta it is a 2/5. Could perhaps become a 4/5 if Blizzard gives a LOT of support to this, but I don’t think they will. They rarely do.
Murmy
It looks good for Paladin and Shaman. Simple, but effective. 4/5
I think it somewhat lacks originality on my part but that’s only because I prefer complex cards.
Making Mummies
This card is very interesting. Quite an original concept for Paladin too, who has, as far as I can tell, never had any copy effect cards in the past and present. The Quest doesn’t look very hard to complete. So far, I cannot tell how useful exactly that copy effect is going to be for Paladin, but summoning a 2/2 copy of a minion for 2 mana has a LOT of potential. For a rather easy-to-complete quest, this power is a nice gift, even if you can’t always use it with proper synergy. I just hope there will be enough support for it.
Overall, I very much like it. Pretty original and interesting. And the theme is cool ; Sir Finley raising mummies ? Sign me up. The support the Reborn keyword gets will likely influence whether this card will be part of the meta or not. For its potential, I give it at least 3/5. We can hope for a 4/5.
Armagedillo
This card isn’t that bad by itself. If you can get the effect to target two minions, it could be worth playing. However, there is no support for Taunt Warrior so far. It would be a bit uninspired to make the Warrior quest Taunt-related again, so I don’t think they’re going to pull it off. This card will most likely lack the support it needs to be truly viable. I like it, but I give it 2/5.
Plague of Madness
Most people seem to underestimate this. You may think that giving your opponent a powerful removal tool is a bad idea – and you wouldn’t be wrong – but on the other hand, as others have pointed out, most Rogue archetypes run few big minions, and in any case, the Rogue player is in control of the card, so the card can be kept in hand if the situation would make it good for the opponent.
For me this card is versatile and thus, an interesting gift for Rogue. A 1-mana Spell that can be used as a cheap Combo activator should the situation require it, but can also act as weapon removal and also make for the absolute cheapest minion removal any Hero will ever get.
Overall, it is a strong effect card that comes at a cost, but a 2/2 knife with Poisonous at the cost of 3 mana combined with weapon removal looks pretty insane. It is a permanent pressure on the opponent’s summon options as long as the knife is available, and it can make for powerful tempo swings, too.
As a finisher, it is also effectively a 1-mana minion removal.
Plenty of potential if you ask me, that is much better in a Rogue’s hands than in their opponent’s.
Let us wait and see if this is going to be 3/5 or 4/5.
Plague of Murlocs
This card looks pretty insane. It is similar to a soft board clear, for a cheap 3-mana. It has potential on its own, but in a Murloc deck, how strong would that be ? I’m not sure I want to know.
I’m not particularly supportive of the Murloc archetype and rarely ever play Shaman but I have to say this plague has a design that is both original, fun, and powerful. I give it 5/5.
You’re probably right about the card text. Yes, this card has board presence, but it has lackluster stats, and it is not as good as Zilliax for a tempo/heal card of this cost. I don’t say it lacks potential, but it looks odd. It’s hard to tell if it will work ot not.