WingedCastaway's Comments
Blowtorch Saboteur
This is terrible. In a regular meta, this would just be a bad card. In an expansion with a power level as high as Descent of Dragons, I really don’t who would want to run this card over many, many other much better options. 2/5 because it’s playable but its Battlecry has so little impact over the game that it’s virtually nonexistent.
Stowaway
Not to mention, this is one of those cards that might have HUGE potential in the expansions to come depending on what other Shuffle effects we might get, which has been one of Rogue’s perks and they’ve been using a bit in the last expansions. I like it, it feels more refreshing than Uldum did.
Stowaway
I was going to say I was disappointed because at first glance I only thought about Academic Espionage and I thought that was boring, but then I remembered about Waxadred and other cards that can make it crazy. Honestly, when they released Rise of Shadows I tried a sort of meme deck that was about those Rush portals you can create. It was just bad overall, because it was too slow and the rewards weren’t enough. But with this, it might make my (still meme, of course) deck better. When you think about, 5 mana 4/4 summon two 2/2 demons with Rush AND draw two cards sounds pretty insane. Requires you to play a Portal demon first, of course, but doesn’t it sound worth it ?
Bandersmosh
In other words, it just seems that this card’s design seems to fit more that of a Neutral one than a Shaman’s. Don’t you agree ?
Bandersmosh
Honestly, I wouldn’t call you wrong, but in the current meta most Shaman decks run a more aggro kind of build. Quest Shaman is pretty much aggro oriented, with many small minions. I’m not saying it’s that much of a problem having a sitting card in hand, but you want to limit that as much as you can. This card being slow is its biggest problem, but other than that it also heavily depends on the Legendary minion pool. It could range from being good to subpar depending on what you can expect to get with it within a reasonable time span, like say, 2 to 4 turns.
Other than that, it’s not that it’s that bad. It’s just that it lacks any true synergy with any Shaman archetypes. Maybe Quest if you’re lucky… the problem is not that it’s absolutely bad but that it’s just not a combo piece because it’s too random. Rogue has a lot of random generators like these, but they do synergize with the Burgle archetype (Tess, Quest, …), so I think this card would make more sense as a Rogue legendary than a Shaman one (happy we didn’t get it, though…).
Overall, I might have underestimated it, but I still think the big problem is that its only true interest is randomly getting a good option regardless of your deck. There’s litterally no extra support in most archetypes for this card, it seems.
Bandersmosh
I personally think it’s a pretty poor one. What do you like about it ?
Remember Face Collector ? This is obviously better, by a long way. But still, Face Collector emphasizes one thing : getting just any random Legendary really, really isn’t this good, in a lot of situations, the legendary is designed to work in a specific deck. Legendaries that are just strong in virtually any build like Dr. Boom, Lich King and Ysera aren’t commonplace anymore. This isn’t great, especially since it has to sit in your hand for a while to get a decent chance of having an optimal minion with it.
Bandersmosh
Most Shamans won’t want it. No synergy. Heavy reliance on RNG. Just… no true reason to run it.
Bandersmosh
Yes, but who will actually consider running a card that relies so much on RNG in a meta where most decks will be significantly stronger (and maybe faster) than in the current one ?
Cumulo-Maximus
Honestly, they give me more hope than fear. As a fellow Rogue advocate, Shaman in the current meta has been a matchup I am particularly not fond of because of aggro Quest Shaman that I very often lose against. To me, they don’t need to get stronger. As Rogues, we got some good cards this expansion too, but I don’t think we got a removal with that much power that’s not a legendary (though we did get a good removal !)
Anyway, my point is : not excited to face it. But good news for Shaman mains I suppose.
Necrium Apothecary
Nah, I’m here to defend my fellow Memebaron Togwaggle, Deathrattle WAS Rogue’s Boomsday Flavor. In Boomsday Rogues were about chemistry, potions, poisons and other original chemicals, including Necrium. And Necrium is about Deathrattle. So, yes, while you might say that Rogue does have a history of synergy with Deathrattle through other expansions, Boomsday Rogue WAS mostly about Deathrattle, since the main Legendary was related to Necrium i.e Deathrattles. Also yes there’s the handbuff one but the issue is that you don’t really want to run it in your deck in the first place cause the minion itself is pretty subpar compared to other Deathrattles, way too slow.
Necrium Apothecary
Gral actually one of the few cards you can’t make this work with. Gral’s Deathrattle requires his Battlecry to work. In other words, this card would draw Gral, but the Deathrattle wouldn’t do anything. That’s therefore one of the worst options you can get with it.
Necrium Apothecary
I like this a lot. While it may seem « out of flavor » for this expansion, it is undeniably a very strong card. Remember Elven Minstrel ? It was a very good card back then. It shared the same mana cost, tutoring draw effect, and Combo requirement. However, I feel that although this isn’t as flexible and useful to all decks as Minstrel was, it’s still pretty big. Stats are slightly higher, though not necessarily better, than Minstrel’s. As a T3 with the coin, it is outright amazing. You can obviously see that we have a few Deathrattles that could make this little rat scientist a force to be reckoned with, at a rather cheap cost. Rogue isn’t in shortage of cheap activators in the current meta, as far as I’m concerned, with good options such as Pharaoh Cat. Not to mention the fact that it tutors and draws Deathrattles, which in a Deathrattle deck is definitely something you might use any day of the week. Thanks to its effect it also beneficiates from other Deathrattle synergy decks. All in all, we have to wait and see if this card is worth only playing very big Deathrattles to ensure that it will be crazy all the time, but honestly, you don’t even have to run a deck with heavy Deathrattles synergies to make this work. You could just run two mechanical dragons and have a good chance of making it work most of the time. Since mechanical dragon isn’t such a subpar card even without deathrattle synergy, though it is slow, this could be a powerful threat especially in the early game.
Overall, it cannot be denied that this has a lot of potential. 2/5 are stats that could belong to a 3 mana, so you essentially pay 2 mana to draw a deathrattle and copy the effect on the minion. Since you can choose to include only strong deathrattles in your deck, it sounds like a pretty good deal to me. Feel free to share your opinion or criticize mine by commenting.
Descent of Dragons Card Reveal Schedule - Community/Streamer Card Reveals
More shinies for me !
Candle Breath
Nah, that’s not it ! Rogue has been a class of EVIL for the last three expansions, and as such, has been placed under the ‘guideance’ of Togwaggle, who probably fit the Rogue class the most out of all our favourite archvillains. I’m pretty sure Team 5 will return to more traditional designs for Rogue, or at least go with something new, when this whole EVIL arch comes to its end after this expansion. Honestly, I don’t mind all the kobold thingey cause I think they were underrated, and despite lacking in power, they make up for it with various tricks and tools. I think they are a good fit for the Rogue class. Besides, wax is cool. And we’re currently the only class with an easy access to wonderful treasures thanks to Memebaron Togwaggle ! so, yeah. Not complaining about the kobold aesthetic, it helped emphasize Rogue’s ‘thief’ identity, with treasures and riches and all of that, and I liked it. I understand people grow bored of it but it’ll be over soon, three expansions is a good bunch to play with the idea a lot, but we probably won’t see kobolds before a while after this expansion ! at least, I’m happy with this kobold theme we got around for the last months. Kobolds & Catacombs may have led to a bad meta but it had a lot of powerful cards too, so I’m happy Rogue stuck to that theme for a little longer than the others.
Praise Galakrond!
Honestly, the only thing I really don’t like about it is that it’s _this_ cheap.
I don’t like cheap spells. For some reason.
Obviously you won’t be able to play this on T1, so I would have preferred 2 mana for maybe 3 atk ? That would have been pretty good, kinda like a cold blood, lackey and invoke package kinda thing.
Now as it is, it’s not BAD. It’s just kinda boring, cause it does nothing special other than Invoke, really. I know it’s litterally the point of the card, but I wish it did a little more than +1 Atk besides that.
Also I love Memebaron Togwaggle, so I know I WILL play a Galakrond deck, always liked lackeys and I was upset at Uldum for not pushing Rogue Lackeys, but I’m not sure I will want to use this unless I have powerful drawing engine, cause ending up with a short hand and drawing that could be a disaster.
Overall though, I know it’s a potent card.
It’s just that I don’t see how beside Invoke – adding +1 attack – its effect will do anything that could ever matter in a game.
Dragon's Hoard
I am not extremely happy about this card, I won’t lie.
It’s not bad on the surface, but the Burgle Archetype has been played with in a number of ways already, and this card doesn’t really bring anything new. It’s yet another Burgle card, but it has no special perk or originality to it. I’m happy it has Discover, because that makes it much better, but most Legendary minions are designed to work on specific decks that require other cards to support their mechanic. You won’t be able to benefit from that as a Rogue. It’s not bad, it’s just that I think it’s a little boring. It’s like a slightly tweaked Hallucination. Even though the flavor is cool, I think they could’ve just made it much more original by Discovering a DRAGON from another class. Doesn’t that sound cooler ? Would’ve worked both in Burgle and potentially Dragon Rogue decks. Don’t get me wrong, I think this card is okay, the fact it’s a Discover makes it much better than a more specific Pilfer, but I just think they could’ve printed something more original this time around, and although I’ve liked Burgle Rogue in the past I think they’ve pushed the archetype enough now, and should try something new. 3/5, even though I think it may deserve a 4/5 in terms of viability.
You’re right. It IS bad. Had it come in another meta, I wouldn’t be so quick to say so, but come on. In a world where Hero Power is often your last option and not your first, especially with as little as a (1) mana penalty, the effect really doesn’t do much. Run a simple comparison with the absurd power of some cards of this set to understand that the power of this card is way too low compared to the rest of the expansion. It won’t make the cut.