Lluadian's Comments
Hand of A'dal
Add in Lady Liadrin giving a copy of this back to hand Selfie Pally is looking up as a possibility.
Nagrand Slam
Hahaha this card is awesome and has definite possibility of seeing play it can attack face it can clear the board and it has some quest synergy by summoning multiple minions. Overall it’s a nice card to have I’m betting hunters will probably only run 1 copy of it but that works fine for a Highlander Hunter.
Libram of Wisdom
So it’s the hunters hat for pally not very original. But wait in the same expansion we have a minion that gives you copies of spells cast on friendly characters so could get a few copies back. Also as a Libram this card can be discounted to 0 Mana for the entire game meaning every minion you summon could have a free 1/1 boost tossed onto it. The hat did see some play and this definitely will since it can be cast at no cost after playing the other cards.
Libram of Justice
As a Libram this can be discounted down to 0 with the other 2 cards. It functions like equality so if you had an aoe effect this would clear opponents board. Going face to remove the minion also doesn’t seem as bad with the new heal for 8 that gives an 8/8 taunt divine shield. That can be discounted to 3.
Also this looks alot better with Wild pyromancer compared to using equality since pyromancer will live through it.
Libram of Hope
Oh man combo this with the 2 card that reduce cost of Librams and you get this at 3 cost leaving you open to combo this with vargoth to heal for 16 total 8 random and summon 2 8/8 taunts with divine shield.
And considering you have Lady Liadrin to give copies of spells used on friendly minions you could get 2 more of these as well.
It looks like Selfie Pally might actually be alot better during this expansion with this support.
Aldor Truthseeker
Oh man run 2 copies of this and other card and you cut costs of all your Librams by 6 and after seeing the 9 costs effect this will definitely be played.
Aldor Attendant
Okay wow this is interesting and after looking at Libram this will definitely be an interesting card to play especially if you run Vargoth to repeat Libram. Also if you could discover more copies of Librams this would effect any of them as well.
Ysiel Windsinger
People will experiment with this card at least I’ll likely run it in quest druid since can play turn 10 with nourish get 2 Mana crystals and draw 3 cards with chance to toss out 2 more decent spells. It will be way more effective in wild with Aviana making so everything costs 1. But will wait and see what new spells druid will get this year.
Shattered Rumbler
Once again another card that Hagatha would have wanted. It’s always funny seeing cards that would have been great with a rotating card be printed.
Sethekk Veilweaver
Works well with a few spells you also have the option of running cheap spells the get more out of it.
Mok'Nathal Lion
Yeah any Hunter running deathrattle will auto include this card it copies deathrattle and can trigger it in the same turn, it’s tutorable from the 4/1 and the draw beast and buff it.
Germination
It’s a nice card that gives you the ability to copy a minion with a good deathrattle or you can use it just to get a decent taunt on the board of minion had high health.
Magtheridon
Going to toss out another strategy this goes really well with Teron Gorefiend in the late game.
Summon this card get the 3 1/3 minions out knock off however many need with your board minions to finish last one with weapon or a spell. Play Teron kill the last minion Magtheridon wipes the board and procs Teron to bring other minions back 1/1 stronger. Cost 7 Mana not counting having a weapon or spell to knock off the last minion.
Magtheridon
Anyone that’s seen The Darkness will have an idea how this works.
Without it’s battlecry it’s worthless so if it got cheated to board from hand or deck it’s a dead minion slot. while a minion is dormant it basically has full immunity.
So evolve needs to be careful going to 4 Mana big issue for the standard rogue witch lackeying the 3 cost lackey generator also if any of the minions summoned disappears from the board it would nullify the minion. For this note it’s doubtful to see much play at 4 Mana since a morph or kick back card can nullify its effect. Also because of the 2 cost 2/4 making minions take double dmg from spells this could be killed for 6 Mana by a mage fireball.
Overall likely won’t see much play outside of a late game combo that can pop off all 3 minions or potentially from mid game players that can clear the mob.
This might potentially see play in quest shaman. Load opponents board with 1/3s reduces chance they can nullify it. Also if run dragons Lightning breath could see play since for 3 Mana it can do 4 dmg to a minion and the adjacent minions. To bad shudder rotating he could have allowed refill of the 1/3s.
Magtheridon
Evolvers meet The Darkness 2.0 he’s easier to summon but without the battlecry trigger he’s a wasted minion slot that can’t be removed.
And yes this is exactly like The Darkness which required opponent drawing 3 candles from the deck.
You can combo play to summon this in same turn but it has one weakness darkness didn’t have. If just 1 of those 3 minions were to be morphed it would automatically make this a dead card since needs all 3 to die. And by the time you could combo and kill them in same turn most classes could have a hard removal card to kill this.
Imprisoned Felmaw
Nice minion and at least it attacks the turn it awakens overall it’s basically the warrior card Kobold Barbarian(3 Mana) played at earliest possible turn they both attack randomly at turn 4 difference being this only attacks randomly once and you can’t remove it before it gets it’s one attack.
Imprisoned Vilefiend
Alright high points it’s a really nice option from evolving a 1 Mana minion. It can attack the same turn it awakens and has decent enough stats.
Downside the earliest it will be able to attack is turn 3 if coin turn 4 without.
With all the dormant cards I’m expecting we may see maybe a legendary or epic card that can awaken minions. Or maybe one that (moves the turn clock forward one). Overall I’m curious about how these dormant cards will pan out.
Maiev Shadowsong
There is cause for something similar to happen in some of the solo adventures if play certain minions there’s scripted bonus dialogue.
The frozen throne solo adventure was good for amusing lines from the cards loved playing the lich King in some of the fights.
This looks very powerful for mech decks in wild with the rotating magnetics. In standard though this will only really see play from decks that can buff minions, Druid, Priest, and pally being the main ones. This card requires planning positions but if you can’t buff it your mostly looking at 2 3/3s on turn 4 still not to bad value wise but not game breaking without buffs. I am pretty sure this may make an appearance in decks that can summon token minions as well though.