Lluadian's Comments
Storm's Wrath
Let me direct you to that 5 cost 5/5 elemental that when your overloaded will do 5 dmg. Play quest shammy and you can do a pyroblast for 8 Mana and boost up whatever was on board already to hit face. A 1 cost overload 1 card is nice to have don’t even need to have in deck since Lackeys or that new dragon that gives 2 1 cost spells could give it.
Skyfin
Actually it means it will summon 2 completely random murlocs so any murloc from neutral or any class even pulling the 4/4 from shaman this has a good bit of potential.
Sky Raider
Take note says random pirate meaning not just warrior or neutral this could also generate pirates from rogue.
Skybarge
Noted the 1 cost pirate is for rogue since was adjusted but means this is potential their pull for rogue facing warrior. Of course with the other one cost add random pirate you could pull the rogue pirates.
Sky Claw
I wouldn’t give it 5 stars the main paladin deck for mechs doesn’t get a lot on board because focuses more on magnetizing so kangors endless army doesn’t pull out crap. This is a 1/2 mech that summons out 2 more 1/1 technically 2/1 mechs so it’s more for aggro but the main aggro paladin is secret pally.
Rolling Fireball
The real question is can it only dmg 2 minions or could it do more if until hit dead end or ran outta dmg whichever direction went. If it kept going this would practically be a board clear against several aggro decks.
Ramming Speed
It’s more of a one time use spell of the warrior weapon that does same thing you just don’t need to whack with face and now opponent can’t steal it.
Rain of Fire
For little baby minions *gets burned by it* gah curse you tiny hellfire.
Rain of Fire
Warlock has a few cards in standard triggered by taking hero dmg still. Summoning bats summoning minion of certain level allowing the minion to gain lifesteal if summoned in same turn.
Parachute Brigand
On note of being nothing like patches. Patches still cost you a card it’s just it comes straight from the deck instead of the hand. And unlike patches this card isn’t a dead weight if pull it in the Mulligan. It has +1/1 in stats and at no real point would you need to worry about the 2 cost unless you had no other pirates in hand. So depending on the situation this is a better patches and for warrior with the new weapon you get 3 shots of drawing this or other pirates straight out of your deck meaning not as much pressure of thinning your hand.
Mana Giant
This says any card that didn’t start in deck and there’s over 30 that can choose from can be either minions or spells. Some of which can give you more than one card at a time. It’s not hard to find cards to play that will lower the cost of this giant.
Mana Giant
And actually I only counted the ones that have spells you get over 30 if include minions. Since this says any card that didn’t start in your deck.
Mana Giant
So looking into it there’s like 20-26 cards that can give you spells that didn’t start in deck some can give more than one and some could end up giving a minion. And this isn’t even taking into account quest HP which gives them as well. You probably wouldn’t be able to play this quickly but even with other Giants you don’t always get them in your hand early anyway.
Lightforged Crusader
Even then if it’s needed paladin can use the 2 cost 3/2 to make rest of neutrals in deck into class cards so it gives a backup option if hands running thin.
Galakrond, the Tempest
If it works though it may be possible to use the double battlecry to summon 4 8/8 rushes which would mean Shudderwock should have potential to summon 8/8s as well depending on trigger order. Granted this isn’t a trick you would use until didn’t have a choice like quest shaman running hagatha as a backup.
Galakrond, the Tempest
Second review after shows the upgrade and wow. This is absolutely dangerous I was planning a quest galakrond shaman because summoning several 2/1 rushes is good for board control. And that 5 cost that involves twice would summon 4 of them. But this this upgrade is ridiculous and if it works you can probably play this after activate double battlecry for 4 8/8 rushes in late game if necessary and basically making Shudderwock more threatening. After seeing this I’m definitely doing a quest galakrond deck yeah sure once play lose double battlecry but if works and able to summon 4 8/8s that more than makes up for it not counting getting more rushes before you would galakrond.
Evasive Chimaera
Don’t forget it is a beast so Hunter may find a way to use this at some point.
Look at this murloc see how he’s floating with his balloons.
If you join him you’ll float to.