Lluadian's Comments
Platebreaker
Not even just warrior this card completely invalidates healadin since it nullifies the whole point of playing thekhal. Druid is affected but that’s more in wild than current since standard only has a few decent armor cards. But unlike other classes this nullifies several of warriors cards since they need armor to work.
Platebreaker
This card will most likely be one of the few put on the nerfing block it basically targets only 3 classes in the current standard warrior, druid, and pally. No other class is affected nearly as bad and the hero cards won’t mean to much of targets galakrond gives 7 armor and a 5/2 weapon which will likely be used to remove a minion so may not even have armor to remove.
Yeah armor is a pain but completely breaking it is a bit much for a card targeted against only 3 classes 1 more than the others.
Platebreaker
So basically druid got smacked healadin got nerfed and warrior just lost all ability to be a control deck. Unless they activate a hero card this literally only effects 3 classes for the most part in the current standard. The fact that this isn’t even a legendary made this a tech card with average stats that can completely obliterate certain classes. With this warriors might as well not have a hero power. This is likely to be a card saved in hand for when armor gets to much and then just nuke it all off and smash. I seriously don’t get making a card that is only effective against 3 standard classes as a set card. Until this set rotates out warrior will practically be dead and several wild decks will be dropped before that.
Cobalt Spellkin
Can’t forget all the chances paladin gets at pulling secrets which makes this a card that could be added in secret pally.
EVIL Quartermaster
So basically warriors just got an awesome 3 drop and if pulled the witch lackey could make this into a 4 cost minion that summoned a 1/1 and gave 3 armor.
Cobalt Spellkin
This would be horrible if gave the quest cards side quests aren’t so bad several of them don’t take much to be triggered and most decks would pull it off anyway. Overall probably the *worst* is warlock 2 cards discard 1 dmgs your hero and another draws 3 and discards ones don’t use. So 4 of the one costs are iffy on if you would actually want them others aren’t so bad but 2 require board presence to make worth using.
The top classes would probably be warrior, paladin, and shaman. Mainly due to fact the 1 costs for them don’t really have much downsides and paladin would potentially run this in a secret paladin because of possible generation.
Cobalt Spellkin
Yeah several decks would love this mage is a big one due to cyclone and this giving cheap spells. Rogue is a bit trickier since a couple of the 1 cost aren’t so great for immediate use. One of the big ones this helps is paladin since this can also generate secrets or the twin spell to give random secret. Warrior and Hunter can possibly get decent use from this though Hunter pulling tracking may suck.
Overall this is a rather good value generating card for certain classes and can fill the dragon in hand condition.
Chronobreaker
The point of giving it reborn though is fact it keeps leaving something on board that can nuke opponents board which can interfere with opponents strategy. So it’s more an investment for board control. Which would be a good thing if not doing a big priest.
Frizz Kindleroost
Pally doesn’t really have any advantage like the other 3 because this only reduces cost of the dragons in your deck so doesn’t do much drawn later rogue can add more warlock can cycle for this and warrior can clone ones drawn later.
Stormhammer
True forgot that bit when typed it since kept thinking of the ones requiring dragon in hand.
Mindflayer Kaahrj
Basically the question is if this works exactly like Moat Lurker or will it be summoned to your side. Basically the wording of this card is just confusing based on prior cards. Since the only clue is says summon instead of resummon.
Stormhammer
The only reference I knew for hammers like this is gryphon rider from Warcraft 3. Never played alliance side in WoW and hadn’t read books.
Still in Hunter this could possibly encourage using Emeriss it is a dragon and it’s more likely to spend most the time in hand waiting for viable time to use due to cost. Which is just fine for this card and any other that needed a dragon in hand.
Depth Charge
And yet you can’t ignore the odds of it happening doomsayer is great when you can play it but it’s a disastrous card from the RNG pulling. I’ve been screwed over several times because the one lackey that summons a 2 cost decided to summon doomsayer.
Yes this can be considered weaker than doomsayer but also unlike doomsayer there isn’t as much that trolls you as bad. Summoning it to your opponents side like the new 3/9 taunt can do would mean soon as end turn the other 2 1 cost and possibly other cards will die. Summoning doomsayer from lackey just means opponent will do either face or play spells to set up and end watching you waste your board.
Overall though this is 2 health less for 1 less cost and 5 dmg tends to kill most of the stuff doomsayer would be used against and would succeed in killing since most higher stuff would be able to kill doomsayer. The only class that can make real use of doomsayer in late game is mage with freeze.
Chronobreaker
You have the possibility of using the reborn cards with it either spell to give reborn or the 3/1 that might bring this back with reborn.
Chronobreaker
Why not? It only nukes your opponents minions and that ability triggers as long as there’s a dragon in your hand. The stats on it are decent enough so having that 3/1 bring this back or using the spell or such is rather good.
Depth Charge
All really saying is not taking into account since it’s one cost it falls under possibility of being generated by a few other cards.
Not every card needs to be something you would add to your deck they could also be good tools to pull from cost specific generators.
Stormhammer
So this makes no sense for Hunter weapon it says storm that usually implies lightning a domain of shamans. It’s a hammer also attributed to shamans as well as paladins and some cases warrior. This is not a weapon hunters really need but I can probably understand it’s an encouragement to try and get dragon Hunter to be a thing. Also in classes like warrior and pally this would easily be spammed.
However an argument for this to not be shaman is because a fully invoked galakrond would break the weapon same for warrior. However quest warrior would have loved a weapon like this. Which still leaves pally one of the decks with more dragon support and could actually heal itself.
Overall this will be an ideal target for the weapon stealer and most decks will probably run 1 or 2 anti weapon cards.
Mindflayer Kaahrj
Wait I’m confused is this summon a copy to your side or your opponents. Because if it’s your opponents this is worse than the other card at least that one removed it from the board temporarily. The only reason to summon another copy of a card to opponents side is if the card was debilitating to keep around or ruins res pool.
The thing is though aggro loses against control when control is able to stall out the tempo till late game. Armor is just a tool used to stall but even then I’ve had warriors drop to near dead before lost momentum. Sure armor breaking could have helped but this also sets up a card that can make non armor control decks have advantage in a control vs control matchup. What I would have expected was probably something that was more armor piercing being able to do life dmg even if opponent had armor.
But it’s also the fact that they pretty much killed the legendary for a class that doesn’t even really generate armor through other methods. An on curve thekhal is basically horrible now or played at any point in fight unless had a lot of heal so basically the 10 Mana dragon to restore health to full on a curve IF survived to play it.