Lluadian's Comments
Toxic Reinforcements
Ughhh wilds is gonna be toxic with odd Hunter because of this especially pull it turn 1 this is basically 15 dmg were talking about to opponents face.
Time Rip
So 3 Mana kill a minion no restriction and 2 Mana activate the hero power…….. Wth priest just power creeped onto rogues assassinate.
Shield of Galakrond
Good stats bit will only see play in a galakrond deck others will just run applebaum.
Shield of Galakrond
Seal fate is a good card to set up tempo in rogue decks though 3 dmg kills most turn 2 or 3 cost cards and the 1 cost lackey get can be used next turn with 3 cost combo minions.
Shield of Galakrond
Invoke is basically trigger galakrond hero power that’s why can seem to cost 2 so value wise this isn’t to bad it’s basically 1 Mana for invoke with a 4 cost body.
Seal Fate
Si7 requires card played before to trigger combo play this turn 3 and si7 can be dropped with the lackey trigger on turn 4 for tempo it’s a nice set up for when you get stuck going first since can’t doing into combo. And backstab + si7 in same turn can seem like a waste sometimes in early game.
Seal Fate
Alright seeing as how invoke seems to trigger hero power 2 of the cost comes from basically HP add lackey to hand leaving 1 Mana so basically this is use HP and a 1 Mana backstab for 3 dmg. Which is kinda what I’ve played in early game sometimes anyway. It also sets you up for on curve combos for turn 4 (si:7 and the lackey generator) so it’s actually not a bad tempo card. It just requires there be a minion on the board to hit with it.
Sand Breath
Dragon pally definitely getting support desperately needed this would help early game and it also supports idea of a big pally using dragons if use duel and prismatic lens.
Sand Breath
This is better than you think it is a 1 cost 1/2 bonus with most likely guarantee of divine shield is great for dragon pally during early and mid game to try and keep control since decks a bit slow atm. Being able to trade the shield into opponents early minions has value especially if had more health or high attack.
Sand Breath
This is the year of the dragon if remember I would be disappointed if they didn’t go all out for last expansion.
Primordial Explorer
Thing your forgetting is the dragon tag isn’t the big deal on this card. The big deal is that it’s a 2 cost stat minion with poisonous and discover a specific race of minion for 3 mana the bonuses should have made this a 4 cost card also it generates value back to hand which is really valuable to Hunter since draw is lacking and since what it generates is another dragon 2 copies of this equals 4 dragons to one deck so have higher possibility of using corrosive breath can use amalgams which are all races I’ve seen those in beast and mech Hunter decks.
Praise Galakrond!
I’m on fence of this one if you don’t have a minion then you either can’t play or buff opponents then you may get one of the Lackeys that stupid to play without another minion like taunt and evolve. It basically a better card to generate from other stuff than put in deck yourself.
Phase Stalker
Nice card and it does help thin hunters deck out sure can’t choose secret but getting you closer to other valuable cards and saving you Mana and draw is a good thing.
Nozdormu the Timeless
This looks like a set up card for big pally actually using lower cost spells and high cost minions maybe few high cost spells. Drop this and your big minions are playable few turns earlier you would most likely run 2 copies of duel for when this doesn’t show early. But the only decks it might do well against is the faster decks since can give you access to most of your removal tricks on next turn and opponent will likely empty hand out.
Nozdormu the Timeless
Alot of fast decks run more low to mid cost cards with this it can set them to use up whole hand early and you can just counter it with a mass removal combo. After that alot of decks would quit since they would be stuck in top deckode and you can just drop big stat cards.
Nozdormu the Timeless
It’s possible but it still gives opponent 10 Mana to knock this off the board first or gives some access to cards that could do it that were dead in hand from early draw.
Molten Breath
Hunh add in shield slam and that’s minimum of 10 dmg for 5 Mana. Not bad for removing 1 big or 2 medium sized minions.
Malygos, Aspect of Magic
Hmmmm and if play late game could use the 9 cost add copy to hand deck an 1 to board meaning 3 upgraded spells. And if use the archmage vargoth explosion can be an normal flame strike. Tome adds 6 spells. And missiles do 12 not much point using the others with vargoth.
So we have an upgraded multishot on a 4/10 body for 8 Mana………wow so what is this a 3.5-4 Mana 4/10 minion? Then there’s the nightmare battlecry shammy will welcome one of these it’s basically a 10 Mana nuke your opponents minions for 16 dmg total.