Lluadian's Comments
Dark Pharaoh Tekahn
Zoo and carpet both run lackey generators the problem for those decks is if you can’t know opponent out fast enough the game will turn around on you if opponent can restore health or control well enough. This allows you to get some increased value from the lackey cards in later game at the cost of really only needing to slot in 1 card to generate the value if it only applied to field and those in the hand I’d agree it’s terrible but this applies to all Lackeys from moment play this card. Basically making so carpet lock could be dropping 5/4 rushes at 1 cost. Especially in a carpet lock 5 Mana 4/4 on a curve for ability to drop out say 3 5/4 rushes on next turn that would regain a lot of tempo.
Titanic Lackey
The transformation lackey is worse 1 it needs a friendly minion for it’s battlecry and 2 the RNG of what a low cost minion can turn into can suck. How would you like the mage spirit coming out when your not a mage
Titanic Lackey
Ouch and this is a new possible lackey RNG it works rather well with several lackey generators since you could play them and make them a taunt with 2 more health. It’s both better and worse than some others. Transformation lackey is beaten out for a zoolock deck. Since transforming cheap minions can backfire.warlock could get this after legendary with the double generator and drop a 4/6 taunt and a 4/4 for 2 Mana.
Dark Pharaoh Tekahn
Plot Twist + Elekk adds extra copies of hand to deck meaning you could add extra Lackeys to the deck or lackey generators. Either way it helps lock keep dropping 4/4 minions.
Dark Pharaoh Tekahn
…….what the? What the hell is this that’s completely broken. Two cards to support Lackeys in warlock 2 makes them a 5/5 demon and this makes them all 4/4. Let’s not forget you can take that 4/4 smash it into something and then turn around and make it a 5/5 demon. I cannot think of a reason why zoolock WOULDNT play this card. Hell play this gather a bunch of Lackeys to your hand then play Elekk + plot twist and good job you just added several 1 cost 4/4s to your deck. This is one legendary that will see a LOT of play and experimenting it definitely makes up for drawing a lackey generator in late game.
Plague of Wrath
I was only stating cost efficiency warpath is worse for combo with this, but warpath can also handle a scenario that whirlwind can’t on its own.
Desert Spear
I feel for your Halazzi story I ran him in a hunter deck for 1 reason only to refill my hand with “something” after ran out of cards which draw and generation was a big weakness for hunters when run a lot of cheap cards.
Desert Spear
It’s a very nice card for current beast Hunter that deck runs kill command, dire frenzy, the 1/1 beast that gives attack to all beast, hyena. List goes on of cards useable with it in some scenarios it works better than the hatchet and is at least useable for 2/3 value even if don’t have beast on field. Will likely be played with spirit of lynx making this a 3 dmg for first 2 attacks. Likely going to see a lot more decks running a weapon breaker.
Plague of Flames
The thing is another strategy with brawl was even if opponent had only 2 minions you use something like Dr Boom hero power make the 3 1/1s and brawl giving a 3/5 chance that it would leave a 1/1 on the board instead. The point of using cards that produce *token* minions is to reduce the need to play your real minions
Micro Mummy
The thing is yes this has bad synergy with KEA but the problem is I play a mech pally deck and maybe 1/10 games I’ve ever gotten to use the card because either I’m killing enemy to fast, I never draw it, or I’m dying before I ever do get to draw it. Overall KEA just takes up a card slot most of the time. That’s why I figure this might appear in a mash up of reborn and mech considering tagging something like mechanical egg with the clone has value. We haven’t actually seen that many reborn cards useable with pally and considering this is one that can be tutored and is a mech.
Plague of Flames
Only time defile topped this was machine gun warlock during that one period.
Plague of Flames
Control only needs to run one of the spells that summons a bunch of minions or really ANYTHING that summons a bunch of minions and this can clear a board.
Plague of Flames
Yeah this is not a fun card all warlock needs is token minions like the 1/1 imps summoned by spells and this allows them to wipe out several minion. Cards like rafaams scheme might see play now.
I’m doubtful about zoo running it since goal is to flood the board and smash. But for a deck that needs to survive to late game like plot twist warlock this is a very nice removal tool
Overflow
It looks like a good card but there’s several conditions that need at least one met before you would play this.
1 Lucentbark has to be on field and dead this is a big one since would give back a taunt of value.
2 one or both of the new taunt is either in hand or drawn so can drop out on board for 0 Mana Alla arcane tyrant.
3 your running a cheap cost deck that can empty hand semi quickly at need.
4 you would most likely want to use from 8-10 Mana in order to use some kind of follow-up card.
5 your opponent doesn’t have a big field. Healing all of your opponent a minions could be a bad thing granted there are classes this could be abused against.(looks at Northshire Cleric) that would suck if got caught in a position to draw huge amount of cards.
Overflow
Thing is this isn’t just heal your hero this heals all characters including your opponents hero and all their minions. That right there can put a big hitch in this cards value against certain decks.
Overflow
This is a bit worse than Sprint though same cost 1 more draw but it heals ALL characters for 5 including opponents. Sprint you can at least prep it down to 5 cost draw 4 and play another card. This card is mostly only good if run in a cheap card deck. Also 5 cards is a lot to draw saw that with UI since it’s 1/6th of the entire deck closer to 1/4th by the time you could play it. It could put you in danger of a fatigue especially when look at other cards druid has for draw like nourish. 1 Mana less gives 2 crystals or 3 draw. Doesn’t do anything to help opponent and with quest reward it does both effects. Overflow feels more like a card you don’t play until after get 10 Mana crystals to keep from losing to much tempo the new taunt helps but you have to have in hand or draw it.
Micro Mummy
Nice card and I doubt it will be played on turn 2 if reborn pally is going to mix in mechs galvinizer has priority also you don’t want to risk a lot of little mechs dieing as pally because of KEA.
Overall it’s a nice card and works well with mechanical egg if you can’t magnetize something to it. Also take note as a 1 attack this card can be tutored out by the other pally spell.
Livewire Lance
I think one of the reasons warrior is getting this is they are trying to push Lackeys for most decks since they probably have plans for more cards requiring Lackeys to use powers. And let’s face it the warrior lackey generator is rather bad compared to some others. 1 dmg to enemy minion and if it survives get a lackey it’s only use is a cheap way to give execute a target. This is a weapon that gives a lackey each time attacks and weapons can be upgraded. It would be nice though if warrior got a card like rogues do that lets them get either a random weapon or generate a weapon from a discover. But probably limit it to only warrior weapons could even have it able to generate weapons from wild. It does go with theme a bit since this would be an old civilization they have stuff that’s no longer available in standard as treasure.
Just stating this can at least turn a lackey generator into a wall for say rogue to use with combo generator. Make it a taunt, lackey still on board drop Togwaggle get a treasure and still have the lackey in hand doable on a curve. Otherwise a simple poke would remove the lackey and have to wait for turn 7.