Lluadian's Comments
Wild Bloodstinger
Just think of this as similar to Swamp King Dred that was a 9/9 7 cost that attacked enemy minions when they were summoned thing is that could be played around with cards that had poisonous or was just a big removal target. This is just dirty rat mixed with Dred but against 1 minion. Against things like warrior who run 2 big anti minion battlecry mechs this has value in removing ahead of time heck you could even remove Blast Master the turn before it could get dropped. Yes it would live with 1 health but that’s way more preferable than having 6 boom bots on the board. With current beast Hunter deck I’ve had issues with mech warrior anything that can remove answers or big plays is a good thing because sometimes I’m just sitting with cards I want to play but can’t because missing something important *dire frenzy*.
Wild Bloodstinger
I doubt you would pick seeing as how that would give you knowledge of probably at least 3 minions in opponents hand. The wording will probably be fixed up by time expansion is released they’ve done it before.
Murmy
I doubt we’d see a dirty murloc that would go against murlocs strategy silence might be possible me I wanna see a murloc with death rattle summon Murlocinator the mecha murloc.
Expired Merchant
Not even counting there’s several ways to get past silence specifically killing it on your turn. If using for guldan you just need to use this at any point before 10 Mana so it’s even playable with things like dread infernal which would kill this in same turn summoned at 8 cost.
Coil, defile, bane, even useable with cards to sacrifice a friendly minion.
I think the biggest thing he’s overlooking is this is a Huge card for aggro warlock decks. In standard those don’t run many high cost cards and they use several cards that can kill a friendly minion. Such as carpet lock opponent kills your carpet turn after summon then your stuck waiting for the other if you don’t run much higher than 3 cost you could possibly get away with playing this and the lackey card putting 2 carpets and 2 Lackeys useable with carpet in your hand. Manage it right could work with handlock only trick is being sure tags the giant.
Wild Bloodstinger
This is what you get when you let Swamp King Dred have a pet scorpion and feed it the Dirty Rat. (I don’t care if he was a good boy you need to learn to tell him no)
This card is just plain dirty since it’s likely to kill whatever card it does pull or if not seriously wound it and will most likely survive the encounter. Against battlecry decks this will hurt against others it will either inconvenience or help them by triggering death rattles.
Scarlet Webweaver
This will see experimentation simply to try and make it tag rhino which honestly isn’t all that hard several times I got stuck with that and a crappy minion in hand without a way to make use of the crappy minion.
Hidden Oasis
Let’s look at this from perspective of quest done. 8 heal cost 3 Mana so about 4-5 gets you 12 heal just going with the 3 Mana that would make this a 3 more Mana get a 6/6 taunt.
Considering it would take 4 turns after playing quest before this could go off if you saved a mana each turn this is an effective card for an on curve drop. Something that quest also makes me consider though would it count if you popped coin on one of the turns just so it left 1 Mana unspent. Could be usefull trick right before going into midgame.
Sir Finley of the Sands
Which would basically beg the question why run any Reno style deck if one very popular class will specifically be able to shut you down likely before you ever got to play the Reno card. Turn 3 is earliest warrior can block you with coin turn 4-5 is likely to be when it’s guaranteed.
These would be much more valuable if it stated “If your deck started with no duplicates” then warrior wouldn’t be able to deadlock an entire deck style.
Of course this would still leave possibility of cards that would shuffle copies of cards into the deck.
Expired Merchant
Wouldn’t really work that well carnivorous cube doesn’t work with undertaker because the battlecry gives the target the death rattle uses.
So yes this could give you 3 Undatakah if both copies targeted but this is a useless death rattle for him if tagged by his battlecry reducing effectiveness.
Sir Finley of the Sands
Keleseth was meta defining because it was neutral and could be used by several classes that had very good ability to go aggro. This is pally restricted and the only time it’s completely better than a Keleseth is pulling in late game since you would have less minions. Besides that Keleseth only cut off 2 cost cards this cuts all duplicates.
Sir Finley of the Sands
I’m not sure if bombs actually interfere with effects like this there’s several other cards that can be used to test if it does or not. The darkness, rogue ambushes, mage book of wonders. Those add cards to the deck that are not minions and trigger when drawn the depending on how Reno reacts to those cards in wild will tell you if bombs can actually interfere with these.
Sir Finley of the Sands
Ok for standard I do not see this having much play compared to the quest that said if we get more cards that support no duplicates it may be good.
Now for wild this MAY be better since there’s more resources however it will have to fight with Keleseth for a spot. Each of these has an advantage depending on WHEN it’s drawn.
Early game Keleseth is by far better at 2 cost however late game Keleseth drops in value but it doesn’t restrict you to no duplicates.
This card on the other hand could be played with Reno and doesn’t cut off other 2 cost cards. The iffy bit is that the upgraded hero power can’t be planned for and some may not be as valuable you could pull a heal only to find your up against an OTK and need aggro or face hitting power.
Reno the Relicologist
So basically 2 cinderstorms with a 4/6 body that DOESNT have any boost from Spellpower and can only target minions. I think I might see now why mage got the quest reward it did if you were limited to only 1 of each spell getting random ones would be helpful. however that approach is hurt by not being able to load up on cheap spells including magic trick, and AI.
Overall it’s an OK card and could possibly kill a minion or two but building a deck will take some though to find a win condition.
Murmy
Blegh could I didn’t think murlocs could get anymore gross but now it turns out they mummify their dead.
Overall this is a card that WILL see play due to at least 2 decks supporting either the mechanic or the race.
Making Mummies
This is actually a little terrifying combos with any use of death rattle and even works with reborn to make a 1 health version with FULL attack value on death. Only counter is to *silence* the minion so even copy would be silenced.
That said playing murloc plague against this may not be a smart idea imagine pally making a bunch of 2/2 copies of warleader.
Expired Merchant
This actually is a dangerous card if you run a discard style deck even if your opponent silences this there is Soul Warden for possibly getting the discard back in late game. Early game the only threat to this atm is priest unless opponent runs owl it likely won’t get silenced before it dies.
That said handlock would find this a tricky card unless get it early. The Giants cost goes down with each card added to hand and that discounted cost is what would be considered when this targets a card NOT it’s original cost. That’s taken from the exodia mage I had using simulacrum and LPG.
Elise the Enlightened
Ok in druid this could be a big deal anyone else realize with Floop this is basically infinite hand doubling. As as long as your deck is more spell heavy than minion heavy this could be ridiculous value card.
Possible use would be a spell heavy Malygos druid. This would also require dreampetal florist discounting Malygos to work and dropping hand size down since need 3 specific cards in hand for cloning. Malygos, Floop, Moonfire. 1 clone is all need if drop Malygos to 0 cost. 2x Malygos plus 2x Floop = 20 spellpower 2x Moonfire = 42 damage you could have lethal on non armored even with a 1 discount Malygos 10 Mana 15 spellpower = 32 damage Moonfire.
So yeah Malygos druid looks to be returning with a vengeance.
Dinotamer Brann
I think some of the votes are people reading battlecry summon Krush and not thinking about the no duplicates part. Reno decks we’re only rather food for specific classes. Seeing from current examples that quest vaguely supports maybe the druid but not nearly enough I’m doubt full hunters one would be better.
The current decks can’t use this because usually at least 3-4 cards are utilities necessary for the deck. Face Hunter will likely be the only deck to see real use of this.
Dinotamer Brann
Yeah uhhh I don’t see this working outside of wild atm no duplicates is rather painful dire frenzy is a big deal for current beast decks mechs are not going to go with only 1 of the poisonous/death rattle kill magnetized. You would have to build up a face hunter.
That said it may turn out alright depending on support atm the quests don’t support the Reno legends so I’m not sure how good or not this may get.
Don’t forget popping out Blast Master a turn early saving yourself the 6 Boom Bots.