Lluadian's Comments
Bazaar Mugger
I used blink fox only as a closest comparison since the one that could give non rogue cards is a discover not a random. For standard Hench clan burglar is only other card to try comparison and like said this is more a cross between the two. I just went with the one with least differences .
3 cost 3/3 get random from opponent vs 4 cost 4/3 discover from other classes. Have to have something to scale the card against and you do see both of those played.
Bazaar Mugger
Well then that isn’t to bad of a card guarantees to give card that’s not rogue helpful when using Cutlass and has rush so can make an impact on the board turn it’s summoned. Best comparison would be to blink fox 2 Mana more for rush 2 health and fact that the card will always be non rogue. This will probably be seeing some play as we all know theif rogues biggest weakness is facing another rogue deck.
Dinotamer Brann
Mixed reviews comes from the restriction. Considering the main thing brought up is bombs in decks blocking Reno powers. Then there is inability to run dire frenzy for some. Without more support this just seems to be a card for a form of face Hunter. The fact that you can’t run duplicates of removals is probably the biggest issue.
Elise the Enlightened
Can OTK with Malygos if can tag Maly with Dream Petal 1 time. Twice and you could possibly kill some armored enemies.
Hidden Oasis
If you look at the druid quest it’s a bit obvious this not not meant to be played outside of a quest druid deck. The fact that it can give both options is why the Mana cost isn’t lower 4-5 Mana with quest done would break this card. Not including the fact this can be dropped on curve in quest deck since you can finish quest turn 5 maybe even turn 4 depending on coin interaction.
Scarlet Webweaver
Don’t even need bigger beasts just need the rhino at 0 cost and to survive into late game then you win
Expired Merchant
The only limit to plot twist really is having plot twist and the Elekk on the other hand Elysiana wouldn’t even be touched till way into late game and there’s no telling if the 5 cards you would pick would have actually been any good.
Elysiana is only really good for stalling fatigue or stopping bombs trying to plan around her 10 cards is stupid. Only 2 classes could get away with Elysiana for value. Warrior if pulled Omega Assembly that 6 mechs at cost of 2 cards leaving 8 left from Elysiana. And rogue Academic Espionage would add in total another 20 cards that cost 1 even if they’re random. And because of the change you’d lose a lot of tempo having to dump 9 Mana for a single minion that only has a 7/7 body. And your trying to consider getting 3 of these? The only thing you’d do is counter bomb warrior but plot twist warlock technically can mitigate that deck anyway.
Expired Merchant
Funny this is you also would have an advantage if faced a mirror match and popped your guldan first. I remember those games I sat back with a twisting nether in my hand and popped it off after they used Guldan.
Expired Merchant
It’s an ok idea but downside is you have to kill this on your turn or open self to silence which may make a reappearance with some of these new possibilities. Also you need to survive long enough to use and most often Elysiana will be dead in hand since only 2 reason would make you play it. 1 deck near empty and 2 bombs in deck threaten you. If you want to add more copies of Elysiana warlock already has a trick for that and it provides more resources. Plot twist + Elek once you have finished quest Plot Twist counts for draws. Loads your deck with a bunch of cards and seeing as how most your cards will be 8 Mana at most you could play 2 big cards in one turn from hero power pulling.
Making Mummies
Based on how it looks not many of the legendaries will work well with the quests. Druid can get away with it If you build a spell druid deck since Elise + Floop could allow you to infinitely copy your hand combo with that 6 Mana and it gives 10 Mana 6/6 taunt and a 3/4 every other turn with a heal for 12.
For the mage it would be very inefficient considering requirements of the quest so I doubt the two would be used together except maybe in wild with Reno mage.
Scarlet Webweaver
Possible OTK has already been brought up involving this card tagging Rhino playing zuljin late game after playing Unleash the Beast x4 times and Animal Companion x2 times. Long as fields empty and RNG doesn’t hit your minions that can make 30 attack minimum on the board.
Hidden Oasis
Something very annoying is happening spell druid is being born. Quest + Elise + Floop + This = Stupid druid why won’t you DIE! Imagine that in late game able to keep dropping a 3/4 and a 6/6 taunt every other turn in late game with a heal for 12.
Wild Bloodstinger
There’s downside to every card and some are more likely to appear than others it also depends on how your field is set at the moment. For Giants your likely facing warlock or mage if it’s mage that’s a big deal if you can do that last 2 dmg to remove target for big minion spam.
Tirion I’ll be honest I rarely see that card and it is a bit bad but leaves it as a 6/3.
Now Zilliax is actually a big deal removing that from hand and if can do 2 more dmg to kill can be a big deal in preventing healing from magnetize. The biggest thing is if its against rogue pogo rogue really only has Zilliax as a way to heal. But taking from pally or Hunter is good to.
I will grant you facing Hunter is the biggest threat on dropping with mech having 2 minions that would kill this. Though there’s a lot more decks this interferes with than will straight counter it. Not really a card for using against aggro except maybe if this was in an aggro deck itself and lost cheap momentum. 1 thing it’d piss off is silence priest that doesn’t run much that wouldn’t die or be nearly dead after being pulled and they want to combo with the silence cloning.
Overall the utility of this card will make it see play for probably same reason people played dirty rat. It interferes with possible combos and can remove tech minions that tend to sit in hand for half the game. I will say that this will probably be a big deal against druid though with Floop and the Reno card you could infinitely duplicate your hand if you did more spell heavy deck with potential of having a Malygos OTK because of those 2.
Expired Merchant
Considering I’m reffering to it as a card that would generate value it’s not to different from playing 2 Mana 2/2 with give 2 RNG 1/1 at cost of one minion. When this would give 2 of the highest cost card from hand at time. The weakness of aggro is if opponent breaks your momentum you have issues recovering.
Scarlet Webweaver
Please don’t give Hunter that stupid hero power from Kobolds I don’t wanna see Hunter dropping cost of all the beasts in hand. Would just encourage Hunter to troll out direfrenzy masters call with big beasts.
But seriously from what seen so far the quest rewards seem to be exact copies or similar to other HP from solo adventures or boosted HP.
Druid, shaman. Taken right from solo adventure. Pally is basically similar to waxmancer sturmy. Warlock is upgraded hero power with Wilfred Fizzlebang. Mage reward is pretty much a random primordial glyph.
So it stands to reason others will follow along, hunters could even give permanent targetted hero power. Not great but considering it would basically be an upgraded mage hero power not bad of a reward.
Expired Merchant
Probably one of the best 1 health cards to use with defile possible at least 2 dmg to board and could give 2 10 costs that load up board best part is won’t interfere with demon ressurect pool. I think there’s only a handful of cards better with defile and that’s purely for dmg not return value.
Wild Bloodstinger
Also it could only vaguely apply to Hunter outside of “stalking” and even then it’s more likely to come from a spell. Just seeing it would be useless so it would need some other effect most likely a 2 part card stalk a minion in opponents hand is first card then adds another card to your hand to either severely hurt it (you studied it’s weaknesses) or tame it if it’s a beast. Probably wouldn’t get to pick the minion but that would be a card that falls in line with the idea of a hunter.
Hell that would be an awesome card people would complain of being broken but it would basically be a card that cost Mana to set up and is only useable if you play the card that was targetted. Would still follow lines of being worthless if opponent has no spells and it would dud out. Possible alternative is a secret but that wouldn’t be something to link to minions only.
Wild Bloodstinger
Technically that’s still true if you use the hero power on reborns that makes a 2/2 reborn that on death has 1 health but it’s full attack value. And considering you have to play reborns it’s still involves minions with 1 health.
Another difference though is this is a 5 cost add a random card for board presence compared to discover a spell. And to be honest I’ve had some pulls from Hench clan 2 spells were crap and the 3rd was mediocre. At least this can give you something physical even if the minion sucks or heck you could high ball it. Point making is this does like Hench clan bypass a downside of cards like Blink you can’t pull a weapon but you also can’t pull a spell that may be dependant on something you don’t have. (Warrior cards requiring armor)