Lluadian's Comments
Plague of Wrath
Yeah there’s such a thing as to big of a stick and a 9 Mana cost stick with this power as a battlecry is just to limited. Overall for it’s price 5 Mana with capacity to wipe out the whole board if they’re dmg basically means it’s like a brawl. That card always leaves 1 minion this will leave any not damaged both can be used for a full clear with an additional card.
Sunstruck Henchman
I wanna see this mechanic applied to other cards putting enemy minions asleep would basically be like freezing them without frozen synergy.
Colossus of the Moon
What hillarious though is when sea giant makes Hakkar then mage is goin crap crap crap since runs decent amount of draw power. I got to laugh at guy who killed himself with it while I was playing warrior.
Hack the System
One point of shaman warrior is one of the few classes that can handle murlocs if you’ve drawn the right removals the biggest threat from murloc shaman is the 2/3 but if opponents dumb enough to play it on curve you can punish them for it. Also it’s a good target for any hard removals.
Colossus of the Moon
Sea giant is a 10 cost which cost goes down more minions on the board.
Plague of Wrath
Comboing with this warpath is inefficient whirlwind is better warpath is more for removing a bunch of low health minions and possibly the death rattle summons. Reason whirlwind won’t show up is bringing it just to play with another card is dumb.
Plague of Wrath
Comparing this to King Mosh is awful a 9 cost minion with this power is hard to combo with. This on the other hand is terrifying Dr Boom alone has 2 powers that can take advantage of this the 3 bots and the 1 dmg to all enemies that’s a 7 Mana kill minimum 3 enemy minions potential.
Which actually can make this a somewhat threatening card to things like Conjurer mage with capability to remove entire field.
Same reasoning applies to messing with res priest. Long as you can damage all enemies this will beat out brawl. Basically that argument just comes to a matter of what resource have at that time late game though I’m pretty sure this card beats brawl value wise except in a few scenarios.
Plague of Wrath
King mosh costed 9 and would require a set up to get effect this is WAY more valuable.
Hack the System
Warlock one takes advantage of a card already in standard play plot twist with a full hand and you just finished almost have of the quest requirement with 1 card most likely that would finish the quest by then.
For warrior weapons project and upgrade can both provide 3 durability weapons meaning with 2 spells you could finish the quest. Sullthraze could potentially allow you to summon 5 4/3 minions with 10 Mana.
If the 4/3s are mechs finish quest after play Dr Boom and you have a 4/3 rush at 2 Mana every turn.
Hack the System
2 spells and warrior can drop a 4/3 for 2 Mana possibly more of them and you say it’s not good? If they’re mechs and plays Dr Boom before finishes quest that’s at least 1 4/3 rush every turn for 2 Mana each.
Hack the System
Weapons project gives a 2/3 weapon 2 copies of that gives 6 attacks. Upgrade can either give 1 attack from buffing or 3 attacks if used as a weapon. Considering unless opponent uses a weapon breaker warrior only needs 2 cards to finish the quest neither needing to be an actual weapon this isn’t as bad as you make it sound.
Hack the System
For taunt warrior this card makes a lot of sense the taunts are there to keep your opponent from hitting your hero while you use the weapons. Upgrade and weapons project will be used with this card as well as sullthraze. You could still run the bombs weapon if want as well.
Downside of this card is more people are going to be teching in the 2 big weapon breakers which makes this one of the easiest quests to interfere with at the moment. A 2 cost 4/3 minion with ability to summon another if attack isn’t to bad though. Using this though does have possibilities with the Dr Boom though. If that 4/3 is a mech and you don’t finish the quest until after you change heros you could keep summoning a 4/3 rush for 2 Mana at least once per turn. Value of that is debatable because sometimes RNG from the Dr Boom is just bad with rotation sometimes giving same unwanted power several turns in a row. I once went 8 turns before ever seeing the 7 armor power.
Sunstruck Henchman
Silence Priest card 50% chance that it won’t be able to attack triggered at start BUT that still means there’s a chance it can attack without needing to be silenced unlike the other cards priest runs. And if it does fall asleep you could still just silence it and then attack with it anyway. Overall it’s much better for silence priest when you have been using up your silences.
Colossus of the Moon
Gah stop buffing conjurers mage we get it blizzard has a hard-on for mage at the moment.
Infested Goblin
Never said this would be only taunt minion in a taunt deck but for quest warrior two copies of this at start would pretty much finish your quest early. You may or may not play the weapon turn after get but the point is you have the option to use it sooner than normal which can be helpful.
Frightened Flunky
If this guy says zoinks or references Scooby Doo in any way I’ll play him in warrior just to laugh when I have a monster catch him.
High Priest Amet
You sir are boring angry chicken would have an attack boost when damaged. I on the other hand will take a harder challenge I will make a gurubashi chicken deck.
High Priest Amet
My name is Star Aligner and I approve of this card.
Get a divine hymn and you could fully heal minions weakened then drop Star Aligner if tried to interrupt it. Play divine spirit on this and then spend 4 Mana to summon whatever you want with 14 health. Big priest just got a new toy. And if this card ever became a detriment priest has several cards that could remove or silence this minion. Even a Zilliax with this is awesome making it a 3/7 taunt lifesteal that starts with rush and divine shield.
Grandmummy
It’s actually a nice card and if you really think about it this is basically almost a Firefly that has you pay full Mana cost up front and buffs a minion you may have on the board.
It’s a good card for druid considering if you add quest nourish will draw cards and give crystals having an *arcane tyrant* will allow you to keep from overdrawing easier. The new hidden Oasis is perfect with this as well dropping 2 taunts for 6 Mana. Also playable with 2 of the token druid deck cards and very valuable with overflow.
And if you have the quest hero power Starfall becomes a 1 Mana more upgraded swipe against minions 7 dmg to target 2 to all the other enemy minions.