Lluadian's Comments
Pressure Plate
It is a good card in some cases and there are a couple decks it would interfere with. Silence Priest is one of those since it could make them basically pay for an over costed silence if tried to play the cloning one. Also messes with mage power of creation gives 1 6 cost for 8 mana (not bad thing if got whelpling for mage) and conjurers basically becomes 3 Mana do nothing for the first cast making it cost 6 Mana just to get 2 minions.
However there are a couple decks this could do very little against most of which are aggro decks that focus on minions and spells are just a handful of utility cards.
The main perk to this card is mostly for killing a minion that was a buff target or was going to attack you after opponent played a removal.
Neferset Ritualist
Great card it will definitely see play especially in hand decks, big minion decks, and I’ll bet it will see play in taunt warrior.
The fact it can restore 2 minions to full health is a big deal especially when you look at this be reborn mechanic. You could also see it played in a warrior running Bloodsworn Mercenary cloning damaged minions wasn’t that great except for burst cards so how about adding a 2 cost that would put both minions up to full health at 5 Mana cost to do the combo.
Into the Fray
This card does have its uses sure you need taunts in hand to play but then there’s infested goblin that on death puts 2 1/1 taunts into your hand play this and those become 3/3 1 Mana taunts plus whatever other taunts had in hand.
If don’t get a win condition for this standard can always take this into wild and run with quest or odd quest warrior.
Infested Goblin
This is useful for a couple decks taunt warrior is first comes to mind and this is a card that would be big in wild quest warrior particularly since you can play ODD quest warrior with this.
Token decks will run it since it gives 2 1/1s with taunt so nice buffing targets.
And also hand decks would love this card because it returns +1 card and taunt keeps opponent off you while your hoarding your hand.
Frightened Flunky
Well warrior has 2 jobs taking damage and keep enemies attention on them.
This guy fails the first but he’s more than able to do the second.
Frightened Flunky
See this is what happens when people start saying crap about a legendary. Everyone was saying how Armagedillo was useless and wouldn’t see play in standard.
And now we get a taunt discover taunt, a taunt death rattle add 2 taunts to hand, a spell to buff all taunts in hand, a restore neighboring minions to full health taunts love that stuff, and we still haven’t seen everything yet.
Frightened Flunky
Oh no where’s Scooby at don’t tell me the monsters got him……
Or is he sitting outside the tomb eating his snacks?
Diseased Vulture
Yeah this will be a good card for zoolock also funny thing if doesn’t get removed I bet warrior might regret putting bombs in your deck when this goes and summons mukla. With 3/5 it’s got nice stats for it’s cost though it’s not a card most would want to drop on curve since it loses value. It’s more a turn 5 card minimum.
Anubisath Warbringer
Out of your list Eureka is by far the worst option that summons copy of random minion and Eureka is usually done when have 1 or 2 big minions in hand and no little ones. The optimal conditions for Eureka just doesn’t go well with this card. the others are good but don’t forget Myra Rotspring COULD tag this death rattle automatically setting you up for a 12/9 minimum. Then there’s also possibility of using with Da Undatakah.
Anubisath Warbringer
Ok the big contenders on this card are rogue, priest and Plotlock.
Let’s not forget this is now a big minion that could pop up from Myra Rotspring how would you like seeing this as a 9 cost 12/9. That reason alone makes me wanna run a copy of Myra in rogue decks now.
Go to wild and Hunter joins the list for possibly playing turn 10 drop this and tag it with play dead.
Whirlkick Master
Can at least run a single copy of head crack in the deck long as trigger combo it will stay in your hand for times when draw this. Works best in late game for generating value though.
Mogu Cultist
I know I was just stating doing 40 is possible in wild then again you can do it in standard with some setup.
Mogu Cultist
That’s a lot of setup rogue can do it in 3 cards using Tak, Mogu, and Scheme. Key differences though is that long method can work better if you had another card to put copies of the big guy into your deck since if he dies your mostly out of luck for the 3 card play. The main requirement to all this though is keeping hand size to around 3-4 cards.
Mogu Cultist
And if your rogue you probably just shoved a bunch of copies of the big guy into your deck.
Mogu Cultist
So far only rogue could get away with this in standard and only needs 3 cards.
Take this to wild and things get interesting specifically a control mage could pull this off with fact wild mage has several cards that can clone this and a secret to add 2 to the hand. Saw someone put together a deck with this and thaurisean and anomaly so you could possibly play 7 for 0 Mana and then tag it with one or 2 molten reflections. = 40-60 dmg to enemy with 2-3 20/20s on the board.
That sounds like a deck I’d want to get a win with for the meme victory reels.
Tortollan Pilgrim
Only issue with power of creation is it’s random so could pull Arcane Dynamo, Arcanosaur, Mad summoner, Meteorologist, Mossy Horror, Missle Launcher. Yeah there’s several good ones but the mediocre stuff tends to show up alot when things are picked randomly.
Conjurer has it’s bad apples as well Captain Hooktusk 6/3, Da Undatakah is alright at 8/5 but that late in game 5 health isn’t a hard removal, Heroic Innkeeper stuck as a 4/4 taunt, worst of the worst Hir’eek how would you like 2 of those, even a Splitting Festeroot which is iffy since can flood your board.
There’s alot of value to the card but the RNG will keep you in suspense. With those 2 spells. I’d still tag a puzzle box over those other two though they aren’t as RNG memey as the box.
Mogu Cultist
And this one is way easier to pull off in comparison rogue literally need 3 cards and they have it. Can even be done before hit 10 Mana.
Actually never surrender seems to triggers during the time when the Mana is being spent but before the effect takes place. Difference in card text never surrender says WHEN your opponent casts a spell so the effects are going on simultaneously. This and snipe both says AFTER so basically any effects that would occur goes off before the secret would trigger.