Lluadian's Comments
Scrapyard Colossus
Very powerful card joining the 10 cost pool yeah sure playing it in deck might be weird but as a potential evolve minion or as a possible conjurer’s calling unit it’s very welcome. The games been full of minions that people don’t care to play in deck but rnging into them is never complained about.
Keli'dan the Breaker
It’s a nice removal on a stick but I think of this more like rogues assassinate for 1 Mana more and leaves a 3/3 with chance to high roll into a twisting nether for 2 less and leaves a 3/3.
The comparison to Skyshiv misses on the count it removes the minion on board as well as any copies of that minion from hands or decks as well so it’s more able to prevent opponent from having multiple copies of a dangerous card around.
Glowfly Swarm
Looks like an interesting card and if druid can get more spell card generation even better.
Coilfang Warlord
Well they have to give demon Hunter some kind of single target removal so it gets a minion with rush. Not to big an issue by the time it’s played most classes can play their own removal card and for some it’s a lot cheaper.
Imprisoned Vilefiend
Read it again it’s dormant for 2 turns there is no battlecry. If your trying to compare to darkness that card said battlecry and said it was conditional that you pull 3 candles before it wakes. Just like magtheridan.
This card unlike those doesn’t have battlecry in tag so it’s more like the other dormant card that required you to play multiple cards in a single turn to wake it.
Sherazin Corpse Flower deathrattle: Go dormant. Play 4 cards in a turn to revive this minion.
So this card will wake after 2 turns because that’s the condition of it’s dormancy.
Replicat-o-tron
Question is what happens when have 2 next to each other when one is weaker.
Ironbark
How nice a card that specifically does better if you pull it in the late game. I wonder if we can expect to see more cards like this one the Omegas were pretty good mostly the warrior ones so be interesting to see more cards like this.
Priestess of Fury
Yeah this is an auto include in every demon Hunter. It’s basically a 4 Mana 6/7 with +1 spell dmg that casts cinderstorm at end of your turn.
Fel Summoner
It’s really just a better statted version of warlocks Possesed Lackey which was only a 2/2. This is 6/1 more with only difference being it pulls from the hand. Giving you a bit more control. So I don’t see to much of a reason to complain.
Hand of A'dal
The bit with Kayn though is you basically treat him like Leroy you only play it when can go lethal. Since he lets all friendly attacks go face you can even use your weapon as well. The silence isn’t guaranteed to be in hand when needed and can only stop one taunt.
Replicat-o-tron
The question really though is what happens if multiple on board and they have different attack or health what has priority.
Shattered Rumbler
Even if it dmges itself id play this in a quest shammy 7 Mana nuke the board for 4 and leave a 4/2 isn’t that bad of a control play. The only trick is playing the spell.
Libram of Justice
Problem is unlike equality though this card doesn’t require you to have other cards or minions to knock stuff off the board. Which is a bonus if you topdeck it in late game because don’t have to wait for another card. Also most of the pally weapons only have like 2 durability which means you don’t lose much in first place since it will likely only have 1 durability left anyway.
On the note of Harrison Jones I’m not to sure with stickfinger that can steal opponents weapon or the one that can give you back your broken weapon. And most weapons only having 2 durability outside a few specific ones. I’m more leaning to people running Sticky fingers over Harrison especially with Demon hunters weapons and warriors shield. Harrison being mostly battlecry break opponents weapon and draw one card.
Libram of Justice
New Libram of hope heal for 8 possible to play it turn 6 with reducers and lady Liadrin can add copies of it back to the hand.
Libram of Hope
I wouldn’t say this is to slow you have a vanilla stats 2 cost 2/3 that drops price by 1 and a decent 5 cost taunt that drops it by 2. Just from that you could play this turn 6 on a curve. That’s not taking into account drawing the other copies to reduce cost.
Then you have Lady Liadrin who when played can give you copies of this back to hand. It looks like a support for a Selfie Pally build. Which could be interesting since the current version is a bit lacking.
Lady Liadrin
Looking at new pally spells this looks alot better as a late game value generator.
Lady Liadrin
Looking back at this card with the newly revealed spells this card is actually terrifying for late game value just like Lynessa was. Considering without extras from generation you can knock 6 Mana off the Librams you could get back 2 3 cost heal for 8 summon 8/8 taunt,divine shield. And several of the 0 cost give minion +1/1.
Hand of A'dal
I wouldn’t say it’s best so far it still requires having a minion on board.
At the moment best card in set still goes to Kayn Sunfury being able to make all your friendly characters (including going face) flat out ignore taunt is frightening.
Germination
Not really Lucentbark requires running several heal cards to revive him and if silenced is nullified anyway.
The highpoint of this card has more to do with fact it can make any high health minion into a taunt, or clone a deathrattle minion for extra triggers.
It’s not that bad a card decent card for evolve and conjurer’s RNG even if can’t hit heroes the statline makes it a good removal card. The only thing is atm I don’t see anybody bothering to put it in a deck but like the 10 cost 7/7 elemental we got it’s a welcome minion for the Mana slot.