Lluadian's Comments
Al'ar
Doesn’t seem like much but something might come up for it I mean it is a deathrattle so it’s possible something will come up.
It’s not to bad a target for quest pally since losing some of the better card combos with the HP. Would have a higher chance of living if had 4 minions opponent had to kill to get it off the board. Overall I’ll take a wait and see something might come up that goes well with it.
Marsh Hydra
First glance it looks like a good card that gives you a playable minion next turn so I’ll do a favor and list the 8 costs you would want.
Ironbark Protector, Al’Akir the Windlord, Grommash Hellscream, can’t go wrong with Gruul, the new Natalie Seline, Turion Fordring, Catrina Muerte, maybe a batterhead, Fel Lord Betrug is a maybe, Lucentbark is good if have heals, Walking fountain very nice, you might want pit crocolisk, Tomb Warden can help with stalling, and the Tortillan Pilgrim is iffy, Deathwing mad aspect good board clearer, Murozond the infinite good value, have a Mana giant for an 8/8, Zzeraku the Warped isn’t to bad either, Hulking Overfiend a new improved batterhead dmg wise.
I actually just listed almost every 8 cost minion that will be in standard so overall it’s a nice card that can give a decent card with currently not much in the low-ball area.
Shadowjeweler Hanar
Quick assemble the Avengers!
“Hey Reno do you want to be an Avenger”?!
(Add to the roster from here I picked my guy)
Shadowjeweler Hanar
Well now I’m planning out an aggro quest rogue with secrets. This is support for facing other rogues as a quest rogue.
Imprisoned Scrap Imp
And Here is the support for hand and aggro warlock yes it’s stuck for 2 turns before does something but it’s playable early and has demon synergy.
Kargath Bladefist
Like have said that’s what it sounds like but testing the wording at the moment is hard because need batterhead to do it.
Shadow Council
Can I come back and laugh at you if during the next (6) expansions this will be in rotation this card ends up being great. There are a lot of cards that looked pathetic but we’re later given cards that when put together made them broken as hell to fight.
The only thing you need to make this useful is crappy cards in hand which could be generated by other cards.
On a side note sense Demons has appeared in a few decks throughout it’s history. I’ve seen at least one in cube lock fetching cards for skull. It also appeared with a copy in a drawlock more recently. It may not be a staple but it’s basically an arcane intellect that tutors demons or gives you cheap minions if none left.
Also side note please leave all negative comment about a cards current use till after more cards are revealed seeing all the dissing when no one knows what rest will be.
Dragonmaw Overseer
That’s only true if you are talking regular games that thing was a monster in a few tavern brawls and was very nice to get in arena.
Fungal Fortunes
Druid has crystalsong forest discover a minion if no minions in hand get all 3. So can run 2 copies of that with a low minion count deck. So yes it is possible to make a more spell focused deck but need to wait and see if it will be viable. Be interesting if druid got rewarded for it like hunters weapon did.
Kael'thas Sunstrider
I tried to use it in mage but everyone’s running aggro decks or decks that can heal or gain armor so can’t get a finisher out of it with pyroblast.
Dragonmaw Overseer
This is just a power creep of a very powerful 2 cost 2/2 priests had except that one gave only 1/1. So we now have a card that gives 1/1 more for same stats and 1 more Mana.
Dragonmaw Overseer
I’m wrong it works like the 2 cost this is just a +1 Mana +1/1 more with same stats. It buffs (other) minions.
Kargath Bladefist
Wording is whenever this attacks and kills a minion the sweeping strikes may not count as additional attacks since technically you only attacked one minion.
That’s why I’m not sure whether it will count or not. I know what could prove it but setting up for it is a pain and not easy. Batterhead has same wording need to summon batter head then live a turn toss sweep on it hit a group of 3 minions and kill all then try hit opponents face.
If it works it would have a similar concept to the gonk druid build. I tried to do it before but either didn’t live long enough, batterhead died, or never had multiple enemies on board that he could kill at once.
Shadow Council
I’d run one or 2 simply because sometimes hand sucks and need board value. Then there’s stuff like torture priests giving you tokens in deck. Overall it’s a nice card for turning junk into value.
Actually may see a comeback of demon warlock with this. Sense Demons a classic card draws 2 demons from deck. BUT if there are no demons it gives you 2 1/1 imps. So add a card like this and if you’ve exhausted your deck of demons this makes the 1/1 imps into something useful.
Shadow Council
Rafaam also changed your entire deck. This only applies to the hand so you don’t risk getting rid of something from deck list you may need later.
The fact that it gives a 2/2 buff to the random demons also helps. Compared to Rafaam flat stat minions with possibility of pulling out gimmick based legendaries.
Imprisoned Antaen
This card looks powerful but it won’t appear till turn 7 and can’t attack till turn 8 so playing it turn 5 would require your in a position of control during that turn already. This card is a lot better when pulled out or cheated onto the field by another card effect.
Of course with all these dormant cards I’m getting worried about evolve shaman now nothing sucked more than evolving into the darkness since couldn’t interact with it at all. But now shaman has all these useful dormants that will wake up on their own and then pact the board.
Mo'arg Artificer
This is an interesting card I could see a few classes using this as a control card. Mage and shaman would love this for removal shaman at 5 Mana lightning storm would do 4 or 6 dmg which would kill a decent amount of minions for the cost. A mage could play this turn 9 with flamestrike to cause an 8 dmg board nuke. Or potentially use with rolling fireball at 7 Mana and do I’d hope 16 dmg across the board of course no telling if it won’t do more if counted each minion moved to individually.
That last part sounds scary as hell. Of course those are big cards on smaller side it could potentially cost the cinderstorms to deal 10 dmg if all hit minions at 5 Mana.
Outside of that rogue is a maybe but I doubt would use warlock has tribe and a few tempting cards to use it with and demon Hunter is same as warlock.
Blackjack Stunner
This definitely looks like rogue is going to be playing secrets more though needs stickier secrets than what have. Ambush procs when minion is summoned. And the rest of the secrets are in wild. Cheat death fetch back minion 2 cheaper when does. Evasion after hero takes ANY dmg get immune and sudden betrayal when hero is attacked hits neighbor instead.
Not expecting anything like iceblock sticky but going to need at least 3 secrets or it wouldn’t be much of a secret what you played. Most sticky thing we have at the moment is the play 3 cards in a row.
Pally quest is getting a nerf with rotating mechs so this isn’t to bad a target not great but better than nothing.