Lluadian's Comments
Illidari Felblade
4 Mana 5/3 rush is already rather solid but add in the outcast perk and you have value. Can kill deathrattle nukers for no dmg knock off poisonous minions and live even protects it from certain secrets.
Hulking Overfiend
Batterhead on steroids with a demon tag best way to describe this card. I would rate this as very likely to see play.
Glaivebound Adept
6 Mana 7/4 with battlecry do 4 dmg if used hero power to attack or just 5 Mana 7/4 if had a weapon. This is a rather good card for a class that will likely attack with hero every turn.
Flamereaper
Scourgelord garrosh weapon for a class running a bunch of ways to boost weapon attack for better performance. This is rather likely to be played.
Feast of Souls
Very nice hand refill for aggro combo with the 5 cost and you could deal 6 dmg and draw 6 cards for 7 Mana not a bad 2 card play.
Eye Beam
A very nice card to top deck and can likely make it to far left in hand if running aggro build.
Coordinated Strike
2 Mana less with 3 less summons than other card but it still combos with card revolving around summoning or minions dieing.
Consume Magic
This is rather likely to see play it looks especially nice as a top deck silence an enemy and draw another card for 1 mana.
Command the Illidari
Nice card that combos with death cards and can clear minions basically a demon version of hunters locust card.
Chaos Nova
Warlock hellfire with 1 more Mana and 1 more cost but without dmging the heroes so pretty solid board clear since it could also be considered a flamestrike and 2 Mana difference just says only dmg enemy minions.
Blur
A very valuable card for going face on a minion tempting card for when need to remove a big threat off the board.
Blade Dance
For 3 Mana you can do a minimum of 2 dmg split however this is more mid to late game where you have a weapon equiped to boost further.
Aldrachi Warblades
How could you go wrong with this 2/3 isn’t bad for 3 Mana and the life steal is very nice add in the 1 cost hero power would give this 3 attack not counting any other buff cards to boost the attack.
Imprisoned Satyr
My only question is if keeps embiggen buff if it does a 5 cost that wakes 2 turns later as a 7/7 is fine if not a 5 cost that wakes 2 turns later as a 3/3 not so much.
Boggspine Knuckles
Thing that makes evolve interesting now is all these dormants scattered around the Mana costs it sucked when you evolved into a darkness since couldn’t evolve it out again or anything same would apply to these new dormants. But they wake up on their own to impact the board.
Astromancer Solarian
It’s a lot less RNG than some other cards this only targets enemies so you can’t fireball yourself in the face or nuke off your own minions.
There are counting the new evocation 32 mage spells in for standard. 1 is the quest which doubt will be included as RNG castable reducing list to 31.
Out of ALL 31 cards only one of them can help your opponent and that’s conjurer’s calling. So 5 random mage spells are cast that target enemies if possible and only 1 out of 31 options is beneficial to them.
Granted there’s a few cards wouldn’t care for results but you also have draw and generation from some of those 30 other cards.
The combo killer and specifically hurts priest by shutting off mass ressurection AND plague of death. Probably cripples a few more cards but it really hurts people that needed the Mana for a counter card.