Lluadian's Comments
Incanter's Flow
This may be interesting and gives a decent reason to run a pure spell mage. However I could see some non pure spell mages appreciating this due to Kael’thas, or Vargoth.
Imprisoned Homunculus
That is not a bad 1 drop for the early game though kinda sucks for topdecking later.
Imprisoned Gan'arg
Wow this is an auto include for quest warrior it basically says in 2 turns equip a fiery war axe for free. So turn 1 this turn 2 quest turn 3 profit.
Immolation Aura
Nice card and the wording could mean it can kill reborn minions which would be great.
Helboar
That’s a solid 1 cost will expect it to see play in mid-range Hunter builds.
Hand of Gul'dan
Well well well looks like soulfire has a best friend for zoo lock. I’m pretty sure every zoo lock will run a copy of this with 2 soulfires since can basically be deal 4 dmg draw 3 cards for 1 Mana.
Bladestorm
Wow it’s the return of bouncing blade but it hits every minion instead of just 1 at a time. This card also counters the mage 8 cost since the minions would have exact same health.
Frozen Shadoweaver
Look it’s a 1 Mana more version of a murloc with 2/1 more stats and no race.
Font of Power
This is definitely an interesting card unless you played a pure spell mage I would think this would be played more in late game like warriors Omega assembly.
Font of Power
Better it can’t be ruined by being stuck with one expensive minion in the hand.
Felfin Navigator
Hello murloc this actually might help that pally 1 cost dormant if played it turn 2 or had coin. Also works with buffing the pally murloc prime. Overall it’s basically a 3 cost stat minion with 1 Mana more to give the 1/1 boost. Wonder what quest shammy could do running murlocs.
Ethereal Augmerchant
Interesting card if have stuff requiring spell dmg not much use otherwise.
Enhanced Dreadlord
Now that’s a valuable demon for warlock put out a taunt that summons a minion to heal you when it dies play something like Teron with it to get 2 healing dreadlords.
Dragonmaw Sky Stalker
Man if the stats were reversed I would have been having dark souls 3 thoughts from the Nameless King.
Overall it’s not bad summon a decent stat 6 cost that summons a weaker minion on death. Since it has dragon tag I’m sure several decks may make an attempt to play this especially Highlander decks that run dragon reliant cards.
Dragonmaw Sentinel
Not to bad I’ll bet this might make appearance in wild dragon priest.
Overall it’s an alright minion for the Mana cost.
Disguised Wanderer
Not to great since most classes could knock of a one health by turn 4 but there is possibility this could be made into a small nuisance. Highlight is it’s a demon so rngable target. And the 4 cost range means this could be a target with new rogue secret if attack a lackey.
Dirty Tricks
Hahaha rogue is getting so much draw power issue now will be keeping from burning deck unless have card to counter or make use of.
Deep Freeze
It’s basically summon two water elementals and freeze an enemy for 0 Mana.
Overall not a bad card and if you were to use one of the Mana cheating methods we have now it’s even better.
The cost may look bad but water elementals cost 4 each so basically this is same as playing 2 of them but you get to freeze an enemy as well. This would have been a nuisance with Frost Lich Jaina.
Darkglare
Um wow so at turn 5 you could play this pop hero power and still play a 2 cost. This is basically auto include for a lot of warlocks considering all the ways you can dmg your hero several of which are cheap Mana wise.
This is like an auto include for zoo lock you mainly run a lot of cheaper minions anyway so doesn’t hurt you as much. Definitely a card that would force people to use a removal card on it