TallJake26's Comments
Frazzled Freshman
I’m not really dismissing this card. I’m just pointing out that this card’s power level is approximately the same as Soulbound Ashtongue’s, and it was kind of a waste for Blizzard to print basically the same card twice.
Especially since this card is a class card.
First Day of School
LOL… Isn’t it funny that back in the day we used to call 1/3 minions OP?
Now we have a neutral 1/4 minion (albeit with a downside of dealing damage to your hero, but most tempo-based decks wouldn’t care) and it isn’t even that strong.
Every expansion the power levels of cards creep up. Wonder how powerful Hearthstone’s meta will be in five years from now.
Survival of the Fittest
I’d expect to see this card in a super heavy late game build, with lots of expensive minions and such. But expensive minions tend to already sport heavy stats. Adding +4/+4 to them won’t make much of a difference by turn 10 – or even probably turn 7, if you managed to ramp.
Also, this card doesn’t apply to future tokens that you might generate from spells like the Forest’s Aid. Sad.
Frazzled Freshman
I think this card is kinda redundant. Didn’t we already get that 1/4 from AoO? Sure, it dealt damage to your hero, but most tempo decks wouldn’t care much about it. In my opinion this card is basically a waste of a card from Blizzard.
So yeah, this card is good and all – a straight upgrade from Soulbound Ashtongue that no one really asked for. But it definitely won’t make a major impact on the successfulness of tempo priest.
Cursed Vagrant
But Apothecary sees almost no play after it got nerfed up one mana. I doubt Deathrattle Rogue is going to become a thing unless Blizzard reverses the nerf.
Bloodboil Brute
Sounds like a really nice fit in Galakrond Warrior. You can probably cheat this guy out for 3-4 mana after playing Awaken, smash this dude into a taunt, and have your other minions and your hero go face. 4/5
Ruststeed Raider
Hmmm, so in most cases this would be a 1/3 or 1/4 taunt after trading into an enemy minion. So it’s basically a 1/3 or 1/4 taunt that has battlecry : deal 5 damage to an enemy minion.
Personally, I’d call this card pretty lackluster. 2/5, won’t really see any play asides from a handful of control players experimenting with this card. They’d drop this card pretty quick, though.
Skeletal Dragon
Feels like the new Lich King. Nice taunt body, adds a card to your hand at the end of your turn – what else could one desire in a card?
Sword and Board
Hmmm, maybe a cheaper alternative for Slam, as well as an Execute enabler?
Warglaives of Azzinoth
Nah, I’m not feeling it for this card. I feel like Demon Hunter already attacks too much and loses too much health in the process. Another weapon (especially with the ability to attack more than one minion per turn) to cause Demon Hunter to lose more health is the last thing the class needs.
There’s that one Demon Hunter spell that summons 5 1/1s with rush. Personally, I feel like that’s much more efficient removal than this weapon, since you don’t lose any of your much-valued health while taking out your opponent’s minions.
Unstable Felbolt
This is like the card Spirit Bomb that dealt 4 damage to a minion as well as your hero. The effect is good, but the price you pay is too high. Spirit Bomb wasn’t even good enough to see play in Self-Damage Warlock decks.
This card, I might say, is actually even worse than Spirit Bomb. Damaging your hero is one thing, but damaging your minions and weakening your board is another thing. Especially since probably the only deck with any chance of running this is aggro, which would value big boards.
You couldn’t even build a theoretical enrage warlock deck off this – the damage to your own minions is dealt randomly, not to mention that three damage would usually kill your enraged minion anyways.
1/5 stars (compared to the other cards of this expansion). Won’t see any play at all.
Totemic Reflection
Seriously guys, I think this card is underrated. Imagine hero-powering on two, and then buffing that hero power totem to a 2/4(with a special effect) AND summoning a copy of it. That’s a good 4/8 worth of stats on just turn three. Definitely nothing to scoff at.
I’d say the spot for this card would probably just be a general midrange-y Shaman deck that needs a decent early board to combat aggro players.
Kanrethad Ebonlocke
Seriously? No one thought of this as a great enabler for zoo?
This card is low key OP. It plays the same effect that Galvanizer does for Mech Paladin – it reduces the cost of minions in your hand so that you can flood the board and achieve nearly incontestable dominance in the early game. You can coin this out on turn 1, and then proceed to summon all the 1-cost demons from your hand.
Best case scenario, you could potentially dump out your entire hand on turn one, and have four minions ready to attack the enemy hero by next turn.
Psyche Split
Well, you could just play Grave Rune instead. That gets you two copies of the original minion after the minion dies.
Soulbound Ashtongue
Uhhh… Don’t see what’s wrong with this card. Decent fit inside a zoo deck, since you don’t really care about the damage you would take to your face. What else is there to say about this card? Personally, I would even replace Voidwalker with this card in my Zoolock deck.
Hand of A'dal
Are you that sure Kayn Sunfury’s gonna be that OP? You do require a big board of minions to properly utilize Kayn, and most of the time your opponent’s going to try to clear any big boards of minions that you place down.
Plus, there’s that Demon Hunter card that silences an enemy minion, making it much more flexible than Kayn.
All in all, personally I’m not completely convinced that Kayn will find the right deck in this expansion.
The Dark Portal
Maybe they’ll print a class-only Mountain Giant for Warlock, though.
To be honest, I can only see this card getting played in some variation of Token Druid (definitely not spell druid though, because this would get discarded from Fungal Fortunes). Probably a fairly minion-heavy build.
One of Token Druid’s greatest weaknesses is its weakness after your enemy clears your board. You can rebuild your board quickly the next turn, but rebuilding your board effectively does nothing against your enemy’s board. So your enemy is able to hit face and finish you off with their minions no matter how strong your new board is.
This card single-handedly solves that problem. By giving your minions rush to trade into the enemy minions, you are able to deny your opponent the initiative next turn. By spending 9 total mana, you can transform your 8 mana Forest’s Aid (aka 8 mana do nothing on your turn) into deal 11 damage to enemy minions. I’d see that being pretty useful in a lot of situations.