TallJake26's Comments
Claw Machine
With its 3 health, you can almost always guarantee that it’ll die after smacking its 6 attack into any sizable enemy minion.
So it might as well read 6 mana “deal 6 damage to an enemy minion, draw a minion and give it +3/+3”. Personally I’d call this card complete and utter garbage. 1/5
Auspicious Spirits
This ain’t broken at all. The earliest you can actually play this to summon a 7-drop is actually turn 6, because on turn 5 you corrupt and turn 6 you actually play this card.
So “summon a random 7-drop” on turn 6? With its battlecries cancelled and all? And you don’t even get to discover the minion you summon? No thank you. 1/5 for me.
Also, the name of the card is “spirits”, not “spirit”. Shouldn’t it be summoning multiple minions? Personally I would’ve made the corrupted version “summon 3 random 4-drops”.
Carnival Barker
yeah, well let’s wait for you to get to turn 5 holding this dead card and your Air Raids in your hand.
Carnival Barker
Yeah, but only on turn 5+, because the cheapest token card you could combo this with is Air Raid. Before that, this is just gonna be a dead card in your hand.
3.5/5 in my opinion
Insatiable Felhound
But a 3 mana 3/6 overconfident orc is even better, isn’t it? I’d call this a 4/5, mainly due to the competition with overconfident orc.
Lothraxion the Redeemed
Well, it is a 5 mana card with no immediate effect on the board, unless you already have a board full of recruits. So yeah, the boost is alright but it’s still not the best. 2.5/5 in my opinion.
Strongman
It’s definitely worth for Embiggen Druid. You could buff this guy up and still cheat him out for 0 mana. Hell yeah, sign me up.
Felsteel Executioner
Hmmmmm… Is this card really that good? To corrupt this into a 4/3 3 mana weapon, you’d need to play a 4+ mana card first. And if you’re gonna play a 4+ mana card, why not just play Marrowslicer?
So comparing this to Marrowslicer, you’d have to play this on around turn five, while you can play Marrowslicer on turn four, but you’d get +1 Durability for your weapon if you play Felsteel. In other words, it’s a slower version of Marrowslicer with greater payoff in the long run.
I’m not too sure, but I’d call this 4/5. Not gonna lie though, a Marrowslicer with +1 durability definitely has serious potential.
Cenarion Ward
When you have 8 mana, you could play Omu and then follow it up with Solar Eclipse, refresh all your mana crystals, and cast this to gain 16 armor and summon two 8-drops. Not bad.
Darkmoon Tonk
True, but the issue is, if you want to trigger this minion’s deathrattle with Trueaim Crescent you’d have to smack your hero into a target with 5+ attack so that this minion dies. You’d also have to pay 7 mana to summon this guy.
And all for what? Removing a medium-sized enemy minion(by crashing Darkmoon Tonk into it), and then dealing 8 damage split among all enemies? For seven mana, plus 5+ face damage to yourself?Not worth it, in my opinion.
I think they should’ve reduced this to 4 mana with a weaker body but a similar deathrattle. That’d make this card a lot more playable.
Zai, the Incredible
But also 5 mana do nothing on your turn except play a weak 3-health minion with no immediate effect.
Control DH isn’t really a thing yet, so we’ll have to see where that goes before we can accurately rate this card.
Balloon Merchant
Hot take, but I don’t think this card is gonna be able to push recruits into any top meta deck. Silver Recruits without the buff of Balloon Merchant are really just too weak to compete against other meta aggro decks at the moment – 1/1s won’t stand a chance at holding the board against Zoolock with its nonstop flood of overstatted one-drops, or Demon Hunter with Umberwing and Satyr Overseer.
So that means as soon as you summon all your puny recruits, they’re gonna get demolished by your aggro opponent. You won’t have any recruits to buff until you ramp up to the late game, and at that point your recruits would be irrelevant.
Guess the Weight
To be honest, at this point in hearthstone I’d say paying even just two mana to draw two cards is too slow. I don’t think it’d fit into aggro as a result. And for heavy Druid decks, there isn’t a lot of point in drawing cards. Also the fact that the two potentially broken Eclipse cards would conflict with this card.
All in all, I can’t really see a place for this card right now in Druid. Even if this card was straight up 2 mana “draw two cards” I don’t think it’d make the cut.
Bladed Lady
One potential problem I see though, is that this card’s baseline is expensive. That might inhibit its usefulness in decks using the new Stiltstepper, because you wouldn’t be able to put down the six mana to play this minion in order to gain the +4 attack.
This card isn’t perfect – you won’t always be able to give your hero +6 attack on any given turn. But it’s still a pretty strong body that’d certainly find its place in some face-hitting DH decks. 4/5
Horrendous Growth
Not necessarily though. Think of this card as a Questing Adventurer, except that it can stay in your hand.
You could play this card on turn 2, and immediately return it to your hand and reduce its cost to zero with Shadowstep. Then you just play a crap ton of random cards, and by the mid-game if everything goes to plan you might plop down a zero mana 8/8+.
But even that is admittingly kinda heavy on setup and low on return.
1 star