Soup And Salad's Comments
Myra Rotspring
It’s a little expensive, the body is probably worth two mana maybe, the discover effect is usually worth two mana, and whatever deathrattle it gains could be valued from two face damage (Granted, you’d rarely choose that one) to a 7/7.
It is a bit RNG dependent and there will be times where the card you add to your hand might not have the best deathrattle or the deathrattle you want to give this is on a card that isn’t otherwise very good.
I can see a slower rogue deck wanting to play this.
Shrink Ray
In the class that already has Equality and two of the cheapest board clearing combos in the game as a result, this is largely not needed for a Control Paladin. It still be played in a Control Paladin as a third copy of Equality, but I’m not exactly confident.
Zerek, Master Cloner
I like the flavor, and there are a good handful of buff cards Priest has to work with, so this minion should be incredibly sticky. I could see it potentially being played in the current format Hearthstone exists in since it is really rather slow, but if the metagame speeds up, this will be a value card that is a bit too slow.
Perhaps something will come along that will make this card more exciting.
Zerek, Master Cloner
Generally, if the card is a major silence target, its effect is particularly powerful
Mulchmuncher
Well, Frost Giant was also incredibly slow to reduce and the option to use your Hero Power isn’t exactly always there.
Shooting Star
Cheap spells are good with those cards you’ve mentioned, but I don’t really see it with this card for a Tempo deck just because the damage can’t hit the enemy hero like all other damage spells Tempo Mage typically plays. Sure Arcane Missiles and Cinderstorm are played to take care of Silver Hand Recruits summoned by Odd Paladin, but the damage still can damage heroes when played on an empty or at least near empty board.
Right now Tempo Mages plays spells that can reduced the health of the enemy Hero or cheaply generate cards with Counterspell acting as the lone exception to those two categories. I don’t really see the archetype playing more value oriented cards when it’s primary weakness is that it almost autoloses to decks that are faster than it.
Academic Espionage
If you use your turns four and five to do little else other than hopefully getting a god turn six and beyond, then you are really asking for any deck faster than Big Spell Mage to run your over during the two free turns you’re giving them. Perhaps you’ll survive, but without getting a massive taunt or board clearing spell in the first five cards off your deck, you’re probably going to still lose.
Academic Espionage
Benedictus came with a body and outside of the heavy control match-up, that was pretty much useless.
Academic Espionage
I wouldn’t go that extreme. There are applications for the card, it’s just the tempo cost associated with the card is probably going to be too much for a lot of decks.
Shooting Star
As long as Token decks like Odd Paladin stick around and don’t drastically change their game plans, this could see play. It is one mana deal more or less targeted three damage, but the similar cards Hunter has gotten like Grievous Bite and Explosive Shot haven’t really been good enough to see play in that class. Additionally, I am unsure if the class exclusive Spell Damage cards Mage is getting are also good enough to be able to make this any better.
I would wait and see on this one.
Cosmic Anomaly
I don’t really think a Tempo Mage would want to play this too much. It is a little expensive during the early and midgame.
Evolved Kobold did see play occasionally in control decks with classes like Shaman since the best AOE damage spell they had at the time was Lightning Storm. This can be comboed with stuff like Arcane Explosion, which costs six mana and you might as well use a Blizzard instead, and the new Shooting Star, which can be a decent play. The three health on this card basically means you have to play it with something to be able to get anything from it a lot of the time.
This is decent, but I’m unsure if Mage would really want to play it.
Cosmic Anomaly
Because of Evolved Kobold, a tribeless four mana 2/2 with spelldamage +2, from Whispers of the Old Gods.
Crystalsmith Kangor
I was expecting the paladin legendary minion to be a mech, and if it were it probably would’ve of been extremely powerful. That isn’t to say it isn’t powerful now, it’s a bit like Wickerflame Burnbristle, I think with all of the boundary pushing cards designs shown so far in The Boomsday Project, this could have also been a mech.
For what the card is though, it can easily be comboed with some healing midrange/ control Paladin would want to play, and being able to heal for four with a Truesilver Champion swing for next to nothing is amazing. Perhaps it’s cheap and sticky enough to see play across all Paladin archetypes, but they would need to play more healing than just Truesilver Champion.
Academic Espionage
Unless you already have auctioneer out on the board when you do such a thing, you’re still spending two cards to do functionally nothing.
Academic Espionage
I think its because turning a aggressive class into a more control oriented one is probably something someone at Team 5 really likes the idea of and also Hunter’s basic and classic set of cards is not nearly as strong as Rogue’s.
Academic Espionage
Yeah. It’ll be funny to look back on when it ends up just being mediocre.
Academic Espionage
Several in fact. WANTED!, Onyx Spellstone, Headcrack, the secrets, and Blade Flurry to name only a few spells.
Academic Espionage
And at the same time, you’re still using two cards, one of which is probably better spent on something like Eviscerate, Fan of Knives, or Shiv, to do nothing to affect the board right away.
Even if they are Elementals, you wouldn’t be able to start the Elemental chain with this card since an Elemental has to be played and not just summoned to activate the battlecry of an elemental you’d want to play the turn afterward.