Soup And Salad's Comments
Marsh Drake
To NIGHTxBLADE
Rogue has not been begging for another good three cost card, especially one that would require you to specifically to use your hero power on your turn 2 if you want to play it on curve. This is not at least much better than any of the typical three cost minions rogues currently play.
Ratcatcher
What exactly do you mean by PoW? Also, unless this PoW gives Cube a buff, Ratcatcher would be a 6/8. The value is there, but Dark Pact will typically make whatever combo you can think of with this faster, which is what would matter against aggro. This might end up being too slow for a regular Cubelock deck since it will be much weaker against aggro without Mistress of Mixtures.
If Dark Pact did not exist at least as it currently do this would be far more impressive than it currently is.
Hench-Clan Thug
A vanilla 4/4 for 3 would not see any play at all unless it had a super beneficial tribal tag. A similar card example would be Daring Reporter from Mean Streets, which while it was a vanilla 4/4 for 4 at the start of your opponent’s turn, it was easier to grow passively since your opponents want to draw.
In the situation you are describing with Rogue, this would be a very slow card to play with. Maybe it will be fine on curve if all you did was use your hero power on turn 2, but the odds are stacked against this card at the very least. This is far from Shade of Naxx, and that only saw regular play in Druid, a class that was able to summon it turn 1.
Also, Rogue can pretty easily play SI:7 and other 3 cost combo cards since the class has Preperation, Back Stab, and other 0 cost cards, and with the right hand, Edwin can easily be a 6/6 on 3.
Swamp Leech
Deathstalker Rexxar is probably the best Death Knight card when looked at outside of the context of their class. The battlecry murders aggro decks’ boards and the Hero power functionally reads, “Draw a good minion.” It did not desperately need a source of healing since Taunts come up rather often in the choice pools.
The other cheap, lifesteal minion will always be a better option since that has Rush. Granted, seeing either will happen just less than 30% of the time, so it can’t be relied on either way. Sometimes, it will be the best choice in the pool, but including the Death Knight in a midrange Hunter deck has always been a question of, “Should I sacrifice some of my early game viability to be able to last longer in the late game,” more than anything else.
Control Hunters have never been in great need for healing since the class typically takes control of the board initially with just their minions and loses due to running out of cards. What the class need to create control variants is more draw.
Ratcatcher
It might be worth trying out specifically to kill Cubes, but I’m not convinced since Dark Pact still seems much more flexible and, yeah, if you don’t have Taladram, this is probably a good replacement option.
Marsh Drake
How? You’d have to pay five mana to get a 5/4 on the board. You can’t play this and use your hero power when it’s at its strongest, on turn 3.
Unpowered Steambot
I think the concept of a dying, ancient, or nearly still robot in the woods existed before Bastion.
Also, this would be an homage, not a rip-off.
Marsh Drake
Maybe it would, but I don’t think this potentially strong three drop in a Baku Rogue would be enough to justify giving up much of the removal Rogue has access to.
Dark Possession
I suppose so. It might see play naturally in Zoo Warlock as a result but only as an enabler for Dusk Bat.
Hench-Clan Thug
I don’t think a conditional three mana 4/4 is worth playing either. The others in the game at the moment haven’t really seen play outside of arena or at all.
Plus, Rogue has access to better three cost minions, SI:7 Agent, Edwin VanCleef, Tar Creeper, even Blink Fox and the new weapon buff minion.
Sure, this can get bigger than 4/4, but that buffing is slow and won’t happen every turn even in Rogue and Druid.
Shudderwock
That would require a lot of set up, proper sequencing, and a fair amount of luck if you start out with anything more than an empty board when you drop this.
Divine Hymn
Neither does Book of Specters unless you get really lucky and combo it with a legendary two cost minion.
Granted, this and Northshire Cleric on a damaged board would still draw a few cards.
Night Prowler
Unless your opponent manages to play multiple minions in the turn after you play Eaglehorn
Night Prowler
How often would either manage to create an empty board on turn four or be able to combo this will a board wipe?
Night Prowler
Both are still conditions that must be met to make the card playable and the cards are both beasts, four costed, and gain the same buff when the condition is met.
It’s the same condition, but a 4 mana 6/6 is likely stronger than a 3 mana 2/4 Taunt and Divine Shield, yes. However, not so much stronger that either are really worth it outside of arena.
Ratcatcher
Tar Creeper would probably be added before this to help deal with early game aggro. Plus, the Cube Warlock Core already made up of at least 16 cards.
If it is added specifically to the Baku variant, it will probably be one of the lesser cards in the deck.
Ratcatcher
All of those enabling effects can happen faster with Dark Pack. There are other sacrifice outlets in Warlock as it is, and only Dark Pact is seeing play at all. The others either don’t do enough or are too slow as in they cost more than 1 mana. This will likely fall into the latter category and using it does require removing Taladram
It could work, but the deck often works on a very tight time table, so I’m not convinced.
Divine Hymn
What Priest deck can go wide enough to take full advantage of this card or even get more value out of this than Binding Heal consistently?
I guess, but in that case you are using this as a worse Cube. That might be fine, but the Cube Warlock deck as it is has rarely needed more Cubes or Dark Pacts to play this at more than 1 unless other Control decks come around to challenge Cubelock.