Soup And Salad's Comments
Witchwood Grizzly
I think you’re confusing Master Oakheart and Oaken Summons.
The former is a minion that recruits other minions based on their attack values, a 1, 2, and 3 attack minion to be precise.
The latter is a spell that recruits a minion that costs (4) or less.
Master Oakheart can summon this as it has 3 attack, but Oaken summons cannot as it costs (5). It also cannot summon Voidlord nor Dragon Hatcher as they both cost (9).
Bogshaper
I can see this be rather useful in an Elemental Shaman deck. It can help you keep up the Elemental synergies and it does combo well with Hagatha if anything. The stat line is pretty reasonable for a card that can draw multiple cards like this can, and can be used in combination pretty easily with Unstable Evolution.
If Elemental Shaman become viable again, which it probably will to some extent since Un’Goro cards are still legal, this will be an important part of it to keep up the late game pressure.
Holy Water
That all depends on what you’re getting out of it. 2.5 mana draw a Lich King or a Vilespine Slayer can be pretty okay. It would make this card see play or anything, but it’s at least more interesting, if not better, than Starfire or Hammer of Wrath.
Spectral Cutlass
If this had 3 attack, it would be a lot more playable. Too bad it’s still coming out a bit late since most of the steal Rogue cards I can think of at least are leaving standard.
Holy Water
Psychic Scream comes out rather late to ultimately mean a whole lot. It’s not always the best against the control match up either.
Most of the dragon package Priest would at least want to play is also leaving standard, so the use of Duskbreaker will be hindered by quite a bit for a time assuming cards as strong as Historian and Operative are printed before it too leave standard, and the classic Shadow Words may be evergreen and fairly efficient as far as removal goes, but they are single targeting removal and usually the weakest removal options a Priest will play in their deck as a result.
Priest will be the worst hit from this rotation out of all nine classes besides maybe Druid.
Generally, Priest has always had the tools it will have in one form or another since the games first couple of expansions and has only entered into the forefront of the metagame this year when Silence Priest suddenly became viable.
Holy Water
That all depends on what you kill. If you’re in a control Mirror match and you kill a Lich King with it, that’s a pretty decent result. If you waste it on a token minion, of course drawing a card would be better.
Rat Trap
The secret Hunter deck will likely be sticking around after the rotation even with the loss of Cat Trick and Cloaked Huntress. This card will likely be a part if it since it is better than Snipe and help make up for the loss of Cat Trick. None of the other Hunter secrets can force your opponent to shift their play style quite like this one can.
Holy Water
In that exact situation where control Priest is playing against something like Rogue, yes. The minion you get may not be worth it, but you can trade into the better minions first and then finish them off with this.
Even then, there are quite a few minions with four or less health that a control Priest could want from a tempo like SI7 Agent, Vilespine Slayer, and perhaps Gadgetzan Auctioneer to name a few.
Rat Trap
Well, the most common secrets for them to have at that moment are Wondering Monster, best played around by attacking with Kabal Lackey first, Explosive Trap, best played around by attacking before you play your next minion as it will leave you with a 2/1, Freezing Trap, best played around by attacking with Kabal Lackey, and Cat Trick, something that would have triggered when the spell is played.
None of these situations are impossible to come back from on the turn after you make that play and that is assuming you are in the losing position when your end your turn.
Rat Trap
That floating mana will represent a play not taken and a weaker position as a result. Restricting yourself as a aggressive or tempo based deck, decks that need to generally throw out everything they can onto the board before the get out valued by midrange and control strategies, just is not possible when you’re going against a Midrange or Spell Hunter.
It does cost your turn two if you play it then, but if you take shorter turns to play around this card, you are also losing tempo. Playing a secret on turn two will always pay you back in tempo if you’re also holding Emerald Spellstone.
This card will not be useful against midrange and control decks though since the former like to simply play the best single card they can on any given turn until the later stages where they can play more and outside of two card removal and draw combos, control decks will also rarely play more than one card a turn.
Rat Trap
I am aware, but the most powerful early game plays of the current Secret Mage deck will most often involve playing three or more cards in a turn.
Duskhaven Hunter
To Jaych
Perhaps no in a Face Hunter, but I doubt such a deck will be possible with or without Baku when the set is released given the nerfs or usage restrictions on many of the classic face Hunter cards like Knife Juggler (nerf and can’t use), Hunter’s Mark (nerf), Arcane Golem (Nerf), Ironbeak Owl (nerf), Leper Gnome (nerf), and Abusive Sargent (nerf).
Even outside of the classics, the class as a whole is losing Alleycat, Patches, and the easy use of Golakka Crawler. As it is right now without Cooridor Creeper as it was before its nerf, Face hunter is a fringe deck.
If a Baku Hunter does emerge with the release of The Witchwood, it will most likely resemble Midrange Hunter as it currently is rather than the Face Hunter of Old.
Rat Trap
Yes it can, but I wrote could and if you go second you will most often end up playing at least three cards in one turn by turn 3. Kabal Lackey – Any mage secret – Medivh’s Valet on turn three will probably be on of the strongest plays the deck can make on that turn.
Chameleos
To Wow
While the strategy aspects of a card game are always important to consider, if every game of Hearthstone took a full 30 minutes to complete, it would get old very quickly. It will also make it nearly impossible to efficiently climb ladder for anyone who does not have a 90% win rate.
A well designed card game is what happens when Poker and Chess blend together. However, an average chess game is about 40 moves, and a chess master will rarely need to take a full minion to make their move. There is a reason why most chess tournaments are done with a timer.
Duskfallen Aviana
The game is still better for having this card within the game space than if it never existed.
Holy Water
Given Priest’s presence in Standard over the last eight months, a break from priest may be warrented.
Holy Water
Four damage to a minion is worth about 2.5 mana and adding a particular and likely powerful minion to your hand will most likely be worth enough to cover the remaining 2.5 mana. This is a good card.
I’m unsure if Priest will be in a spot where it can use this card as effectively as possible with most of the dragon package and about a full third of Big Priest decks leaving standard. Big Priest may still be possible, but they will not be able to do anything other than kill small minions until turn 6.
This will end up being an enabler of some sort in the future, probably next year when Kobold Librarian leaves standard. The stats are fair, but there isn’t enough self damage synergies out there even with the other cards revealed at the moment that would necessitate playing this along with Kobold Librarian, Hellfire, and just tapping.