Soup And Salad's Comments
Blazing Invocation
It’s nice to see some amount of new draw cards in Shaman. At least this cycles itself and there are some pretty good Battlecries out there, especially elementals. An Elemental Shaman will probably want to play two of these since it can be a third Blazecaller or a second Kalimos. Granted, there are so many battlecry minions in the game, this might as well just be Discover a card.
At least class cards are more likely to show up in discover pools.
Ghostly Charger
It should have had its stats flipped around. It’s okay as is, but a 5 mana 4/3 that deals 4 damage to a minion would’ve been really rather good.
Vicious Scalehide
It’s a solid beast to have around in standard. It’s a good choice with Deathstalker Rexxar’s hero power.
When Hunter gets another one cost beast at least on the same level as Dire Wolf, Midrange Hunter will be enough of a force on ladder again, but I don’t think this will see play in that outside of Zoombeasts.
Prince Liam
I can see this being the core in somesort of new Control Secret Paladin if such a thing was ever to come about. The whole I idea is you’d use secrets in the early game, healing off of Truesilver Champion and other similar cards, and efficient and at least functional removal in the form of Aldor Peacekeeper to survive into the late game and out value opponents by turning your low value secrets into high enough value cards with this.
The only issue I can see with such a deck is there’s not enough good secrets and secret synergies in Paladin to do such a thing.
The statline and mana cost is okay enough to probably make it into Paladin decks that play enough 1 drops that drawing them in the late game would be awful though.
Night Prowler
Core Rager was pretty similar and that only saw limited play if I remember correctly.
Maybe a neutral version of the card will fair better, but given how seldom Lone Champion is played right now, I don’t think this will fair much better.
Ratcatcher
This is alright. I can’t see a Cube Warlock really wanting to play this though. Sacrificing a fresh Voidlord would make this into 5/11, but you did give up half of the body Voidlord creates. Also, using this to enable Lackey is way too slow and result in to little reward over Dark Pact or even Dark Possession.
I can see this in Zoo Warlock though since that does does really want to control the board, something Rush does excellently. You’d use a minion that was just about to die or already attacked that turn at least to trade up into something you want to get rid of. If it survives, it should have enough attack for your opponent to prioritize killing it with at least one more card. It will be fairly solid often enough.
Ratcatcher
Rush is no where near as aggressive as charge. This also does not have lifesteal, something that would be rather useful for a card like this to have, and can’t be played with Prince Taladram in the same deck.
Using this to enable Lackey is also a lot worse than just doing so with one of the 1 mana sacrifice outlets the class will have access to.
This is a card Cubelock doesn’t really need.
Dark Possession
You already have Dark Pact, which heals and can also enable Cube. Also, if playing this becomes standard too Giest will probably pop up a lot more often than it already does.
Dark Possession
You honestly rarely need more enablers for Lackey or draw with my experience with the deck, and putting in more tools against aggro will result in better outcomes since Mistress of Mixtures is leaving standard.
Dark Possession
Are you talking about this or Dark Pact? Most of the questions you could bring up have already been answered with Pact floating around Standard for the last three months, and the healing it offers is typically better than the card this offers.
Dark Possession
It’s cute, but Cube Warlock wasn’t exactly begging for more Possessed Lackey enablers or extra draw. In my 300+ games experience with the deck at higher ranks, two Sacrifice enablers is enough and Giest is still floating around.
Maybe if Dark Pact gets bumped up to two mana, then this might see play. Granted, the demons you get to choose from will often be ones you won’t want to play anyway.
Dark Possession
Not really since this can’t save you from a beatdown anywhere near as well as Dark Pact can. Unless one of your options is a Voidlord and you already have Skull of the Man’ari set up, I doubt this will see play along side Dark Pact.
Dark Possession
Dark Pact is still better since the 8 healing will typically matter more than a semi-random demon you’ll likely not want to revive with Gil’dan.
Lifedrinker
This seems rather okay. I’m not too sure this will find its way into anything in particular, but it does have a sort of functional charge, and 3 face damage might be worth the 1 mana extra to push Earthen Ring Farseer out of Standard for a while if that were to ever see play.
Lost Spirit
Wasn’t there an Old Gods card that buffed everything instead for the same cost?
Either way, this is too inconsequential to see play in decks that like going wide.
Sandbinder
This could be a decent draw card in Elemental decks. It does suck playing it on turn 4 could ruin the chain of elementals, but later on it can prove to be an extra way of ensuring there’s always an elemental to play in your hand next turn.
It’ll be decent…. maybe.
Snap Freeze
It’s a better version of Shatter, but I’m unsure if the added flexibility will be enough to even play along side Frostbolt.
Actually, I am sure it won’t see play at all outside of arena maybe.
Mad Hatter
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Mad Hatter
Cute and flavorful card concept to have around as a “dark” reflection of Mad Bomber. I only wish it hit your minions only.
I don’t think having a 4 mana 6/5 split up into up to four bodies would’ve been than bad to have around as it is seeing as Houndmaster has been a thing with Hunter since the game’s inception. Granted, Houndmaster is conditional, but the base body is better than this is, its targeted, and comes with taunt.
If there was secret synergy in Paladin like there is in Mage, this could last long enough to be similar to Ice Block in that regard. Plus, when you do get to draw those two cards, it will likely be later on in the game when you’ll want them the most.
It can be good, but I don’t expect it to see play unless Secret Paladin enters the metagame once again.