Soup And Salad's Comments
Woodcutter's Axe
This reminds me of a potentially better Glaivezooka, the GvG Hunter Weapon, and unlike that card, this one is far more difficult to abuse by aggressive decks due to it being a Deathrattle. Since Rush is going to be a theme with Warrior for this expansion, they should be playing enough targets for this in a tempo deck.
The 2/2 statline is really solid and it will most things recruited by Call to Arms. Comparing this or really any weapon to the old Fiery War Ax will result in it coming up short, but this is solid enough that Control Warrior might be able to come back with just this.
Cathedral Gargoyle
If Dragon Paladin wasn’t a thing when Blackrock Mountain was in standard, I doubt it’ll be on unless there are at least 3 new early to mid game dragons on the same level of power as Blackwing Corrupter if not higher.
I do understand Paladin has only gotten two class specific dragon support cards in comparason to Priest’s five, but those cards were still of rather high quality (A cost reducer and a minion spawner) and the number of dragon specific support cards didn’t stop Warrior, a class that only got Alexstrasza’ Champion as their lone dragon support card, from having a dragon deck that dominated the format for a time.
The card by itself is fine. It is a slightly better Shielded Minibot when the condition is met. However, I’m unsure how much better giving +1/+1 to Righteous Protector is. It’ll usually only be able to take two hits from other minions either way, but it will kill most of the things summoned by Call to Arms at the moment.
Sound the Bells!
You will get one copy of the card added to your hand for each time you played the card on it.
Echo creates another copy of the card after you play it during the turn you initially played it. Thus, each copy of the card created is an individual buff.
Blackwald Pixie
That is a 7 mana combo. Mages have been able to play Fireball and a three drop minion on turn 7 since the inception of the game without deck building restrictions and can choose to have that six damage hit any target. Don’t worry about it.
Chameleos
Priest is losing about half of their unconditionally good cards with the rotation (Kabal Talonpriest, Dragonfire Potion, Drakonid Operative, ect.), so I doubt a Prieststone situation will occur.
All Warrior needs to explode back into the forefront of the Metagame is a good early game weapon, and we have not seen the one or two weapons Warrior tends to get per expansion as of yet.
Chameleos
The issue with relying on this card to give you the sort of spells your Spiteful Priest deck lacks is that this is simply not reliable. It is a good tool for the class to have, but it won’t be a staple as it won’t show up in your opening hand all of the time and it is the worst card you can draw at the start of your turn.
Outside of the control match-ups, a deck will rarely play any cards that will be useful against them. Paladins and Zoo Warlocks aren’t playing AOE removal, Secret Mages aren’t playing healing or token generation, Midrange Hunters aren’t playing Taunts, Priests aren’t playing aggressive cards, and Big Spell and Exodia Mages aren’t combo interceptors.
The information it gives you is powerful, but against aggressive and midrange decks, it is against useless since the information given come too slow to prepare for or bait out.
Duskhaven Hunter
This card would be fine if it were in any other minion based class, like Druid, Shaman, or maybe a tempo Warrior. In Hunter, there are just too many other better three cost cards for this to see play.
Also, judging a card by how well it can or cannot play against Cubelock by itself will usually result in a lot of disappointment. Silence, weapon destruction, direct spell damage, and transforming removal are the only things the deck tends to be weak to.
The deck will be weaker than we currently know it, not by much perhaps. It will be a lot more difficult for the deck to continue into the late game against other control decks without N’zoth and the loss of Mistress of Mixtures will hurt its early game and general ability to heal by at least a notable amount.
There are also other decks in the format at the moment this can be strong against. It can trade into all of the two health minions Paladins spit out right now. It can’t instant kill the Righteous Protectors, but it’s at least something.
Duskhaven Hunter
It isn’t a bad card, but it is bad relative to the other three cost cards Hunter has access to like Eaglehorn Bow, Animal Companion, Bearshark, Kill Command, and Unleash the Hounds. There are some situations where it can be better than Bearshark, but Bearshark is a beast, which does matter because you’ll usually want to follow your turn three into a turn four Houndmanster in a midrange deck.
If Cave Hydra, a card that a class like Druid would make love to, can’t see regular play in Hunter, it is unlikely this will unless there is a major shake-up in how Midrange Hunter operates.
Scaleworm
Primordial Drake is only ever going to be 2 cards in your deck. After they you’ll only have Cobalt Scalebane, Twilight Drake, the overpriced Hunter Dragon, and then the big classic dragons. None of which really meld well into the general Hunter play styles other than Scalebane.
Generally, if you find yourself saying X goes great with Y class and your the first person to claim as much, it probably won’t work outside of your own experiences. There are people who play Control Warrior at high legend ranks season after season after season, but that doesn’t mean the deck will work for the normal pleb. Maybe you have been successful with a Dragon Hunter, and that’s good you’ve found your own success in the game, but not very many people would be able to replicate that success.
Duskhaven Hunter
Right now a full third of Midrange hunter decks are three cost cards. The last thing they need is another one. The only other deck that has play more cards of any mana cost than that deck is Kelseth Zoo Warlock, which would play about 15 one drops. It made sense in that deck since they would draw a crap ton of card with the hero power alone and Mel’s Imp and they couldn’t play two drops.
Midrange Hunter plays as many three cost cards as they do not because they want to but because they have to. Hunter has so many good three cost cards, they overshadow most of the four and some of the five cost hunter cards.
Chameleos
In a proper deck that draws this in its opening hand, and right now it is losing rather hard against aggro unless its the current Control Priest, which is still about even with both Aggro Paladin decks out there right now. I doubt losing ant-aggro tools like Shadow Word: Horror, Potion of Madness, Pint-sized Potion, Dragonfire Potion, Greater Healing Potion and the ease of use Duskbreaker currently has and generally good cards like Kabal Talonpriest, Kabal Songstealer, and the best parts of the Dragon Package will make any Priest varient better at dealing with aggressive decks without the use of every neutral anti-aggro tool The Witchwood will have to offer.
Unless The Witchwood ends up being the mythical control metagame everyone has been begging for without really knowing what that’ll result in (every hand of HS taking 30 minutes), this will end up being a tech card at best in most cases.
Witchwood Grizzly
I’m not sure if you’d really want to play this in the same sort of deck as Lady in White just because in the games where you play her and then this, you’re probably playing against a control deck and potentially paying upwards of 8 life when you do it.
Witching Hour
This could help inspire some sort of Big Beast Druid where you play good early game non-beasts like Ironwood Golem and Crypt Lord, and then stuff like Druid of the Claw, the new Witchwood Grizzly, Hadronox and any other big beast that don’t also spawn beasts. Then you’d use this to revive those beasts.
You might only play Hadronox as your one beast and then play it twice more for far less and potentially get into a Hadronox-ception. It would be a Taunt Druid. Such a deck sounds really interesting, but without all of the ramp Druid is losing in April and having to wait to play cards like Malfurian the Pestilent, Spreading Plaque, and any other beasts you may want to play, I’m unsure if it’ll really work with what we know at the moment.
Witchwood Grizzly
I misred the card. It seems a lot better against aggro with the health payment made by the Hero rather than this losing health. If this saves you 12 health in the aggro match-up and with 3 attack it will clear most of their small stuff and post-Tarim board, so paying about 5 or 6 health should be worth it.
Witchwood Grizzly
Perfect anti-aggro card.
Unfortunately, it can’t be recruited by Oaken Summons and Firelands Portal is leaving Standard, but if you’re playing against an aggro deck that plays at least 1.5 card per turn and the coin by that time when they go second, they shouldn’t have a whole lot more than 3 cards in hand, leaving you with around a 3/9 for 5. It’s no Voidlord, but at least with this, you can just slap it into your deck when aggro is everywhere no matter your class. Plus it can be summoned by The Witching Hour after it dies at its full statline.
It just really sucks when going against any deck slower Tempo Mage. It’ll usually end up being no more than a 3/6 in those match-ups, and that’s barely worth the cost at that point.
Chameleos
Only in the control match-up. Against anything else, it’s the worst card in your deck unless it ended up in your opening hand. Even then, you’re paying one card in your opening hand against aggro just to know they have a Call to Arms or whatever else in their hand.
Toxmonger
If it had 1 or 2 extra health, it would be worlds better. Either that or “play” was changed to “summon” to give hunter a two card board wipe (Toxmonger + Unleash the hounds). I don’t think that would push hunter over the edge since that would be a 7 mana 2 card combo, and such things have existed in traditionally aggressive classes like Paladin for less mana since the games inception.
This probably won’t see extensive play since Brawl tends to be a better form of AOE removal as it will kill almost everything every time and comes out a turn earlier. If you were to play only the bigger weapons, Gorehowl and Arcanite Reaver, this will on average deal 6 damage to everything, which is better than Dragonfire Potion.
The only issue with that idea is a control Warrior deck will need to play low cost weapons to help deal with the early game boards, and you might not draw them by the time you play this, resulting in a wet fart with a Volcanic Potion for 6 if you pull out the new Woodcutter’s Ax or Blood Razor often enough. You could only play Gorehowl to ensure this will do 7 damage all of the time, but that does leave your early game lacking and drawing both of them before you get to use this can and will happen.
This card will be nice to have within Warrior’s arsenal, but I doubt it’ll do a whole lot unless some cheap weapon with high attack at least in the deck comes along.