Soup And Salad's Comments
Annoy-o-Module
No one really played Psychotron. You can’t powercreep a card that was below the power curve to begin with.
Zilliax
If it were just the minion, I would largely agree with you. However, the magnetic aspect of the card makes it a very good midrange option seeing how playable midgame buffs like Blessing of Kings, Tinker’s Sharp Sword Oil, and Spikeridge Stead are or have been.
Zilliax
Freeze makes it so the next time a minion would normally be able to attack, it will be unable to. You can see this by comparing what happens when you freeze your own minions with cards like Cryostasis before and after they attack.
As such, applying Rush to a frozen minion wouldn’t get rid of the Freeze. However, it should allow a mech frozen as it is played (Let’s say it’s a secret’s effect that did it), to attack on your next turn rather than the turn after next as would normally happen.
Upgradeable Framebot
I don’t think a vanilla minion will ever need to be nerfed. It at least has as of yet to happen.
Beryllium Nullifier
Psychic Scream kills everything and isn’t played in every Priest deck, high cost minions see play in spite of Vilespine Slayer, and this or whatever it is attached to will soak up the majority of damage laid out by a Volcano. If it were attached to an Underpowered Steambot, it would for sure survive through it with 2 health
The card is still extremely weak primarily due to overcosted nature of the card, and it would not see play because of that and not the amount of cards that can play around the mechanic. If it were six mana instead, it would be at least more worth playing it to make your opponent answer it with any of those cards. As it is, no.
Beryllium Nullifier
There have been far, far worse epic cards out there and I doubt this will be the worse one in this set.
Beryllium Nullifier
Not every deck plays Spellbreaker. Druid, Mage, Shaman, Priest, and Rogue rarely do since they all usually have better hard removal options. I am aware Priest has Mass Dispell, but usually at only one copy.
If you have minions other than this or the one you attached it to, it or at least something will probably survive since it will soak up the majority of Volcano’s damage. Also, I don’t think the presence of non-targeting removal in a format has ever made a card completely unplayable.
This may be too weak to see play regardless, but because Spellbreaker exists won’t be the reason why.
Wargear
Very stong buff card. If Blessing of Kings was a neutral spell, it would see play in at least most minion based decks. This is essentially that for Mechs but comes with the extra versatility of also being a minion. On an empty board, there are worse things to play than a 5 mana 5/5.
Wargear will be used mostly as a buff spell, but the versatility of card pushes it over the edge of play-ability assuming Mechs are at all competitive.
Upgradeable Framebot
I hope this card coming into existence is a sign the Divine Spirit-Inner Fire Combo is getting changed to some extent. Probably not though and I could be looking at things too deeply.
With the Magnetic mechanic coming, this should be a must include in mech decks. It’s not as powerful as Mechwarper, but that won’t stop it from being a staple.
Beryllium Nullifier
This is definitely a little costly for the effect and buff.
On it’s own, its at least 4 stats under the typical statline for a 7 cost minion. Previous minions with that text did at least have an on curve or at least near curve statline.
As a buff, the text is extremely powerful on a taunt minion, but the metagame would need to be in a place where Spellbreaker and other generic silence tools aren’t really needed.
Granted, against mages, priests, rogues, and shamans, it should be okay since I doubt those classes would want to play Spellbreaker along with whatever hard removal (Polymorph, Hex, Sap, ect.) specifically to deal with this. I am aware that Priests do play Mass Dispell, but it is usually only at one copy currently.
This might see some play in a theoretical Mech Warrior, but never more than some.
Zilliax
I doubt there will be a mech deck that won’t play this. The effects on their own are almost worth the 5 mana and the +3/+2 stat buff pushes it over the edge from playable to must include.
It’s not awful when played on five as a minion either since I think Chillblade Champion saw some play at some point and that card would be three times as playable if it had Divine Shield.
I don’t want to say this card by itself will make Magnetic decks good in the coming format, but the mechanic is off to a good start given what we’ve seen thus far.
Menacing Nimbus
If Elemental Shaman moves on from Shudderwock Shaman that swaps out Acolyte of Pain and Lifedrinkers and for stoneshappers and Kalimos, room will be made for it.
Menacing Nimbus
This is a pretty simple card and whether it sees plays will be based on if Elemental Shaman sees competitive play. Along with Firefly and maybe Murmuring Elemental, this will probably be the cheapest cards that can enable the Elemental effects one will probably play in the deck.
Firefly is by and large better and more versatile, but this too at least replaces itself in the hand, even if that card can vary in quality from an Air Elemental, Cauldron Elemental. or Magma Rager to Electra Stormsurge, Blazecaller, or Kalimos.
This is a perfectly fine card as is. Decent on curve, decent during the late game. It isn’t the win condition Elemental decks seem to be lacking still, but it’s something that should help the deck to some extent.
Menacing Nimbus
You can get a lot worse than a 2/2 that replaces itself in the hand when you play it. I don’t think Elementals are that far off from being playable on their own in either Mage or Shaman. The thing the decks lack is a solid win condition. This certainly isn’t that, but probably a step in the right direction for Elemental Shaman.
At the absolute least, this is another useful and cheap Elemental to continue the elemental synergies and will naturally go into any Elemental deck that can play it.
Stargazer Luna
To DukeStarswhisher
You are right that I am giving an assumption there, but it is an educated guess given how the card is worded and how I imagine the card should be coded.
Stargazer Luna
Yes. I meant that card.
And logically, when you draw her, she’ll be the rightmost card in your hand and its texts says “after” and not “whenever.” This does two things to how the card operates: it’ll replace itself if it is the rightmost card in hand and it draws the card after cards like Firefly add another card to your hand.
Stargazer Luna
1. 3 mana 2/4 that very easily draws a card is beyond playable. If you play it the turn you draw it, it is a 3 mana Gnomish Engineer.
2. It’s a 3 cost minion. Immediately doing something on the board isn’t required like it is for higher cost minions.
3. Neither can Auctioneer in most situations.
4. There’s hardly a thing as too much draw and this is really the only minion based form of draw mage with have, making it a good choice for Murloc mage
Why are you comparing this Paladin card to Arcanologist?