Soup And Salad's Comments
Mechanical Whelp
I can see this working in the Deathrattle Hunter deck running around at the moment.
The initial statline is hardly anything to be impressed by, but it is a combined six mana 9/9. It reminds be a lot of an easier to trigger Skelemancer, and that had some applications here and there.
As such, this will probably be an okay card that will see some borderline competitive play here and there.
Eternium Rover
A good first turn option for a Mech Warrior. While it can’t gain the exorbitant amounts of armor Armorsmith can, this is a sticky minion for dropping Magnetic buffs onto.
This and Upgradeable Framebot are the sort of good early game minions a deck built around Magnetic will need to be successful. Hopefully too, there is at least one magnetic minion to be revealed that will cost less that three mana.
Rover with be an unquestioned addition to a Mech Warrior should the deck be competitive.
Boommaster Flark
Well, Dr. Boom was a 7/7 by itself and the boom bots could deal 10 damage in total. This is neither as big of a body nor can the damage be dealt as quickly as with the Boombots.
This is a fine card, but not a Hunter Exclusive Dr. Boom
Goblin Bomb
It is nice to have a one mana mech that should be able to stick around for a turn or two, but it isn’t anything that impressive.
If it does see play, it’ll be for it being a cheap magnetic target, which Upgradable Framebot should be able to do better than this anyway.
Boommaster Flark
This is a bit under whelming for a seven cost legendary more or less made to purposely copy the original Dr. Boom. At least the bombs are mechs so they can be Magnitized onto, but they really should’ve been mech versions of the original Leper Gnome if anything.
At least there are four of them instead of just the two boombots from the original.
It’s fine as it is but the worst thing about it is the bombs don’t really do much without help.
Crystology
Well, this can search for things like Bolvar, Fireblood and Lynessa Sunsorrow. I am aware neither see play, but they are the two most powerful cards this can search off the top of my head. For a Mech deck this can add upgradable framebot
This is also very similar to Small Time Recruits from Mean Streets but for one less mana and one less card added to hand. Given the strictness of the cards it adds, I foresee this also not ending up being very good unless there’s something big that has as of yet to be revealed.
Gloop Sprayer
Have you seen the sorts of boards Big Druid can create?
You’re right that this card needs set-up, but all the set up you’d usually need is playing Oakheart on 9 and then this on 10 to get another Hadronox and whatever dragon you summoned.
Gloop Sprayer
This is basically a double faceless summoner. I see Big Druids playing this since having two Lich Kings, Yseras, or even Dragon Hatchers is good and the four attack makes it so it can’t be summoned by Master Oakheart. The space does seem rather tight in the archetype, but replacing the Tyrantus doesn’t seem like an awful idea.
Omega Assembly
It’s still a plus two in card advantage in a mech oriented class that can at least gives the worst of mechs rush for one mana. Hand clogging would probably not be an issue given how magnetic works and the number of cheap mechs there are currently.
Even regular control Warriors might play this since it can be in essence a mini un’goro pack.
Omega Assembly
It is nice to see a card that can be a plus two in card advantage exist I suppose. We still need to see more mechs to tell if they’re really going to be that good, but I don’t think there will be a better value oriented card to come around anytime soon.
Now hopefully something will be done with Shudderwock. I personally don’t think the card itself needs to be touched but if say Grumble worldshaker were changed to only affect friendly elementals or at least only make the elementals cost 1, then there could be hope for value oriented decks once again.
Omega Assembly
You do realize the only positive winrates for Tess Rogue and Thief Priest are basically against a couple of those value oriented deck? A few like Cube Warlock, Even Warlock, and Taunt Druid have match-ups that are pretty edged in their favor. Anything aggressive in the slightest would slaughter both and combo decks like Malygos Druid and Shudderwock Shaman don’t give much of a crap either.
This card existing in one of the least played classes for the last year will no make either deck more viable.
Dead Ringer
I already knew that, but I personally would want to bring something big like that to my hand the most.
Omega Agent
Yes. In cases where you are winning, this will allow you to win more often. This is certainly a win more card in those cases you listed.
I honestly don’t care about the play-ability in Wild because basically anything can go in that format, and I can see this as a part of Renolock as that follow up to Twisting Nether or the Kazakus Potion.
The upper tiers of Wild format have always been a nightmare as well. The control decks control better than anywhere else, an aggro deck can swipe all 30 of your health by turn four, Combo decks are all over, and even a thrown together dragon Priest deck can, with a skilled pilot, win a couple dozen games in a row.
Pogo-Hopper
This is certainly a cute idea and the closest thing to Infinite Murloc from the Tavern’s of Time arena event. With Lab Recruiter, Elvin Minstral, Shadow Step, and Gang Up in Wild this can become the center of a deck.
As is though, I don’t really think such a deck idea would work with the card pool currently avalible. The initial tempo loss created by playing a two mana 1/1 can be too great against faster decks generally and such a strategy leans towards a control style of game play, something rogues have struggle with since the rotation of Antique Healbot. Perhaps this’ll become part of Kinesband Rogue, but otherwise it might not find a home.
Star Aligner
It’s not going to, and outside of that particular niche deck archetype, even assuming it is good there, it has no applications anywhere else.
Even when Mill Kingsbane Rogue was pretty popular on ladder, I never say it be played against me once. Given how most of the spells in that deck were next to worthless for anyone else Weapon Buffs that would clog up hands and continue to buff Kingsbane when played, that application of Cho was not really good enough to be seen consistently.
Blightnozzle Crawler
Why? The mech itself doesn’t have Poisonous and Hunter, Druid, Warrior, other Rogues, Mage, Paladin, and perhaps Shaman shouldn’t have much of an issue with clearing the token Crawler spawns on death.
Throwing a Cold Blood on it when you play it would be a waste of a Cold Blood since the damage it would deal would probably be minimal.
You can’t combo this with Bonemare since that would cost twelve mana.
Funglemaster is the only good option to buff it since it can be done on curve, but this is still a four mana 2/4.
Cybertech Chip
Most Mechs as they currently stand are not bad, and Hunter as a class needs any form of card generation it can get for a reasonable price. This can definitely be that.
Even in the case of it being used in conjunction with Unleash the Hounds, the combo can easily draw more cards than Nourish and it would also deal damage.
Given the nature of such a card, you do really need to hit at least four minions with it to make it worth playing, but a Midrange Hunter deck that managed to get the ball rolling well enough can accomplish that by turns four or five.
Cybertech Chip
The very fact its cheaper than Infest from Whispers of the Old Gods and Spirit Echo from Un’Goro is already a point in this card’s favor and both cards did see the occasional bit of play if I am remembering correctly. Generally too, random Beasts aren’t probably as good as random mechs. Both tribes have their stinkers of course, but a Mech Hunter being able to get a bunch of cards in hand will probably be a good thing for the deck especially with Magnetic being the mechanic that it is.
It’s cheap enough and Hunter is a class that want to go wide enough that a Secret Mech Hunter that plays Emerald Spellstone and would probably want to combo the two cards together come turn seven.
There is hope for this card.
Obviously a Deathrattle Mech Hunter deck would want to play this. It buffs a minion already on board and it’s Battlecry functionally becomes whatever the Deathrattle of the mech it buffed.
The stat line is functionally a two mana 3/2, similar to Crackling Razormaw. However, you can usually play Razormaw on curve since the Adaptation comes with the card rather than needing a good mech Deathrattle already on board to get the full value out of the card.
Not to say this will be a sort of weak link in the deck. If played late on a Mech that has had Spider Bomb magnetized to it along with it’s own deathrattle, it can be extremely powerful and swing games.