Sidus's Comments
Desecrated Graveyard
Well, this is really good for Zoo. Pop an egg or turn a random 1/1 into a 4/4. I feel like this has WAY more potential than the 3 mana minion to define Zoo.
Bonus points if the Shades are Demons for the bartender, but I am going to assume they are not.
Contraband Stash
Well we found the burgle payoff card. Obviously way better with minions as opposed to random garbage off Wand Thief like fireballing your own face.
I mean with this potentially filling the board and all the tempo from the gnoll and panda MAYBE you can do some weird midrange-y tempo thing to kill people with board presence and Wicked Stabs, but man does the thought of using cards like the Lobotomizer suck.
Frostwolf Warmaster
I’m not going to say it’s bad, but outside of Rogue and maybe some sort of Zoo Warlock thing I’m not seeing it. Rogue doesn’t play for tempo nowadays so is a 0 mana 3/3 that good? Zoo is also, well, not the best, but maybe this is just another cheap body for the legendary spell dream.
Gankster
Neutral Snipe your opponent knows is there. Probably insane in Arena, not so much in constructed.
Bless
Well….at least Divine Spirit isn’t in Standard. Even if you can’t combo off with this, I am sure there will be clips of created by lethal with this.
Cavalry Horn
Good in big paladin, but wow it’s slow. Sure you get 2 swings of a 3 attack weapon when compared to the DH Sigil card, but how much does that matter on turn 5?
Vitality Surge
Cheap card draw is good especially targetted draw. Probably sees play in most forms of paladin outside of quest. Obviously way better in some sort of big vandarr paladin, but I don’t know how well that deck will work out without a real early game.
Wildpaw Cavern
So it’s a spell.
It involves freezing things.
It’s not a Frost spell for the legendary.
Either way probably too slow at 4 mana.
Wildpaw Gnoll
Good card bad deck. It has CLOSE ENOUGH to good stats baseline you might just throw it into some sort of deathrattle rogue with the new spell and wand thief and be content with it being around 3 mana.
Arcane Brilliance
“Yo Malfurion can I copy your homework?”
“Yeah just make sure to change it a little bit”
I guess the one thing this has over the melon is it is copies so it doesn’t make the tower you’d draw a dead card.
Axe Berserker
Unfortunately the type of warrior deck that would like tutoring weapons already conveniently gets that with the first quest proc.
The card is “fine”, but there are both not enough weapons that are impactful enough (especially that you’d want to really play turn 5 and later) and the quest just kind of does this better.
Kurtrus, Demon-Render
It’s obviously really good in Token DH, but I would say it isn’t even terrible in Big DH. You run Fury and Chaos Strike and squeeze a couple hero powers sometimes so you’ll at least get like 4/4’s. 6 mana summon 2 4/4 rush, gain 5 armor, and have a better hero power is definitely playable.
Just depends on how much you want to cut.
Flanking Maneuver
5/5 insane in probably every DH deck. Token style will take 2 bodies and big DH will gladly take semi-proactive things to do before Proving Grounds.
Deliverance
I mean it’s early removal that isn’t terrible. Probably gets played in slower priest decks on that merit alone especially if you are running Vandarr or something.
Corporal
If board mattered this is absolutely insane with broom since you can HK 2 or 3 health pretty easily and then give the rest of your board with rush a Divine Shield. I just don’t see it though unless something happens to nuke the meta.
Battleworn Vanguard
At worst 3 mana 4/4 give your hero 1 attack. Pretty good tbh. This card just lives and dies by whether or not Token DH is good enough.
Pathmaker
Why is it premium statted? I wouldn’t even feel bad playing it on curve after like Power of the Wild where you get a 3 mana Yeti that also buffs the panther and a 1 drop if they stuck.
Token Druid runs enough random choose ones that this gets value and the choose one can just be from 3 turns ago.
I mean you just play this in token druid and demon hunter right? If you open this going first against a quest deck you just kind of win the game right there.
Warrior has to tempo a 1 drop pirate if they opened it which butchers their curve and sets them a pirate behind. Mage has first flame or passes turn. Warlock I don’t even think HAS an out early on.