Omnitarian's Comments
Krag'wa, the Frog
I would bet on at least 2 spells from this. And you know they’ll be good, since you put them in your deck to begin with. Unless you pull spells from Hagatha, in which case you can time this to get good spells anyway. That seems perfectly fine stat-wise. In terms of playability, this feels Electra Stormsurge-y: not an auto-include, but there’s plenty of decks where it will provide a lot of versatility and clinch plays.
You can’t go too crazy with Overloads, or you can’t drop Krag’wa to get the spells back. Even so, you can safely shoot off two Lava Bursts or, say, 2 Zap!s+2 Lightning Bolts. That doesn’t seem too restrictive.
Massive value/shenanigans with Unstable Evolution seems alright- he’s a good target for the spell, too. Also makes the ol’ Doomhammer + Rockbiter Weapon combo kinda appealing again – 4 cards, 36 damage across 3 turns or so- with room to improve it via Electra or Shudderwock.
The Beast Within
Not a flattering comparison to either Goblin Prank or Hunter’s Mark. Hunter has bad draw, he can’t afford playing low-impact 1-cost spells.
Mass Hysteria
This might as well be a Brawl for priest. I don’t like brainless board clears that benefit from not playing any minions, but I guess they thought they needed a new year’s follow up to Psychic Scream. This will absolutely see play.
Curious if this will activate Overkill effects for your opponent’s minions. It’d be nice if it does- opens up some fun counterplay.
Zul'jin
Nice to see them setting up a lategame bomb/value engine once Deathstalker Rexxar roatates out. And as much as I love my boy, it’s probably for the best this one isn’t as immediately “infinite value” as Rexxar. You need to set up the value with Dire Frenzy or maybe even Cybertech Chip. Dire Frenzies combined with Master’s Call already feels pretty juicy.
TBH I wouldn’t fret too much about running Flanking Strike, Wing Blast, Kill Command and other stuff that might kill your own minions. Between Flanking Strike, Spellstone, Animal Companion, To My Side! (where applicable) and Release the Hounds, your board is almost certainly gonna be overstuffed while playing this anyway- what’s a few dead minions when the next spells will just summon more?
Spirit of the Rhino
This actually isn’t all that hot. The thing limiting Rush Warrior is that control/combo decks don’t play enough minions to make understated Rush minions worth playing over and over.
Not sure that Odd Warrior will be stoked to run this, either. It amounts to 1-mana healing your minions a bit once Dr. Boom is out. Odd Warrior don’t care about sticking his mechs, he can just make more through Delivery Drone and Omega Assembly. Basically he wants more impactful value/anti-fatigue tools, not healthier minions.
The only way this works is if aggro/midrange minion decks become popular enough to justify running Rush Warrior despite its bad control/combo matchups (or if the Warrior Loa works well in practice and makes those matchups winnable). In that case, this card would certainly be a treat.
Snapjaw Shellfighter
Interesting card! Like Ramshield, the effect is comparable to having Taunt, but it only protects minions and not your face. 5 mana 3/8 with taunt seems alright- it’s about what you’d expect from an ok Witchwood Grizzly drop, for instance. Granted, Grizzly is still not terribly popular without revive or recruit psynergy.
It’s not that simple of course, because the effect is so much different than just having taunt! And in certain cases, so much better.
– Drop it next to middleweight minions, or minions with good aura effects, and tada! They’ll be immune to AoE.
– If Overkill becomes popular, this card can tech against it- it will protect your weaker minions from being preyed upon by your opponent.
– More situational, but this can also help out your own Overkill cards, or minions with something like Poison. It basically gives them Immune for an extra attack or 2, allowing them to get in more hits and therefore activate their effects more.
I think it’s worth experimenting with, and if Overkill becomes pervasive this will be a very viable answer to it.
Mark of the Loa
Never gonna be played as long as Saronite Chain Gang is in standard- it gives you both the bodies and the defense this card could provide. And the raptor option has anti-psynergy with Witching Hour. There’s some little advantages to this card compared with similar ones (e.g. this lets you put bodies out T4 without causing Oaken Summons to whiff) but none of them add up to making this a card Druid would actually want to play. Maybe after rotation.
Da Undatakah
It’s a good question, I was wondering this too. The fact that it says “Copy the Deathrattle effects of Minions that died” gives me the vibe it WOULD copy what the Cube ate, similar to how Faceless Manipulator will copy the deathrattle. The Cube has the “deathrattle effect” of “When this dies, summon two ____” and so this gains the Deathrattle effect of “summon two ____”. Could be wrong, of course.
The fact that they word it kinda weird and specific (“Deathrattle effects”, not just “Deathrattles”) strikes me. Makes me think it will interact with spells/minions that give Deathrattles as well, e.g. Big Bad Voodoo.
Big Bad Voodoo
Glad to see Evolve being a continuing theme for Shaman (this will be around after rotation), but this wayyy feels like a worse Unstable Evolution, which was already an off-meta card. This gives you that nice stickiness to the board, but costs 1 more, leaves the minion vulnerable to silence/transform, and doesn’t have Echo, which is HUGE. Unstable Evolution was at its best when you could reroll a bad evolve, or slap it across your entire board. Best case scenario for this card is something involving a 0-cost Corridor creeper, Electra, and Zentimo, but it just feels way too finicky and unimpactful.
Master's Call
Stitched Tracker will be preferred for a while, since he comes with a body. Also, every current Hunter archetype runs a non-beast they won’t want to give up, whether it’s Secret Hunter’s Secretkeeper and Houndmaster, Midrange’s Shaw and Houndmaster, or Odd’s Leeroy/Wolfriders/Etc. They’d rather just run Tracking than this.
That said, card draw in Hunter can’t be underestimated, and I think the allure of a 3 mana Tutor 3 is enough incentive to make a Midrange Hunter deck with mostly Beasts. I feel like running Shaw will still be worth it even if you whiff with this card sometimes. If the meta opens up room to run Dire Frenzy (maybe after rotation)? Then this card becomes more attractive too.
Stampeding Roar
Tyrantus with Rush is worth it
Charged Devilsaur with Charge is worth it (I don’t think the Rush overrides Charge, yeah?)
Oondasta 2 turns early is worth it
Hadronox you can kill without Naturalize is worth it (you can also get it out early, but I imagine you’ll wanna wait until after your Oakheart/Lich King turns)
Even a fullhealth Witchwood Grizzly is worth it
And you can revive any of ’em with Witching Hour, or start cloning them with Faceless Manipulator, Carnivorous Cube, Goop Sprayer… Big beast Druid looks perfectly legit.
Totemic Smash
I’m starting to reeeeally wanna see something for Shaman that rewards spamming spells, or even something like Hunter’s Spells-only buildaround.
Because I’m getting tired of writing “fair spell to pull from Hagatha, but you wouldn’t run it yourself”.
Arcanosaur
Don’t think this one’ll come together. If you’re playing a bunch of elementals, you want to fight for the board, not kill your own minions. If you’re playing a control deck, you don’t want to stuff in some cannon fodder elementals just to activate this.
Perhaps most importantly, Baron Geddon is one mana more, comes with a much better body, no conditional, and activates each turn.
Predatory Instincts
I have a hard time imagining a scenario where you want to pull a big beast, but would prefer this effect over drawing 2-3 extra cards via Juicy Psychmelon. And I have a hard time imagining any BIg Druid deck will run so many 7+ beast cards where you’ll want/need to run both.
Haunting Visions
Not as good as glyph, since you can’t make stronger tempo in later turns. Glyph was also handy because Mage’s spells slotted nicely into “single target removal”, “AoE”, and “Face burn”, allowing you to pretty consistently dig for the type of spell you needed. Shaman’s spells are so diverse that you can’t, say, rely on it to deliver an extra Volcano against Token decks or an extra Hex against Big minion decks.
Fine to pull from Hagatha but I don’t know why you’d run it, unless Shaman gets some sorta card that is activated by spamming spells.
Murloc Tastyfin
Roughly speaking it’s an Elven Minstrel for Murlocs. Seems perfectly cromulent.
Won’t this have anti-psynergy with Mulchmuncher?