GlosuuLang's Comments
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Right now we also even have Archbishop Benedictus and Sindragosa in competitive decks, and they are labeled “safe disenchants”.
Quest Warlock (Season 51)
Honestly, I don’t think slapping all discard-effect cards in one deck is the best way to go with Quest Warlock. Howlfiend and Clutchmother Zavas are just terrible cards that even masochists would not want to use. I think it’s better to just drop a well-timed Cataclysm on the board when it’s not expected (so maybe avoid playing Quest in Turn 1).
Hearthstone Wild Meta Decks Tier List - Scholomance Academy Update
The Odd Rogue deck you have shown is a Miracle Rogue deck.
Tavern Brawl - Randomonium
Yo we heard you like RNG. So we put some RNG into your RNG, so you can RNG while you RNG. All hail Yogg-Saron, our Lord and Savior!
How Good are the Taverns of Time Exclusive Arena cards?
Chronoshot IS broken, ESPECIALLY in Arena. Sap from Rogue wins games on its own. Chronoshot powercreeps it, and can even make 9 and 10 drops a dead card in the opponent’s hand. There’s a reason why Hunter’s secrets are secrets, if they could be targetable spells for 1 extra mana, they would be broken. And this is essentially Freezing Trap for one extra mana to make it targetable, which is huge.
Spell Hunter Deck List Guide - Witchwood - August 2018
Good luck fitting Dire Wolf Alpha in ODD Paladin.
Standout Post-Nerf Witchwood Hearthstone Decks for Balance Patch 11.2 - A Week Later
The nerfs were spot on (maybe Naga Sea Witch too harsh – the card just needed to revert to its original state), and NOW we’re seeing the diverse meta that a rotation normally brings. I’m enjoying the game more than ever! Props to Blizzard!
Quest Priest Deck List Guide - Boomsday - August 2018
There should be a mechanic in the game whereby if both players play an Archbishop Benedictus, the game automatically ends in a draw. I would not play this deck for ladder just because the games take forever, but playing the mirror is pretty much masochism for both sides.
Even Miracle Rogue
Attacking EVERY turn with your dagger is underrated – better board control or more chip damage at your opponent’s face. ALWAYS having a turn 1 play is underrated. This deck curves better than normal Miracle Rogue. I still believe normal Miracle is better, but with some more new cards, Even Rogue can become better.
Even Tempo Rogue (with guide and video)
Hi. Yes, you can use Tainted Zealot in place of Thalnos. Thalnos is normally a late game minion that you would combo with Eviscerate or a Razorpetal for extra damage. Tainted Zealot plays a similar role, and will probably last longer than Thalnos, although you will miss the card draw. Hope you have a good time playing the deck, any feedback is appreciated!
Alarm-O-Bot Druid
How about adding Duskfallen Aviana. Summoning her through Alarm-o-bot is probably the only way to make her be of any use at all. Although the ideal combo from an Aviana would be Malygos + damage spells, and you can get that by summoning Malygos directly from Alarm-o-bot…
Even Warlock Deck Guide - Boomsday - August 2018
Gul’dan is one of the most powerful cards in the game, and will probably stay so in Wild too. Safe craft. Rin is not that necessary, although it provides a win-condition vs very greedy slow decks.
The Hearthstone Single-Player experience: What do we really want?
Actually you can just re-skin the Dungeon Run completely and make it a permanent mode which updates with new cards, heroes and bosses every expansion. The concept of dealing with a boss, finding objects and upgrading your hero/tools to deal with more powerful bosses is a common theme in most RPGs. Hearthstone can give a card-game spin to this RPG experience.
Pro & Streamer Witchwood Post Nerf Deck List Roundup
Yes you will still see her. Discovered from Stonehill Defender when you’re facing a Control deck.
The Hearthstone Single-Player experience: What do we really want?
Yeah, I think it would be nice if we get those WoW classes that don’t have representation in standard HS. There’s already Death Knight cards generated by Arfus and Lich King, although they’re obviously too strong and can’t be added to a deck just like that.
The Hearthstone Single-Player experience: What do we really want?
Also, I wanted to add that HS has the advantage of being a digital card game, which allows it to do stuff that normal card games like MTG can’t do. Balanced RNG, rewards for deck restrictions like Reno, Baku and Genn, evolve mechanics, Discover mechanics, build-your-own card mechanics like DK Rexxar… and of course single-player content. Blizzard is in general doing a great job in exploiting these mechanics, and they should emphasize them more!
The Hearthstone Single-Player experience: What do we really want?
So what if HS has never been a single player game? If someone makes something that appeals to many people and could net them money, they should do more of that. Take StarCraft, for example. It was always supposed to be a multiplayer game, but its campaigns and lore was fascinating too. When the storytelling in StarCraft II declined, many fans were disappointed, and many didn’t buy Nova Covert Ops. On the other hand, Co-op mode in StarCraft II turned out really, really popular, and then Blizzard invested in it. They could definitely invest in a fully blown Dungeon Run of sorts, and keep it updated. Sell new hero classes to complete the run with, just like they sell new commanders in StarCraft II Co-op. I would buy all those new classes for sure.
The Hearthstone Single-Player experience: What do we really want?
Dungeon Run boring as hell? What? I still play it to this day. There’s MANY more bosses and MANY more different packages, without saying that 9 classes are better than 4. Honestly I’ve replayed Monster Hunt very few times. I still find it more challenging to beat The Darkness than Hagatha. Infinite Toki was cool, and Tracker’s upgraded Hero Power is super fun (albeit broken). But the replayability in Monster Hunt is very low.
The Hearthstone Single-Player experience: What do we really want?
The best single-player experience for me has been Dungeon Runs, and just a bit behind, League of Explorers. The chess encounter in Karazhan is also super fun. I enjoyed Icecrown until I beat the Lich King once. Having to repeat that for every class, in encounters where you need to start with a perfect hand, was honestly quite obnoxious.
Dungeon Run was fantastic. What they should have done is update it with every expansion and have it as a standalone game mode, like Arena, Tavern Brawl or Standard. Add more bosses, change the packages, and so forth. Also give more rewards, some gold would be nice. Not as much as versus play, but something.
Monster Hunt felt like a watered-down Dungeon Run. Why? Well, only 4 heroes, much less bosses. So the replayability is really low, unlike Dungeon Run. I did like how the heroes had packages with cards from different classes, unique hero powers, unique mechanics like the cannons, and Infinite Toki felt like a very cool nemesis. But you don’t need to make a new Dungeon Run for every expansion, just update the KnC one with the 9 heroes, and open up for other heroes too, why not.
Wow, mostly aggressive decks in a meta where Aggro has been squelched. I did not watch the series, was Hunterace simply lucky with nigh perfect opening hands, or did he just catch everyone off guard and overran the control decks?