Omnitarian's Comments
Ancient Mysteries
You don’t neeeed to put Mage Secrets into play right away, in fact with Mirror Entity and Counterspell you’ll probably wanna wait. But holding onto 0-cost secrets can be great for Miracle turns with Mana Cyclone/Dune Sculptor/etc and your other Secret synergy minions. Has potential.
Sandhoof Waterbearer
You won’t wanna run it in a revive deck, and depending on your board it can actually whiff pretty bad (5 mana 5/5, restore 1-2 health. Or restore 0 health if your hero is healthy.) But has potential.
Temple Berserker
This one just kinda feels easy to defuse: a simple 2/3 for instance will trade into this + the reborn.
Neferset Thrasher
Synergizes with the new Vulture quite well, but definitely feels like Warlock doesn’t have enough healing to make a midrange-self-damage thing work.
Serpent Egg
Nerubian Egg was better- this trades 1 attack for the spawn for 1 health on the egg- but you don’t really care about the health of the egg.
However, eggs tend to be pretty exploitable so it’s good to see them around. The Sea Serpent may have a relevant beast tag, as well.
Sinister Deal
Lackeys are great Tempo, but if you pay one extra mana for em then not so much. There’s flexibility in that you can find the good lackeys more often, but I’d still say it’s meh.
However, Warlock has Lackey synergies with EVIL Recruiter and Dark Pharoah Tekahn- if you want to use those, you’ll want to use this.
Injured Tol'vir
Crazy good with Circle of Healing or Divine Hymn on hand, Revive is alright too but Witchwood Grizzly makes the better target.
Holy Ripple
Reminiscent of Spirit Lash, but without the Velen/Maly burst healing potential. Probably not an auto-include but may definitely find a home in a lackey and Reborn heavy meta.
Penance
The exact sort of earlygame removal priest needed to be viable, and the healing advances the quest, too. Damn.
Activate the Obelisk
Using this quest forces you to play high-health minions and forces you to play healing cards, which doesn’t sound that absurd but has actually never been that popular with Priest. His available minions just aren’t that good to justify a tempo- and board-centric playstyle. I hope this Quest changes that, though! Power Word: Shield and More Arms! are still great ways to stick a minion, and we’ve never had stronger, cheaper heal options than we do now (Divine Hymn, Circle of Healing, Regenerate, Neferset Ritualist, Potion Vendor). Reborn minions might make strong heal targets, too. A bold card to print to put Priest back on the map. I think it’ll work, unless it turns out to be way too easy to deny Priest the minions he needs to be able to heal to complete the quest (healing your face over and over just won’t cut it IMO.)
Bazaar Burglary
It’s easy to complete but it’s not easy to complete quickly- the only Burgle cards rogue loves to play even with Burgle synergies are Blink Fox and Hench-Clan Burglar, and you aren’t going to draw all the copies of those straight into your hand every game. The payoff of this card seems a lot dicier when you’re either waiting until like T9 to complete it or filling your deck with inefficient Burgle cards (Stolen Steal, Pickpocket, and Bazaar Mugger just ain’t gonna cut it.) The reward is obviously nice but I feel like Rogue will have better endgames and won’t want to sacrifice the quality of her deck in order to run this. Could be wrong though.
High Priest Amet
Priest needed Wincon shenanigans and this is most definitely Wincon shenanigans. We’re still missing good earlygame Taunt/Removal so we’ll see how viable his decks are, though.
Although: it’d be awkward to have this minion cause Inner Fire to be HoF’d next year…
Generous Mummy
There are just too many instances where this goes south and it’s extra bad versus Mage, Lackey decks…
Blizzard really needs to re-evaluate their estimated power level for “strong body but with downside” cards, not counting Flame Imp and Silence Priest and uhh Doomguard, the last one that saw regular play was… Bittertide Hydra, maybe?
Pressure Plate
After much contemplation I’m not sure this is the right meta for this card. At all.
Killing one of Mage’s giants off conjurer’s calling isn’t nothing. You can also interrupt their Apprentice miracle turn. It neutralizes Unleash the Beast. But that’s… all the best scenarios I can think of. Warrior doesn’t care that much. Lackey rogue doesn’t care at all. Token decks don’t care. Mech decks barely run any spells to begin with. I can’t think of any promising new archetypes that seem like they’ll be particularly punished by this, either.
There might be a T1 deck that emerges or some specialist tech that makes this worthwhile, and you won’t hate to get this from Hunter’s pack or Secret Plan – I mean, a self-activating removal for 2 mana is still pretty good, and it’s kinda awkward to test for this (you need to make sure there’s small minion(s) on board, then have an appropriate spell to follow up with). I’m not sure it’s consistent enough to run in your deck though.
Wasteland Assassin
If your T7 play is Assassin + HP All they need to do is deal enough splash damage to take out two 2-health minions, then you can’t clone the version with reborn anymore. If there’s a follow up AoE (Warpath, Lord Godfrey, Earthquake, Wild Pyromancer) the Reborn’d minions die too. They can also just put a Taunt in your way.
Wasteland Assassin
Woof, I know every pack needs filler but this is just abysmal. Jungle Panther costs 2 less, has beast synergy, and still doesn’t see play. Does the reborn make it worth it? Heck no! Just about every class has better options for sticky minions.
Neferset Ritualist
In the past we’ve learned it’s hard to make use of minion-healing cards, but this has a good body and its healing effect is through the roof, so if any minion healer is gonna work it could be this one. Plus, synergy with Reborn!
Into the Fray
Soul Infusion was good with the right targets, so this is like… even better. I still feel like we need a proper “payoff” card for Taunt minions though, just slapping em down with boosted stats doesn’t feel game winning enough.
It’s hard to stick, but even if it doesn’t the effect is alright. Druid will never complain about having more draw.