Omnitarian's Comments
Living Dragonbreath
Well, it’s a tech card. It’s good to have tech cards for every mechanic, but it’d take a LOT of freeze mages on ladder for this to be worth playing or even discovering.
Rain of Fire
Warl-wind. Warrior only plays his version of that card when it’s a potent activator. I can’t think of anything that fits the bill in Warlock the way Sleep with the Fishes did (naw, I’m not even sure that legendary dragon is good enough, unless the other Dragon Warlock cards are OP).
Squallhunter
Electricitywreathed Dragonface.
It’s good in Aggro Overload shaman- like real good. Not only as a beefy body T4, but if you topdeck it now you’re sending 5 damage Lightning Bolts to your opponent’s dome.
Ritual Chopper
There’s usually a 1/4 or 2/3 this can remove, the second charge doesn’t really matter, and the Warrior Galakrond seems really good, so thumbs-up all around.
Mindflayer Kaahrj
Even if you only target, like, a random 3/3 it’s a strong play. But just being a ‘strong play’ doesn’t cut it for Priest, who has pretty narrowly focused gameplans. The mere fact that this clunks up your Mass Revive/Katrina/Psychopomps are probably enough that this won’t see play. The only exception I can think of is if Priest gets a control deck that would love yoinking a specific lategame minion their opponents like to play.
Bronze Explorer
Adorable out of 10. The stats are good enough, it’s like a Vulpera Scoundrel with lifesteal as a kicker. Sure to show up in Highlander and Dragon decks. Might be an important card after the rotation, too, since very little card draw/generation has been printed for Paladin this year (only Salhet’s Pride, Call to Adventure, and two token generators).
Stowaway
A Waxadred+Shadow of Death shenanigans deck is really starting to come together. Will probably be painfully weak to aggro, though.
Transmogrifier
Basically a Noob Trap, or something to introduce some chaos if it comes up through Evolve or Faceless Lackey. The cards you’ve built your deck around are gonna be better than a random legendary. The only exception is if you’re a very low-curving Zoo deck, but then there’s no consistent way to activate it. Unless you’re Zoolock, and he already has Rafaam which he never uses.
Kobold Stickyfinger
It’s a modest difference, but I feel like Harrison’s +1 attack and card draw effect is overall better unless
1) You’re a control deck that doesn’t wanna go into fatigue
2) You can synergize with the pirate tag in some way
3) The meta is all about one specific weapon that is gamewinning to yoink. (OR: the weapon has a deathrattle that is useful to deactivate. Imagine if this card was around with Twig of the World Tree)
These are pretty niche possibilities, IMO, but with so many cards left, anything’s possible.
Bad Luck Albatross
It seems like just a cute card until you realize it deactivates Highlander decks (temporarily), and still has use against non-highlander decks by mucking up their draws. And 3/4/3 are good stats for a tech card.
Normally I don’t think techs are as popular as people suspect they’ll be, but the fact that it has good stats and still has an upside against other decks is actually pretty remarkable.
Zzeraku the Warped
If there’s a rule of Hearthstone that never seems to falter, it’s that 8+ cost minions need to have board impact, taunt, or lethal potential in order to see play. This does not. Control decks will have answers, midrange decks will be threatening lethal, and if you’ve survived T10 against an Aggro deck you’ve won anyway. While Slowlock needs a wincon, I’m not seeing it here. An exception would be if there’s some way to cheat this out … right now the options are Betrug or Darkest Hour, and it’s hard to see how that would play out.
The best activator is Life Tap, and if you’re committing to that then you’re committing to NOT running the Quest or Galakrond since they’ll replace your hero power. You can activate it with Dark Possession or Spirit Bomb, but woof that just doesn’t seem like a power play tbh. If you want a big slow pile of stats on T10 use King Phaoris instead or something. If you want to summon a 6/6 every turn use Lord Jaraxxus, he at least heals you and gives you a weapon.
Arcane Breath
Has potential in several archetypes, though that’s also kinda it’s downside.
Highlander Mage would happily play this, earlygame defense that doesn’t use up your hand it exactly what the deck wants, especially since it’ll already want to run Kalecgos and Dragonqueen Alexstraza and probably Malygos, Aspect of Magic. The downside is that it interferes with your Tortollan Pilgrim but who’s to say that’ll even still be run :p
Tempo/SpellSpam Mage looooves this but it also will struggle to find space for dragons to include. As of right now the only viable activator is Azure Explorer unless you want to run some quirky neutral dragons.
(Normally I hate when people only discuss cards in existing archetypes I don’t really see other archetypes for Mage happening tbh)
Nithogg
Not difficult at all to remove 0/3s on T6. This just seems like an invitation to give your opponent free trades with their Rush cards, and even doubling it up with the Quest seems lackluster.
Bandersmosh
“RNG-reliant” and “doesn’t synergize with anything” isn’t a recipe for a card you’ll want to include in a deck, even though it’s probably an OK card by itself. You can include it as a target for Mutate, and for sure there’ll be fun highroll scenarios you’ll encounter, but I don’t see this dude making the cut.
Dread Raven
They’re trying to make a payoff card for Hunting Party and Ramkahen Wildtamer. It actually could work, especially since we have underexplored the combo/burst potential of Scarlet Webweaver and Tundra Rhino. Seems memey, but stranger things have turned out to work.
Dragonqueen Alexstrasza
Whoa, more Highlander Support! On top of the fact that a new expansion counts as highlander support by itself, since it introduces more cards to the pool.
The thing that gives me pause is the cost, though… do highlander decks want a 9 cost payoff card? The only Highlander deck that likes taking things slow right now is Mage, and for sure this’ll fit into that deck, especially if Luna’s Pocket Galaxy can still fit in there. Maybe Paladin and Hunter can pivot to a Dragon-based Highlander build – they’re both kinda itching for something new since Mysterious Challenger will leave for Paladin, and the secret package is starting to crap out for Highlander Hunter.
There’s also the possibility to use this in decks that cycle themselves quickly, the way Quest Druid, Murloc Paladin, Myra’s Rogue, and Miracle Priest run Zephrys and Chef Nomi right now. I can see this as a replacement for Phaoris in Quest Druid, and slotted into Miracle Priest. Otherwise Nomi seems better, since he’s cheaper and makes a bigger/more consistent board. But unlike Nomi, you can drop this before you’ve fully gone into fatigue so it’s worth experimenting.
Chenvaala
Seems iffy, but I like SpellSpam Mage so I hope this is playable. Waiting until ~T6/T7 so that you can properly combo this with Apprentice/Cheap Spells/Mana Cyclone seems a bit off for the deck’s playstyle, though. Maybe with the Quest/Sidequest it turns into more of a slow, swing-turn based deck.
Let’s not overlook that body, though – a lot of the times with Tempo Mage you tossed out Stargazer Luna T3 just to make your opponent panic and/or cash in if they can’t clear. This has the same cost and +1 health which is quite nice.
Scion of Ruin
We still have to see the Invoke cards for Warrior – currently there’s nothing that will get this out on curve, but let’s be real even if you’re dropping this T7 it’s a hell of a card. Like Restless Mummy, but better, and cheaper so that you can weave in a Hero Power or whatever.
Synergizes with Warrior’s Galakrond’s battlecry, too.
And the Devastation that gives your board +2/+2, you can play both cards on the same turn even.
The fact that magnetic cards are still in standard makes this a respectable pack filler tbh.