Helioshadow's Comments
Lesser Onyx Spellstone
Hmm… That’s a LOT of deathrattles needed for an upgraded effect (and you almost ALWAYS want the upgraded effect), so I’m not so sure about this card. Definitely wouldn’t put this in a control-oriented deck since most N’Zoth-friendly minions are bigger and more mana-consuming and would take too much time to achieve good results. I reckon the best fit would probably be in an aggressive deck with a bunch of Deahtrattles so you can get the most out of the card, sniping down a few big taunts in the way. I wouldn’t put this in my 28-deathrattle plus 2x Roll the Bones deck simply because of consistency, but I can see it probably working best there.
Tavern Brawl - The Void Singularity
After extensive research on the “Hunter Bug” (i.e. creating a deck that completely abuses the bug and running it through a few games), I think I have at least a general idea as to how the bug works. For simplicity’s sake, I’ll name the culprit “Jimmy”.
Jimmy must be a minion that reads “Deathrattle: Summon X minion(s)”. I *think* Moat Lurker works as well, but I haven’t tested it.
Jimmy must be ALONE on YOUR SIDE of the board. There can’t be any other minions on your side (including other Jimmies), but minions on the opponent’s side don’t affect the bug in any way.
Jimmy is NOT Hunter-exclusive; Jimmy can be neutral as well as class-specific (though I haven’t seen Jimmy as a class-specific besides Rogue’s Jade Swarmer).
So far, I think the best Jimmy is Devilsaur Egg. 3-mana 5/11 stats is absolutely insane. Savannah Highmane comes in at 6-mana 16/14, but it’s more late-game and less-likely to swing the board if you’re losing. By far, Hunter is the best Jimmy-abuser (oh gawd). Hunter has so many more Jimmies than the other classes and can completely stomp them with a good Jimmy. Plus Deadly Shot is insane in this brawl (and can completely shut down enemy Jimmies).
The bug brings some fun play to the table; you will probably want to make some unfavorable trades in order to have Jimmy activate, and cards such as Play Dead are nowhere near as strong as you’re more rewarded for just dropping a Jimmy than to drop Jimmy and proc his Deathrattle, causing Jimmy’s bug not to activate (in my opinion). But it’s definitely a bug and ye should proceed with caution if ye desire such rewards at the risk (but I doubt Blizzard will fix the bug, nevermind punish the abuser; after all, it’s only a 1-week event and can be polished next time around).
Val'anyr
Call me crazy: Charge Paladin. Put Southsea Deckhand, Patches, and Stonetusk Boar, as well as 4-mana 3/2 lifesteal, and might as well grab Keleseth. Small Time Recruits has always been a card I loved, and I reckon I’d be happy if I got this weapon. It can get TONS of value if you keep stalling into the late game (especially since you don’t even need to pay the mana cost for the weapon after the first equip).
Ixlid, Fungal Lord
Hmm… Interesting legendary. Elemental tag tacked on to it as well. Elemental Druid? Eeeeeh…
How to abuse? Legendary Druid weapon gives you a free double-turn, allowing you to drop this, refresh, Kun, refresh, and Y’Shaarj or another big dude. You could sub Legendary weapon for Aviana. Two 7/7’s, two Y’Shaarj’s, and two (probably) big dragons and/or The Lich King (plus Ixlid plus maybe Aviana). Pretty good. Regardless, this IS the absolute dream, buuuuut… It’s still a fun dream 😀
Normally? Ah, idk about this card. I guess you could double up on Sludge Belchers in wild to maybe have him survive a turn, then going ham the next with huge dudes. Usually I reckon he’s a 2 or 3. But in the extreme circumstances he’s a six out of five, no doubt.
Elven Minstrel
Card draw for Rogue? Me likey.
Generally you want a cheap combo activator (Coin, Backstab, Prep) to get full value out of this guy. 2-cards for 4 is pretty good, tack on a 2-mana body and it’s great (2-mana Draw 2). Not much to say; this guy’s good.
Tavern Brawl - The Void Singularity
It’s weird; it happens seemingly randomly. I’ll need to test to see when exactly it happens, but it seems SO odd that it would happen at such random intervals (and that such a common bug would make it through play-testing).
Tavern Brawl - The Void Singularity
There’s one (game-breaking) bug in which the game will crush minions TWICE and double up on stats. For example, play a Savannah Highmane. Game crushes it, 6/5 plus two 2/2s. Crushes AGAIN in the same turn and becomes 16/14, because it doubled up on Highmane stats (for some reason) and added the Hyena stats.
I’ve seen it happen with Kindly Grandmother, Savannah Highmane, and Abominable Bowman. It doesn’t happen every time with Kindly Grandmother, but I see it being common in the latter two.
It’s annoying, but I only played it once for the pack, so I wouldn’t care if it got fixed.
Evasion
Did that a LONG time ago when I first entered HS. Now I generally don’t disenchant unless they’re just bad cards that I’ll never use (specifically non-Rogue Legendaries in wild, but exceptions are always present). I also disenchant a lot of my Golden’s (unless they’re either cards I use or Legendaries like my one and only Gold Leg Awaken the Makers). Usually I’ll save up dust and/or gold before an expansion tho and craft the Rogue Legendaries right away tho; they’re mostly decent anyways or meme cards with which I’ll have tons of fun (currently have all standard Rogue Legs besides Shaku and Quest [which I disenchanted after it got nerfed because it was a dumb deck regardless]).
That being said, over half of my 18 deck slots are Rogue, with a bit over half of those Rogues being wild, sooo x3
Evasion
Generally I’m in the position where I have a good amount of HP but the opponent has a huge board with which they’ll kill me next turn. Currently the only way to survive through that is either good taunts (which are lacking in standard) or Valeera the Hollow (which is more late-game). If you’re put at low HP and the opponent has lethal in a turn, you’re in a bad position regardless; no card swapped for an Evasion in your hand could bounce you back from that position except maybe Vanish, but even then that barely does any good if your opponent just dumps their hand again (unless you also drop a bunch of big minions like Arcane Giants to set up lethal, but what’s saying the opponent doesn’t have direct damage to face if they’re playing an aggressive deck?).
Yes, I know how the card works. No, you’re not going to be blasted with 12+ damage on one dude at a time. And if you are, PLAY SUDDEN BETRAYAL OR SOMETHING!
Evasion
I’m guessing the weapon will be more Burgle mechanics. If you look at every previous expansion (minus adventures, but ONiK is an exception), there has been at least one “Burgle Card” in every set (I’m counting Trade-Prince Gallywix, but technically you could disregard him since that was GvG and the first “expansion” besides Naxx). It seems that they may be slowly phasing Burgle out of Standard, but it IS a core part in the general theme of Rogue, so I wouldn’t be surprised if they put the weapon into that mechanic category. But I’m curious as to how they will implement the mechanic; could be a Shaku-esque weapon which Burgles whenever you attack, OR could give you TWO when you kill a minion with the weapon (which seems VERY fitting aesthetic-wise IMO). Of course values need to be balanced, but I reckon the weapon will be along these lines (since Lilian Voss kinda fell flat on her face and I believe Blizzard has learned their mistake).
Evasion
It can’t proc on your turn (so you can’t use it as a makeshift Violet Illusionist or Shadowblade), but it can give you the one-turn reach to swing the game back in your favor or kill them outright. So depending on what you meant by your comment, it could go either way.
Evasion
Also needs to be said that this ties into mind games with Sudden Betrayal; when playing around this card, you generally want to attack with a big minion to get the most damage before the secret pops, whereas Sudden Betrayal play-arounds are generally “Attack with the small minion”. It can make for some funny “Missed lethal” situations in which you play around the wrong Secret and miss lethal in the process. Fun 😀
Evasion
Survivability for a class that struggles at surviving. Thank you, Blizzard! 😀
I remember so many times in which I’m like one turn away from a huge turn, whether it be Gadgetzan Miracle swing turn (which will be insane with Conceal in wild with Evasion), an Arcane Giant face-the-board-and-punch-face turn, the Mill ‘em and Kill ‘em burst, or just the bread ‘n butter Leeroy OTK turn. Safe to say I’ll be playing PLENTY of Rogue once the patch comes live x3
*casual Rogue enthusiast talking btw*
Leyline Manipulator
Mage’s Ethereal Peddler. Seems really good, considering how easy the Quest is to complete and how many good cards give random spells (Spellstone, Cabalist Tome, etc. [Literally :D]). Plus it’s an Elemental; perfect with the Spellstone!
Also you can do some fun shenanigans with Antonidas if you drop him with a bunch of low-cost spells like Freezing Potion, coins from Burgly Bully, or drop a Sorceror’s Apprentice and spam 1-drop spells too (Spare Parts ring a bell? :D). Then drop two of this guy (or Brann plus this guy in wild) and you got a bunch of 0-cost Fireballs. Technically you need 5 fireballs to bring face from 30 to 0, but depending on the length of the game you may already have 6+ damage already on face (or they may be above 30 Health, which is completely possible). How viable is this compared to the Quest Exodia? Probably a bit less viable as it loses against Fatigue Warrior with a bunch of armor (and the occasional Quest Priest who manages to stay above 30 Health), but doesn’t get as screwed by, say, Dörty Rat or Gnomeferatu (Howlfiend plus Treachery still scawy tho).
Kobolds and Catacombs Release Date: December 7th, 2017!
Free Legendary weapon, 3 packs given, 3 from quests, plus 3 or 4 from Tavern Brawls, and my (soon-to-be) 5k gold giving me 50 packs, not to mention the guaranteed Legendary within the first 10 packs and the 2.5k dust I have saved up plus bad goldens that I may disenchant if I feel the need. Feelsgoodman 😀
Side note: why do I have a feeling the Rogue legendary weapon will be a Burgle-weapon? The mechanic was literally not pushed at all this expansion, but I just have a feeling x3
Skull of the Man'ari
Ok, reviewing Krul who has a similar card text, it WOULD pull it from your hand; thank goodness. It’s still pretty decent; an investment of 5 mana for limitless amounts of mana return through expensive Demons such as Mal’ganis, Abyssal Enforcer, etc.
Skull of the Man'ari
I’m guessing it pulls it from your hand? Because if it didn’t, you could have a free Mal’ganis every turn… I mean, it could go either way, but it seems way too broken if it doesn’t pull the demon from your hand.
Geosculptor Yip
I’m guessing completely random, ranging from every class-specific minion to every neutral minion. No bias towards Warrior minions (unless there’s a surplus on a mana-cost for whatever reason).
That’s my thought at least; it could go either way, but I think the discover mechanic (and the arena draft) are the only biased “random” conditions.
Call to Arms
MRLLLGLGLLGLGLL
Annoy-o-tron (or 1/1 annoyotron for Paladin) + Doomsayer would probably be the god draw against Aggro. Against control probably Stubborn Gastropod + Millhouse Manastorm. Brings up the question as to how much are you willing to sacrifice your deck to complement one card (I probably wouldn’t put Millhouse in just for this card). Eh, whatevs. Could be good.
Also Keleseth has some synergies if you have good 1-drops.
If you build normal Mage, then besides the possible Frostbolt it’s an Excavated Evil. If you build “Big Spell Mage”, then it’s essentially a 5-mana Flamestrike (+).
You could literally just make an entire deck of control minions, Medivh, and big spells, slap in the Mage Legendary and you’re golden.