Helioshadow's Comments
Duskfallen Aviana
Honestly I can see this being great against Aggro. Clear their board, drop this around turn 6 or 7when their hand is empty as well as their board, then you Maly-Faceless burst them out of nowhere, many turns before you would’ve had the full Aviana/Kun Combo.
That being said though, this is basically a dead card against control, and horrendous against a combo deck. So idk.
Witch's Cauldron
Brings me back to the MTG Bogbrew Witch combo days. Just gimme a Festering Newt Shaman-specific 1-mana 1/1 which gives a Shaman Spell on a deathrattle and that’s an auto-craft deck for me 😀
In reality, this seems like a pretty bad card. If you’re playing this, you’re either a Shaman going all-in on the gimmick (which will probably be me once the expansion hits), or you’re a control deck which for whatever reason doesn’t have enough control tools.
It can do decently in aggressive decks as you’re likely to get the proc a good amount of times; however, most of the Shaman spells are more oriented around control, so I’m not so sure. I guess there’s Lava Burst and Lightning Bolt, as well as Crackle in Wild, so just go face, trade at the right time, hope you get direct damage?
Deadly Arsenal
Oh cool! I have a golden Gorehowl! 😀
Needs to be noted that you probably don’t want any other weapons besides Gorehowl in the deck to keep consistency with this deck, which may or may not be detrimental to the deck. Also needs to be of note that you need to STILL HAVE the weapon in deck when you play the card; only one Gorehowl in the deck won’t be consistent enough to run Deadly Arsenal. I mean, would work decently in Wild w/ Death’s Bite, so… meh.
As of now, if you want the card to be comparable to Flamestrike, all we have is Ogre Warmaul and Death’s Bite in Wild. Otherwise, Gorehowl’s your best bet. Excavated Evil’s one cost lower and deals 3, so I’ll leave that to you whether you’d think a 3-damage AOE is worth 6 mana.
Can’t synergize well in even decks, because even weapons aren’t really attack-focused atm. And doesn’t work in odd decks because, well… 6-cost.
Cheap Shot
I like it… I guess… I mean, not so flashy, not a lot of flavor, but meh. Decent card I guess. Works decently in Miracle assuring you more draws on the chance you’re not drawing well, and it DOES draw you multiple cards if your Gadgetzan can live a turn (without stealth from Conceal or Xaril toxin… not so sure). Decent multi-minion removal, something Rogue has generally lacked. Maybe the start of a new Control Rogue with Face Collector wincon? We’ll see :3
Sound the Bells!
*Silently prays for 2-mana Deadly Poison w/ echo for Kingsbane, even though it’s probably completely broken and won’t actually be a thing* :3
Sound the Bells!
Yes, because a Priest w/ 2x Radiant Elemental or a Mage w/ 2x Sorceror’s Apprentice will be tooootally balanced by getting infinity worth of stats with little to no effort… 🙂
Paladin’s a completely fine class to have the card in. You have Lynessa plus Galvadon synergy, and it’s not completely broken in synergies with other cards, so I’d say it’s fine as is. A bit of a weird archetype, but meh. It’s k 😀
Emeriss
I mean, if you don’t die right away, they’re probably dead from a 16 Damage King Krush next turn. Then again, it’s a bit difficult to survive that turn; it doesn’t have any instant board presence, no Taunt, etc. Funnily enough, it’s pretty close to Temporus in that you’re probably dead next turn, but you’re able to win shortly after if they can’t kill you. Or if you’re playing a more control deck, just slap down a giant Taunt that they can’t get rid of on the turn after Emeriss (Sleepy Dragon and Primordial Drake come to mind).
And on the off-chance that someone gets this off with a Brann Bronzebeard proc on a King Krush… That’s disgusting.
Clockwork Automaton
It says “LIFESTEAL”, meaning it would have the same mechanic as Velen + Spirit lash in which th the damage dealt is doubled, then THAT healing is doubled.
Clockwork Automaton
http://www.hearthstonetopdecks.com/cards/bloodreaver-guldan/
I assure you, it does :3
Clockwork Automaton
Alright… So here’s a card that has POTENTIAL to be broken, but is all-around decent… Let’s see which hero powers can be used with it… Keep in mind it ALSO synergizes with Baku, meaning you can have both an upgraded Hero Power that has its effect doubled.
HELPFUL:
Hunter, Priest, Mage; DK Priest, Mage, Warrior (?), Warlock; Quest Warrior (!), Majordomu (Wild, and… idk), Shadowform Priest (… but why?)
Useless:
*Nearly* everything else.
HARMFUL:
Warlock… Unless you’re running Molten Giant I guess…
So examining the useful ones… Hunter gets some extra reach as well as a threat that NEEDS to be dealt with if they’re ahead and threatening lethal, Priest has insane sustain for relatively cheap, as well as a boosted Voidform and Shadowform, as a cheap semi-Velen. Mage isn’t as good EXCEPT on the off-chance that Ping Mage becomes viable in Wild with Coldarra, Fallen Mage, DK, etc. DK Warrior can be both beneficial and hurtful, as a 2 damage AOE playing defensively is great, but on Rotface, Acolyte of Pain, etc. you’re getting less value (plus you’re hurting Clockwork). DK Warlock is simply insane; 2 mana Fireball that also heals your hero for 12 (if the mechanic works like Velen > Spirit Lash)? I’ll take it! And as for “DIE, INSECT!” it looks insane (especially in Taunt Warrior, not so much Majordomu given the drawbacks of health); a 16 damage Ping from out of nowhere is insanely powerful, and the fact that you can Sulfuras > Clockwork > Ping from hand right away is EXTREMELY scary on the off-chance you don’t have minions to block it; that’s a potential 20 damage with Sulfuras swing, with a 4/4 that’s most likely guarded by taunts… Scary af.
WANTED!
“I would not spend 400 dust to craft this card”…
*glances toward Lorewalker Cho and Millhouse Manastorm*
WANTED!
First of all, cards are rated (in terms of rarity) by their FLAVOR, NOT by how strong they are. There are DEFINITELY stronger common cards than, say, Lorewalker Cho or Millhouse Manastorm; it’s all in the flavor. In my opinion, having a bounty set on a target with a rogue attempting to kill them for coin is a TON more flavorful than… idk, a Murloc (other than a NAMED one)?
Second, you’re completely discounting that the card gives you a COIN, a crucial component of Miracle Rogue, which equates to +1 mana, draw a card. Seems pretty kinda decent.
WANTED!
I mean… It gives you a coin… It deals damage to a minion… I guess it’s ok…?
*takes a look at what all Miracle’s missing from the expansion*
So looks like we’re losing Counterfeit coin, maybe Swashburglar in some builds, and another maybe on Xaril (I personally use Xaril in every build I do). I guess we’re a bit desperate for coins, but eh. I mean, I play Miracle a lot in standard; none of my main core is here besides 1x Coin (which I’m still unsure about) and Xaril (which has single-handedly [er… with the help of Auctioneer]) won me games. I build a weird Southsea, 2x Cold Blood, Faceless combo (which won’t be rotating at all), so having the ability to get the +3 attack toxin is great for adding to consistency of the deck. Stealth toxin is basically an auto-win if I don’t die immediately afterwards, and draw toxin is simply great to have. So if anything, I’m kinda sad Xaril’s rotating. But eh, let’s move on.
Onto Wanted. First of all, absolutely love the flavor; put a bounty on a minion, kill it for coin. Extremely Rogue-like, and surprisingly helps one of its archetypes. As for actual effectiveness, I’m not so sure. You have to actually KILL your target to get the coin, which may or may not be a dead mechanic due to the potential of control decks. I guess it’s kinda useful with Prep, but it’s still 1 mana, which is crucial during your Gadgetzan turn (but I guess the coin makes up for it, giving you ANOTHER draw… idk).
But compared to other cards like, say, Tomb Pillager, it just looks… bad. Same mana for 3 damage over the 5/4 body and the spell tag, and you get the coin instantly (not that good unless on your Gadgetzan turn, which is still somewhat expensive for the turn).
Is it good? Maybe. Better than a lot of people are saying? I think so… idk
Glinda Crowskin
Glinda’s 6-cost and Naga’s 5-cost, meaning you also need the coin to do the combo at 10 mana. Which is highly unlikely given that there’s already a 50% chance of having it IN THE FIRST PLACE, and I reckon you probably will have a use for the coin sometime before your combo, so it’s REALLY unlikely you’d pull it off. And don’t even try to separate the combo over two turns; nobody’s going to leave a Naga up if they have the chance to kill it.
Hagatha the Witch
Hm. Hagatha’s a weird card. You want minions to play, but you get punished for playing minions before dropping Hagatha… Weird.
If there are more echo minions, this could be really good. Then again, can’t cost less than 3 because… well…. Quest Rogue. I reckon this could work decently in Elemental Shaman because of the cards giving you more Elementals to play. Buuut let’s take a closer look at the Shaman spells first.
Control tool… Control tool… Control tool… Burn spell… Bloodlust… Bad totem stuff… Eh. Looks like the most-beneficial deck for this would be a control deck. Which wouldn’t run the flood of minions to fully benefit off of it… Myeeeeh… I mean, I guess a control deck which runs a bit of Elemental tech could be a decent use of Hagatha… Maybe some Ancestor’s Call in Wild w/ Malygos… Idk, that deck generally doesn’t run minions… meh…
Overall a weird card to try to build around. It seems self-contradictory what kind of deck one would use with this card. Idk, probably if Control Shaman ever rises up, or if Elemental Shaman sees a resurgence, then this might see play, but seems pretty bad for now. That being said, there could be good Shaman cards released later which could affect how this card performs… So idk.
Hagatha the Witch
I mean, you could play a spell, weapon, or hero card and then it frees up a card slot in hand for you… Did you miss get that it specified “After you play a MINION”?
Glinda Crowskin
*sees this card*
Wait… Isn’t there a bad card that could be meh with this?…
*searches*
Ah, here it is. Seadevil Stinger. 4-mana 4/2 Murloc, “Battlecry: The next Murloc you play this turn costs Health instead of Mana”… So 10 mana, 20 health (ow), for a board of Glinda plus a bunch of 4/2 Murlocs… Meh…
How else can you abuse the mechanic… Well besides filling your board with wisps, target dummies, or snowflipper penguins (which I doubt you’d want), you could always go Giant package with Naga in wild. Molten would probably be the easiest and most consistent (yet risky), Sea can ramp up quite well against a “flood the board” deck (albeit still having a hefty cost). When thinking about Mountain Giant, I completely forgot that the card is ADDED to your hand, allowing you to spew out all the Giants at a lowered cost. Granted, it’s not free, so it’ll cost a hefty amount of mana unless you have Naga also out (but I doubt your opponent will allow Naga to stay alive if they can help it).
The Witchwood Card Review Part 3 - March 22nd: Warpath, Face Collector
Rarely does Rotface ever survive the opponent’s turn. But if he somehow does, then yea that’s crazy.
Throw this on a Carnissa’s Brood and it’s insane. 1-mana 6/5 draw a card, which could potentially be another 1-mana 6/5 draw a card? Heck yeah. On everything else, though, it’s pretty bad; Hunters don’t have a lot of draw outside of Quest Hunter, soyou won’t be getting much value out of this card. But hey! Quest Hunter 😀