GlosuuLang's Comments
Star Aligner
Let’s be honest. This card is just here so that the Dr 7 meme lives on (it’s Dr 7’s expansion, after all). Also slightly improves the pool of 7-mana cost minions. I just dislike that this card is Epic, many people will open this instead of other Epics, and that’s horrible. 0.5/5 stars.
A Signal in the Nether: Classes That Need Help From the Boomsday Project
I’ll explain Blizzard’s procedure. What was the strongest class in Kobold and Catacombs post nerf? Warlock. So we give Warlocks Lord Godfrey in The Witchwood. What was the strongest class in Witchwood post nerf? Druid. So we give Druids the Flubber Professor to make their busted combos more consistent. Meanwhile, Shamans got Runespear, Warriors got Blackhowl Gunspire, and now Priests get a legendary spell that is 9 mana summon a board of 1/1s. In the end, it’s the nerfs to a few cards that really shake the meta, more than new expansions, at least lately.
Zerek's Cloning Gallery
For some reason Blizzard likes the Big Priest deck, which is the most obnoxious deck in the game now that Naga Sea Witch was nerfed. In any case Big Priest doesn’t need this spell to be busted (it is already, especially with a Barnes on curve). The spell is bad because Priest has Shadow Visions, if it were a good spell, it would be abused to no end.
Zerek's Cloning Gallery
I do believe that BECAUSE Shadow Visions exists, that this legendary spell had to be weak (otherwise it would be abused to no end). The combo you mention is nice, now, GOOD LUCK not having any of those minions in hand by Turn 9, and at the same time having two Mind Blasts and this spell in hand by turn 9 (granted, Shadow Visions should help here a bit). What you propose will happen in VERY FEW matches. I love the Velen+Maly combo, and even Velen+RadEle+Living Nightmare, but those combos will be MUCH EASIER to pull off with Shadow Essence and Diamond Spellstone than with this legendary spell. And those decks are already off-meta. Nope, this spell is bad, probably because Priest has Shadow Visions (unfortunately).
Zerek's Cloning Gallery
Those are some nice WILD combos (nothing against that, just saying that Standard doesn’t have that many powerful deathrattles), and well, good luck not drawing your key cards before your Turn 9 AND having this card by then. I like the Wild Pyro + Kelthuzad + PW:S combo you mention, but again, hopefully you have Kel and Wild Pyro in your deck, and this spell and PW:S in hand. Shadow Visions will increase the consistency, for sure, but you also need to survive vs Aggro (which is really harsh in Wild). You’re miles ahead playing Big Priest in Wild (granted, the deck is busted, Barnes should be nerfed).
Zerek's Cloning Gallery
This… is not good. 9 mana is way too late in the game. Only possible use I see for it is bringing the rest of some combo pieces for them to be resurrected with Diamond Spellstone. This should cost 7 mana, which would be “fair” since you summon maximum 7/7 worth of stats, and your deck can’t rely totally on this spell since you can only have one copy due to it being legendary. And if this card is in the last 10 cards of your deck, it would still suck at 7 mana. I’m rating this 0.5/5 stars, too expensive for it to see play, unless they print a degenerate Deathrattle, which we all hope they won’t.
Dead Ringer
My comment was mostly for Standard, I know in Wild Raza Priest is a good/decent deck. In Standard Quest Priest needs to rely on fatigue and value generators like Bone Drake to stand a chance vs Control. Anduin is not enough if you don’t run Mind Blasts, especially vs classes that armor up and heal.
Giggling Inventor
OK, we ARE getting Annoy-o-trons from this, right? RIGHT? It’s even hinted in the card art, so if I don’t hear my “Hello! Hello! Hello!” when playing this I’m going to be HUGELY disappointed. As to the card… 2x Annoy-o-tron would be 4 mana, and the extra 2/1 body is worth 0,5 mana. It’s all in one card so 5 mana is a fair cost. Oh, and let’s not forget that the 5-mana random minion pool just got nerfed with a 2/1 body, relevant in Wild with Firelands Portal. I believe this COULD see some play as stall vs Aggro decks, since Annoy-o-trons and Righteous Protectors are a pain in the ass to go through. We just need to know if certain control or combo decks would want to run this. Druids… they have Spreading Plague, which is much better. Quest Warriors would definitely run this card if the summoned Bots counted for the quest, alas, they don’t… Shudderwock? It would be nice stall, but unlike Saronite, you’ll be summoning bots, not other Shudderwocks. I don’t know, it’s difficult to find a deck right now that would want to run this. Maybe Paladin with the Magnetic synergies they’re getting? Anyway, 2/5 stars in Constructed right now. 4/5 stars in Arena, though. Those bots can stall enough time if you’re behind on the board, or better yet, protect your other minions so they can go face (à-la-3/3 Ooze that spawns 1/2 taunts at the end of the turn).
Cloning Device
Chameleos and Devour Mind are random. Discover is pretty powerful, look at Drakonid OP. I believe this is in power level between Drakonid OP (which was utterly powerful, because it could also get spells and hero cards, on top of an on-curve body) and Chameleos (which right now is borderline, it doesn’t see play because it’s not as valuable in a solved meta, but out of the random cards, this is definitely the best one). I actually believe this could be in the same power level as Curious Glimeroot.
Cloning Device
Love the shenanigans. First, you get to see what deck your opponent plays. Secondly, who doesn’t want to copy a Shudderwock? Or a Lord Godfrey? The card needs a Control Shell to compensate for the tempo loss, obviously, but it’s a very decent value generator. Miles ahead of Mindgames due to discover. Also, this is pretty busted in Arena. You already run Thoughtsteal and similar for late-game value, and this is even better because you get to steal their late-game Violet Wurm. 3.5/5 in Constructed. 4.5/5 in Arena.
Unexpected Results
Hey don’t forget the extra 2/1, that’s worth 0,5-1 mana. 🙂 Two four-drops summoned is about 7 mana (not 8 because you lose battlecry value) + the extra 2/1 that makes it 7,5 mana (for 6 mana). Yeah, it’s not spectacular, but wouldn’t you at least experiment with it? Wild Pyro + Equality is a total different combo (and a great one, I must add), aimed to destroy board presence, not create it.
Astromancer
I disagree. The reason BSM doesn’t run Spiteful Summoner is because the outcomes are bad on average. If you reveal Polymorph or Dragon’s Fury, it’s generally not a good enough minion. If you reveal Flamestrike you get stuff like Godfrey or Lynessa. 6-drops from Blizzard are generally not too bad, but Spiteful decks have only really been good with 8-drops or 10-drops. That’s why Spiteful Mage (which was an off-meta deck) ran Pyroblast. Now, with this, you play it when you can guarantee a 6-drop or an 8-drop, and it will be powerful. Maybe not in the pure BSM, but there’s an alternative Keleseth version that pushes for Tempo with Arcane Tyrants & similar. I think this would fit in even better there, but in any case, I WILL try this in BSM. Whether it makes the cut or not (probably not – BSM is already a tight list), is another matter. But this is miles better than Spiteful Summoner in BSM.
Treant Druid Deck List Guide - Boomsday - August 2018
This definitely looks much better than the Handdruid they tried to push in Witchwood. Wispering Woods and Ferocious Howl ended up being great cards in Druid, true, but because they were strong in other archetypes. The “pure” Handdruid never took off.
Celestial Emissary
Maybe you’re right. Having a 6-damage Flamestrike or 4-damage Blizzard can actually be very good. Some people here have suggested including one copy in BSM. I do feel BSM is a pretty tight list, though, so this card needs to be good enough on average to warrant inclusion there. For Tempo I don’t think this is good enough by any means. But hey, I thought Cinderstorm would suck when reviewing Witchwood cards, and then it turned out to be surprisingly very strong (especially with all those Paladins around). I would honestly be happy to be wrong, but I still believe it’s a 2 star card.
Celestial Emissary
So obvious comparison is Kobold Geomancer. Same mana cost, one less health, get one extra Spell Damage now and lose all your Spell Damage later if the minion survives. So, in general, and in the early game, this is definitely worse than Geomancer. Early game spells like Arcane Missiles or Frostbolt don’t get THAT much better with an extra Spell Damage. This does have some niche uses though. It makes Arcane Blast AOE MUCH more powerful in turn 4. Then again, you need two subpar cards for this, whereas Priest can do it with Duskbreaker and leave a 3/3 body behind, Sure, Duskbreaker is OP, but the point stands. The BETTER use is with the new card Unexpected Results. Turn 6 drop this + that card, get a 2/1 (worth less than 1 mana) plus two 4-drops, so for 6 mana you get a board that costs 7.5 mana on average (summoning two random 4-drops is not 8 mana, but 7 mana, since you lose the battlecry value many, many times). So it’s decent. But probably not powerful enough for Constructed. Rating this 2/5 stars, will see experimentation with Unexpected Results, and deemed not powerful enough, that’s my guess.
Unexpected Results
OK, I just saw the new card Celestial Emissary. That synergizes VERY WELL with this, so I think both cards together are good enough to warrant experimentation in Constructed. I’m upping my rating for this card from 1.5 to 2 stars, will see experimentation, but won’t be powerful enough.
Omega Medic
Velen states “double the healing and damage of your spells and hero power”. This is NOT a spell. Sorry to point that out.
Omega Medic
The only deck I can see this being somehow good enough is Control Priest. Many times you’ve become Anduin and your healing is limited, so having extra 10 life in the late game is good, especially if you’re racing a Gul’Dan or something. However I don’t know if it makes the cut in that deck. You could tempo it out as a vanilla 3 mana 3/4, but Control Priest prefers to drop Twilight Drakes and Duskbreakers in the mid-game. The theory that Omega cards will be bad Constructed cards and OP Arena cards is unfortunately not true here either. In Arena healing for 10 can help you survive a bit more, but unlike the other Omega cards, you’re not putting an absurd amount of stats past 10, and Arena is all about board control. So it’s an Omega card that’s not OP in Arena, unfortunately. 1.5/5 stars in both Constructed and Arena.
Unexpected Results
I really like they are trying new mechanics or variations from already existing mechanics. If we see more cards like these, we could rename “Spell Damage” to “Spell Power”. Imagine getting e.g. extra healing or extra armor because you have Spell Power. As to this card… it’s pretty poor. 4 mana summon two random 2-drops is terrible. 4 mana summon two random 3-drops is acceptable, but you need Spell Damage +1 on the board. This only gets good with Spell Damage +2 or more on the board, in which case you are probably better off killing your opponent with burn spells, no? I think the condition of having to have some Spell Damage on the board for it to be at least decent is what makes this bad. Greater Arcane Missiles, for example, scales great with Spell Damage, but it was an overcosted card. I feel this is somehow the same. 1.5/5 stars.
Lorewalker Cho is an outstanding card in Mill archetypes. Seriously, that card needs to drop the meme status already.