EksSkellybur's Comments
Final Showdown
You’re effectily just asking yourself to use 2 Glides and 2 Card Draws included just to do the Quest Complelition.
I’ve done my philosophy of Why Glide is a bad card, and the reason being is that it’s only good against slower decks, where you want to interrupt their play of potential that you think that they have. Glide was suppose to be an interruption card, but it turned out to be a lot of the time was giving your opponent extra ammunition instead. So how is Final Showdown going to work, and Let’s say you do get the quest done. The amount of times where you are going to force yourself to use Soul Fragments (Since I assume Count as “Drawing” a card) then final showdown is going to be such a complex card for Demon Hunter, the acceleration is too much, and although the power spike is there, yes, so is your gas going to be empty. So it’s almost not worth even the Discounts.
I think Final Showdown is one of Cards where you need a legitimate for WHY you want the Reward system, and not just “Oh, Discount Equals Good.” 1 Star.
Sketchy Information
So yeah, I think it’s fair to say that Sketchy Information is actually a really good card for what it can provide for you. If possible, just pick up the Rouge Cards, since does are the better ones to pick. 4 Stars.
Remote-Controlled Golem
I think this card is okay, I guess, but it’s nothing really that special. I would much prefer Bomb Warrior, back then then I would with Remote Controlled Golem. The biggest problem about Remote Controlled Golem is that you need to use commanding shout and Bladestorm with just Remote Controlled Golem, just so you can completely fill your deck with does Golem. But then those Golems can also be burnt out as well.
I personally don’t really like this card, It’s asking for so much and your getting very little of this. 2 Stars.
First Blade of Wrynn
If you can find a way to Handful First Blade of Wryvnn, escpailly for turn 4, this card is terrifying.
Otherwise, it’s just Evasive Drake that need Handbuffing. 3 Stars.
Provoke
I think Provoke is a really cool card to play with and a really annoying card to play against, because it’s basically Hysteria, but for Warrior. However with that saying, I think Provoke is will a very strong card to use, and I wonder if this will replace Warmaul Challenger since it does act like one, where enemies are beating down a minion until that minion dies or until or the enemy minions are dead instead. Maybe this could be an idea for Egg or Deathrattle Warrior too, somehow, where you’re using the Deathrattle to overall gain more and more valuable as time goes on.
This deserves 4. It’s a really solid card that can’t go mostly wrong, But we’ll see where Provoke can go.
Lost in the Park
I actually don’t think that Lost in the Park is a bad card nessecarly, but does mean that Druid is going to go back to trying out Attack Druid from Rastakan’s Rumble. So you’re going to be needed Y’Shharj for your help as well.
And if possible, I think you could even try and make Lost in the Park an Aggro Style deck for Druid. But you do have to pump out quite a ton of work to get Lost in the Park working. But if you can? It’s like using Alexstrasza for the Execution all over again, where you can win on Turn 9.
I actually think that Lost in the Park is one of those quests where It’s a complete underdog card that nobody is going to care about because you don’t have enough support tools to make this work or that people will say that it’s filler. But when done Right, Lost in the park usually looks pretty scary, so long as the opponent doesn’t have any taunts.
3 Stars.
Command the Elements
So looking at the card itself, it’s going to be interesting to see where either Quest or Overload Shaman is going to go. For 5 Overload Cards, you can effectly pay your overloaded cards back with Stormcall Bru’er for how much power he can provide for you. And then Imagine how much spams of Dunk Tank and Y’Sharrj for extra Ammo you can do for Shaman, as well.
I’m going to give it 4 however, it’s a very scary card, but so is insta-deleting the opponent with Priest, so long as Priest Play Curve.
Auctioneer Jaxon
This card seems fine to me. But the biggest problem about Auctioneer Jaxon is that you need at least 3 cards that are tradeable, that you also want to trade away, so that way you can get the cards that you want with efficiency. So we are really looking at a “5 Mana” 2/3, that will replace your 3 tradeable cards for 3 cards that you prefer to have.
and all of that feels rather clunky, which I’m not exactly the biggest fan of. This card is great for Control, don’t get me wrong, but that’s all the value I think that you bring for Jaxon. 3 Stars.
Oracle of Elune
So, so far either only Druid or Priest can try doing and the idea of making a Boar Deck. So I wonder if there will be a new form of some sort of Exodia Style Deck with what we know of.
With enough Copies or Ressurctions, I think Oracle of Elune is actually going to be a rather interesting deck to say the least, and especially for the boars themselves, too.
This is also getting 5 Stars, but just because you can do more then just Boar, but it’s meant to spike for your tempo style.
Anetheron
If it is how I’m believing it, Anetheron is way too specific of a card for this to be so good. but if it’s that you just need your hand full once, this is actually a not bad card.
I think this card way meant for a darkglare Pain deck, where you spam as much cards as possible, with self damage and card tempo.
1 Star though, for now.
Dark Alley Pact
I actually like Dark Alley pact a lot, it reminds me a whole lot of Twilight Drake, in terms of the Size o his Hands. Twilight Drake was The Warlock’s most favourite Dragon, and now they have Dark Alley pact to gain back that sudden spike power for Turn 4. Either being around an 8/8 or a 9/9.
I’m gonna give this 4 Stars.
Imported Tarantula
It’s a 5 Mana Card, that can kill 2-3 Targets, give or take. Maybe Guardian Hunter might come back, because of a card like this.
It looks scary overall, I’m gonna give this a 4. never underestimate how strong Imported can really be.
Garrote
I can see this being pretty strong. It’s a 2 Mana slow 8 damage to the enemy that you need to draw out. And I think Aggro Rouge could do something about a card like that. I think 4 stars is fair.
Persistent Peddler
It’s a Minion with a universal Idea for whatever filler Demon Hunter wants to provide, and Clearly, the second-best Deathrattle Minion for Demon Hunter at the moment. I’m gonna give this 5.
Dark Alley Pact
Could be useful for Handlock. I think averagly however it’s going to be a minion that’s worth around 6 mana minimum, maaaaybe 5 at last resort idea, but usually 6 mana and warlock can still be happy enough.
4 Stars.
Counterfeit Blade
Got a feeling that we’re gonna see some Deathrattle Shenanigans gain for Rouge. It happened with Anibus back then, so who knows what it’s going to happen to this time. You know I’m finally starting to admit that I was wrong on giving Rustrot Viper 3 Stars.
4 Stars by the way.
Bolner Hammerbeak
I think see this being a rather obnoxious way to deal with your opponent, for a cost that you need to play Battlecry Shaman, basically. I would assume that the Battlecries are at random, but since a lot of your minions are about generating or drawing, or maybe even some extra token for Shaman, that I think this is a Universally good Shaman Card. This makes the cut really well for what Shaman is struggling against the most, which is extra ammunition. I’m going to give this 5 stars, I think this is a really cool card to have for Shaman.
Paladins will try out their new Handbuff idea, fullstop, 5 Stars.