EksSkellybur's Comments
City Tax
Just 1 Spell Damage extra and this can be a gamechanger for Paladin. So don’t underestimate it.
4 Stars.
City Architect
City Architect is pretty okay, actually. I like this card, It’s effectively gaining 10 extra armour but there is some nuisance for your opponent. See this as a 6 mana gain armour, unless you can actually find a way to buff the Castle Walls.
3 Stars
Cheesemonger
So, effectively, Whenever your opponent uses a spell, just to toss out Cheesemonger like a swatting fly, at least he’s giving you something back in return. So it’s not AS Usually as we assume. Maybe Buff Paladin or Buff Warrior could try Cheesemonger, but that’s about it. I think 3 Stars is fine, becuase this card CAN be good, but only in the right circumstances.
Enthusiastic Banker
It’s literally just a 3 mana 2/3, with a gimmick so minimum it might as well be a vanilla 3 mana 2/3 for me.
1 star.
Encumbered Pack Mule
I think Encumbered pack Mule is actually a Strong card for Hunter, but then it does mean if they want to use Mule or Wolfentinger (sometimes just both). But when I played Hunter Myself, it just depends on if you have coin or not. Becuase if you do, you would play Intrpid into coin and then Wolpentinger.
Mule is interesting for Hunter, so don’t throw this card away just yet. Plus you could use as much Ammo as you can. 3 Stars.
Dreaded Mount
3 mana Dreadsteed is okay, I guess. But it’s not a big deal, which is the problem. 2 stars.
Devouring Swarm
The fact that Devouring Swarm Exist is what makes Face Hunter so disgustingly powerful. I think this is even overtones, especially for 0 mana, that I wouldn’t be surprised if this gets nerfed for 1 mana and then nerfed again for 2 and Even then this card will be strong enough to use. 5 Stars.
Defend the Dwarven District
Okay, so where not completly screwed over by Priest’s Quest. Defend is probably the most powerful Quest of them all, in terms of just getting the card completed as fast as possible. the Reward itself is actually not too bad, escpailly for Face Hunter, I think they can defitently try this card out, and just because it’s just a Statstick minion for them. This does mean that they need to be more Spell Oritanted however, which they can be, but right now, Face Hunter so far is just 15 cards are spells and 14 cards are minions, and 1 of them a usually a weapon.
So We’ll see how Hunter is going to Adjust to abusing Defend as much as they can. 4 Stars.
Deeprun Engineer
This is a 1 Mana 1/2, discover a Mech. It’s fine, I guess. Great for Arena though, for sure. 3 Stars.
Charged Call
Charged Call is what’s going to force out Overload Shaman for Hearthstone (Duh.) But, I also think it’s going to be quite the nuisance when you’re trying to find Charged Call and it’s at the last 10 cards of your deck as well, since, the way on how I’m reading it, you first need the card in your hand so that way it can be evolved to a greater and greater card.
I’m actually going to give this 3, escpailly for how much Tempo Shaman actually has as well. But since this does have Nature, I think it shouldn’t be that big of a deal, but you have a chance to not draw out Charged Call. Who knows, maybe I could be completely wrong and Charged Call could be discovering a 10 mana minion at around turn 7 or something.
Chaos Leech
Just use Eye Beam. But other than that, I think OTK Lifesteal Demon Hunter could try this out, sure. 3 Stars.
Celestial Ink Set
I think Celestial ink is a Strong Card, Sure, but I also think that Maybe Think isn’t the end for No Minion mages just yet. I think Mages will find a way to use and Abuse Celestial Ink since Refreshing water is also 5 Mana.
4 Stars.
Catacomb Guard
I think Handbuff Paladin will find a way to make this work. And once they do, I think Catacomb Guard might actually be a scary card. You could have a 3 Mana 4/7 that deals 4 damage and gives you lifesteal. That isn’t something to underestimate with either. 4 Stars.
Cargo Guard
I actually think that Cargo Guard is what all Warriors really wanted whenever they couldn’t effectively use armorsmith the way they wanted. So I think a lot of Warrior will be happy to use Cargo Gaurd, even if they might see it as a Battlecry since it also has Soft Taunt. 4 Stars.
Bloodbound Imp
I actually think imp is fine. It’s perfectly just making Warlock lose a Soul Fragment instead of gaining one. but can get the jo done, escpailly if you can buff it. Maybe Darkglare Warlocks want this card, who knows. 3 stars.
Battleground Battlemaster
Eeeeeehh… I mean this is fine, but realistically, I think battlegroudns Battlemaster is just a force soft taunt. And the only good thing about this card is if you are able to protect Battlegrounds Battlemaster yourself. If you do so effectly and successfully, you just automatically win. Period.I think Paladin and Warrior can try out Windfury for now, and maybe other classes can adept to that idea.
2 stars for now.
Auctionhouse Gavel
I think Tempo Shaman will try out Gavel since there have been times where I wanted to play a card here and there but I was around 1 cost less. I think Shamans can try out 2 Whack-a-Gnolls and 1 Actuinhose Gavel for example. 4 Stars.
Eeeehh.. this is fine, but your spells will be a random target. so do remember Clumsy Courier with a bit of Caution. Other then that, I think Clumsy will slip in a Non-Targetted Spell Mage Orianatted style deck.
That was a mouthful. 3 Stars.