EksSkellybur's Comments
Acornbearer
I like the idea of Acorn. At first I was thinking of this card as a way for some sort of way for Token Druid, but Honestly I think it’s good for any druid. The 1 Mana 2/1 “Deathrattle: put 2 1/1 s in your hand for a Turn 2 is good. You can even use the Squirrels for later. If we had some sort of Beast Synergy with the Squirrels then this would be a very important card for Beast Druid. Something like “If your played a beast for last turn” or “If a Beast is in your Hand/on the Board”, Etc.
Crystalsong Portal
Stonehill Defender but for Druid and It’s a Spell instead of a Taunt.
Eager Underling
I actually like this card, It reminds of a Mini- Possessed Lackey Expect it’s a lot worse then Lackey.
The big Problem is that I think you need either to become a Biglock, a Handlock or a Healthwork where you have a lot of your late game cards to have high health.
MAYBE Zoolock would use this here as there as just 1 copy of this card, since they like filling thier board with minions and then they can just destory it with dark pact– Wait a minute. *Resreaches Dark pact*
*It’s from Kobolds and Catacombs*
Ooh… Well, now. :s
Batterhead
Note: Apologies for the messy writing, and I forgot to add in the 9 Mana 12/12 for Priest, but it was already in front of you face I guess. I don’t know.
Batterhead
This + Inner Fire for Priest is so stupidly powerful.
ANd you thought that Giant Sand Worm was something. How about a 9 Mana 12/12 that has the same text AND with Rush. A Must have for Priest. As for the Others, Yeah, I can see the Complaited, expect for Maybe Paladin with Blessing of Might to make his a 9 mana 6/12.
I think you sadly need to buff the Minion before it can actually do it’s job beucase otherwise it’s just a 3/12 with Rush. It’s great for Clearing out Zoo or Tempo Minions, so it has that going.
Seems to be that the most realistic ways that Battlerhead can be played is with Priest, Paladin, Shaman (If your Desprate), Warrior and Warlock. So, if you could Buff your Batterhead, You are going to have a LOT of Value. The Biggest Problem is that:
1.) It’s not meant for Everyone
and 2.) You HAVE to Buff the Attack somehow to get rid of the more treathening Minions.
The best way to Amp up his Attack is with either Priest Inner Fire, Paladin with Blessing of Might, Shaman with Rocketbiter Weapon (He can have the Combo of Doomhammer with Rockbiter weapon just in case) or Warrior if you can give it Rampage.
Here are some stuff that Batterhead can have Extra along with his Rush and Text:
Druid:
10 Mana 5/14 Taunt
10 Mana 4/13
Prist:
9 Mana 3/14 “Battlecry: Draw a Card”
Paladin:
“8 Mana 3/12 “Battlecry: If your Weapon Overkills, become a 6/15″”
9 Mana 6/12
10 Mana 4/14
Shaman:
10 Mana 3/12 “Become a 6/12 for this turn”
10 Mana 5/14
Warrior:
8 Mana 5/11
10 Mana 3/12 “Overkill: Become a 6/15 if you’re damaged”
10 Mana 5/11 “Battlecry: Summon a 2/2 Cruel Taskmaster”
10 Mana 8/14 “Battlecry: Discard 2 Cards” (Rampage)
Warlock:
Potentially 9 Mana 5/14 (Becuase of Soul Infusion)
Potential help with Spirit of Bat Varries
Neutral:
10 Mana 5/14 (Because of the 2 Bananas)
Catrina Muerte
*Cough* Kel’Thuzad *Cough*
Players back then didn’t Play Kel’Thuzad, and yet people are hyped up for this card? *scratches my head*
I guess players have gotten a lot better, and they wanted to give Kel’Thuzad a Second Chance. Mm’kay. Over all this is a nice card. A No Brainer for Wall, Malygos,or Big Priest. Again that I worry that It’s going to be an Expensive deck for Cartina Muerte, since Priest might need to consider 5-7 Legendaries or so, but other than that, It’s a great card.
Marked Shot
Pretty good Card. Plain and Simple.
Zul’Jin can use this Card and He’ll get Benefit out of this. You can kinda think of this as another version for Baited Arrow, Expect that you’ll get a Spell and not a 5/5 Beast.
Duel!
Good if you have a Lifesteal Minion, bad if they have a Lifesteal Minion. Good for OTK Removal. Bad if that OTK Minon survives… It’s a very bizarre tech card, since it’s a weird mixture of a mini Mass Hysteria and Recruiting a Minion at the same time.
I think we just need to see a lot of Paladin Experimentation to be played with Duel, so we can get better data as to find out if Duel is a Good, Niche, or Bad Tech Card. So far i’m going to go for Niche.
Shadowy Figure
Shadowy Figure is another interesting minion. It has some Value for Big Deathrattle Priest. You could Argue that it’s also pretty cool for a Combo with Hakkar, or you could somehow make some sort of Mecha’Thun OTK Deck, were you turn your Shadowy Figure into a 2/2 Mecha’thun, somehow throw away your hand, expect for Holy Smite, and you Holy Smite the Shadowy Figure, but as from what I can tell, we don’t have any priest cards that would allow you to make this OTK combo. In the future we might however.
Lastly you can also think of this as just a good overall card for Priest. Good for Cycling with the help of Dead Ringer, or having a 4-Mana Discount with mechanical whelp. A More Interesting Minion to look forward to is the Combo with Zerek, for a Token Priest Deck, along with the help of Sand Drudge since Priest is good at casting spells, as well as buffing his Minions. Remember that Vivid Nightmare and Power Word: Replicate still exists, so there still be some fun or some new interesting combo that we don’t know of right now for Priest. It’s just a Really Nice card to have for All Priests, I’d say.
Unseen Saboteur
C-C-C-C-C-C-C-C-C-COMBO BREAKER!
An OTK’s worst Nightmare. Easily 4 Stars, since it’s going to stop OTKs the most.
Nozari
Having a Tree of Life but as a Minion is pretty nice. Yes you can use Dragonspeaker as well for the meme-sake, but I think one of the core Purposes for Nozari is to Stop the more aggressive decks out there; such as Aggro, Tempo and even Midrange (Even though Paladin himself as been all of those). So, this minion is going to see some play, especially with the Idea of Thekal, but as I’m thinking about it now; Trying to build some sort of control Paladin Deck with the combo of Thkeal and Nozari; It’s going to be an Expensive deck to create.
Control Paladin is easily going to get somewhere around 5-8 Legendaries with those two cards included (Maybe even 1-2 more for good measure), and it’s purpose is going to be for an average High Tier game (For Rank 5- to Top Legendary), that might become slow and really expensive to actually make, if the deck has a good win rate.
On the Plus side, and like I stated, if you draw this card and play it on turn 10, it’s more or less likely a middle finger to your opponent for playing more aggressively than you or if both of you are playing control decks, then You can consider this as a “anti-Fatigue”, even though your opponent would get fully healed as well. This would be an amazing card for Millling, but I don’t think that we have a Mill Paladin deck right now, but who knows maybe in the future we will see something like a Mill Paladin.
Keep your eye out on this card, because it is an interesting one. And I’m curious to see what power Nozari is going to aim for first.
Commander Rhyssa
Secret Paladin would be interested, that’s for sure. You’ve got Subject 9 as well, so you can surely pull off some sort of deck with those 2 and the secrets themselves.
Muckmorpher
Value Town just does not stop, dosen’t it! We have another powerful Minion with some decent-ish stats, for 5 mana. But what’s the kick here is that It’s going to turn into a copy of a minion in your deck. So it’s going to be a powerful Passive, Deathrattle, Rush or een at some cases a Taunt Minion. So if you have an Ysera, Zilliax or Walking fountain for example; those are going to be some gamechangers for Shaman. And I can see that Shaman has gotten a lot of it’s power back; and I’m excited to see what Shaman can do, especially since he still has Dragon Shadderwock Shaman.
Walking Fountain
Late Game Zilliax expect it doesn’t cost you 1600 Dust. Although It’s not as flexible as Zilliax since he is 5 Mana, and Walking Foutain is 8, it’s still going to see some play for both Midrange and Control Shaman.
Better Wing Blast.