EksSkellybur's Comments
Desert Obelisk
In my opinion, I would still say to just play Star Aligner at that point.
Riftcleaver
Riftcleaver is basically saying: “Hey, Remember Controlock or Handlock, where you also played some Restore Health Cards? Let’s bring it back!” And, yes, this is another version of Voodoo Doll, Expect you also have a 7/5 copy to it, don’t need to combo it with Mortal Coil. To sacrifice a bit of your health, but gain 12 stats as a Body, is arguably a good card, but how much Anti-Big Cards can you have? Maybe you only play 1 copy of this card. Maybe you go full Rambo and have 2 Voodoo Dolls and 2 Riftcleavers. Who knows. But one thing is for certain, that it is going to get Controlock and Handlock curious on where this card lands (Which is Probaply an Anti-Big Card). 4 Stars.
Hunter's Pack
Must have. Don’t care. this works for ANY Hunter. 5 Stars. Don’t care if I’m too hyped.
Bloodsworn Mercenary
I love everything about this card, from my love for Pain Warrior to the Artstyle to even having a “Mini Sudden Genius” but has a 3/3 body to it. Now, first things first, the Bigger Warriors, such as Control, And MAYBE Bomb will experiment with this deck, but this might open a new door for Pain Warrior to return.
You could even try and cheat out having “4 Rush Minions” with this card, by having a Restless Mummy, using Whirlwind or Inner Rage, and then using this card. This will cost you 3 cards and 7-8 Mana, but it can also help you clear the board. It’s almost like an ‘8 Mana 3/3, gain a Brawl Effect’ in a way since the mummies are probably going to die, or only 1 would survive, but then dies anyways.
I would honestly say to not throw this card away, since it may be handy for a lot of different warriors out there, even for Big Warrior. However, With all of that Said, and despite my love for this card, I have to give it 3 Stars.
I just can’t find space for this card, since you are using most of your tools to your kit. Maybe replacing it with Shield Slam, but that would mean you have to use a Damaged ZIlliax or a Damaged Restless Mummy with the Reborn Effect. I just can’t find a way right now as to where I can Place this deck, but once I do, and if Bloodsworn Mercenary can buff Warrior as a Barely Tier 1 or a very high Tier 2 deck, then It Deserves to be 4 stars. soo… 3.5 stars…? 3 Stars? Awwh.
Fishflinger
Just think of it more of a Benefit for Murloc Decks, since they have more Synergies then us. I’m Confident enough for this to be 5 stars.
Tip the Scales
Murloc Paladin is Back, but mind you that have only 2 Ultity Cards for the Deck, such as this one. So you basically have 2 Rafaams but as a spell instead…? Kinda. It’s still a really nice deck, and Pala could use the Card Draw from Tastyfin. We’ll see if he can manage to back both an Aggro, Tempo, and/or Midrange Deck. 4 Stars.
Anka, the Buried
This Can work, especially for Mech Rouge (And please, in the name that is holy, just forget Pogo Rouge. It just dosen’t work.), but we need to play around and experiment with it. There are some other good cards out there that wouldn’t have work if it wasn’t for Anka, such as the Treasure Chests for example, for a 1 mana 1/1 Draw 2 cards, but at that point, you would be looking for Miricle or OTK Mechcthun Rouge. We’ll see if OTK ROuge or Miracle Rouge will like this deck. 3 Stars.
Wild Bloodstinger
LADIES AND GENTLEMEN, BEAST HUNTER GETS A BIGGER DIRTY RAT! I am so happy! 5 Cards, no questions asked, I’m too happy to be serious with this card!
Scarlet Webweaver
A very powerful Card for Beast Hunter, but you would either have 1 Copy of this card Or 2 Copies but you would have to Sacrifice either a Savannah Highmane (which is a bummer), or some other 4-6 Mana Card instead. On one hand, it almost feels like playing a pre-nerfed Creeper back in Kobolds and Catacombs, and on the other hand, you have no idea where you can put this deck for Beast Hunter. So, this will force Beast Hunter to either come up with a solution to make a slower and riskier but more Reward Deck, or they feel that they are now finally comfortable to play a Bigger Beast Hunter overall, which I still doubt that it’s going to happen. I Can’t exactly give it 5 Stars, because It’s a Creeper for Bigger Beast Hunters, but at the same time, I have no idea where I can put this card, to begin with, or if I could even have 2 copies of it. Only time will tell, but my prediction is that Mech Hunter will still reign supreme. Wump Wump. 4 Stars…. Again.
Hidden Oasis
If only this card was buffed from 6 Mana to 4 or 5 at least, since Priest used to have Greater Heal Potion for 4 Mana, and has Omega Medic for 3 Mana, that would also restore 10 health and give you a 3/4 body along with it. “So why is this card a nerfed version of Greater Healing Potion?” You may ask, and I think I found Hearthstone’s Excuses:
1.) It’s to try and Buff Heal Druid, and/or Heal Lucentbark Druid.
and
2.) They fear the power of Big Druid, Malygos Druid, and OTK Druid from being too strong.
Keep in mind that they used to have 12 Armor, which was Branching paths, and it was a Really stupid and Powerful card because you would basically have 2 “Get out of jail” cards and adapt to how you want to see play: 12 Armor, Draw 2 Cards, More Token Pressure, or a Mixture of Both. The absolute worst and aggressive rating this card can get is 2 Stars because it will see some experimentation at the very least, but I am really bumped out that it’s not at least 5 Mana, but Perphase it was for the best that it stays a 6 Mana, since we don’t want to see 10 Mana, Heal 24 Health.
Oh, and the 6/6 with Taunt is just filler, for when you don’t have a card to play or for Token Druid Reasons. Actually, now that I think about, for Control Druid it’s 3 Stars, but for more aggressive Decks it’s 4 Stars, but I’m still going to rate it at 3.
Murmy
It’s an Argent Squire, but on a Murloc.
Token Druid, Zoolock, and Potentially even Quest Paladin should like this card, but the most attraction I see for is Murloc Shaman. Simply because they are not fond for either having a lot of good 1 Mana Murlocs, such as that 1 Mana 1/1 Lifesteal Murloc for example, so believe me when I say that Murloc Shaman now has more opportunities to either go more aggro, or to sustain more because of the Reborn behaving more like a Divine Shield. Another 4 Star Card.
The only reason why is not 5, is because of how much Argent Squires do you really want in your deck, and that I believe other than those 4 Decks out there, no other deck would really want to play it otherwise. They could get cute with 1 Murmy and 1 Argent Squire, but it’s briefly the same Stats and Text.
Making Mummies
I see this as a very useful Quest, and you can really go crazy with this card for the number of decks that you can make Such as Mech Deck (To find Mechanical Drakes and SN1P-SN4P), or Dragon Deck (To find Bronze Heralds and Gargoyles), And Worst Case scenario, The only reason why you want to play this card is for another Zilliax to be on your side, so I do believe that Paladin will go as far as to play 5 Reborn Minions, just for 2 Zilliaxes.
Now, another thing to look forward to is Villian Paladin or Villadin were you play Recurring Villian, you buff the attack to 4 or more, and as long as you can sustain its Deathrattle, it’s pretty much like having infinite Reborns for Villian, but better because you also get full health, too. Villian Paladin has surprisingly worked in the past, thanks to Kripparrian, and you can really Continue the Deathrattle Train with the villains from reassuring a lot, since you have cards like Sword of Justice, Sound the Bells, Defender of Argus and Blessing of Kings to name a few. You can even Play Villian and Dark Iron Dwarf, have your Villian die, and I would believe that the Deathrattle would still count.
And the more you look at this Quest Card as a whole, the more and more exciting theorycrafts you can make because of its reward, so look forward to potentially making Dragon Paladin Great again, but probably making Mech Paladin even more terrifying, and Villian Paladin being a now legit deck to use.
Expired Merchant
Imagine being Loot Hoarder, but you have to recycle your deck.
This meme was posted by the Expired Merchant Gang.
Elise the Enlightened
A very powerful card, but I’m not so sure if there is such a thing as a “No-draped Token druid”, and sure you can just play a couple of mechs instead, but we’ll just have to see what this deck can do. This does remind of a lot of Elise and the Un’Goro Card, so perhaps we could see a familiarity with this card too. A shame that it’s not a Neutral Card, but hey: Beggars can’t be choosers. 4 Stars.
Sir Finley of the Sands
It’s a very interesting card, to say the least, and people are comparing this to the powers of Prince Keleseth but just for Paladin. You could say that this a mixture between Prince Keleseth and Baku the Mooneater, in a sense that people fear this card, but because you can’t have duped cards it does mean that the deck has to do something different or at least try to make a familiar strategy that we had previously. But from the fear that we had from Both Prince Keleseth and Baku, but also trying to limit yourself from only playing 1 card instead of 2, I would still have to rate it 5 stars in my opinion. Both of those cards were way too strong, and I can see familiarity with this one, too.
Dinotamer Brann
Mind you that you can play King Krush, and then Dinomater Brann, for huge amounts of Pressure. So even if you’re not using this card for OTKs, you can still use this to scare off your opponents. This does mean that you need to try and work around how you want to function which I’m sure that the HS pros can easily make a recommended deck for us because they had successful theorycrafts.
Yeah, I can easily see this as a 4-Star Card on Average.
Reno the Relicologist
Aaah, good to see you again, old friend.
Unfortunately, you suffer the same problems as Duskfallen Aviana, were nobody is going to play you.
If you had at least 5 more damage to your kit, then I would consider using this, but as it stands, do not bother.
Maybe Kibler will make a meme for this card, but that’s about it.
Armagedillo
People are praising this card, and Maybe I should have waited myself, but the way on how I’m seeing this card is actually a 2-star Card that should be forgotten. And let me tell you why:
First off, There are only a few instances were this minion is actually going to try and survive, and you can say that 7 Health is a healthy amount, and on paper This minion sounds like he could actually do some work. The biggest problem that I have, is that he plays the same faulty issues as Arch-Villan Rafaam. So even if you happen to have about 3-4 Extra taunt minions that you wouldn’t use other then the sake of Armagedillo, it’s actually going to hurt you more than it is going to help. It’s not like Hunter’s Oblivitron where it can give you Multiple values at once, because that’s what the “end of the turn” part comes from. It already tried to give out the best for the other taunt minions.
Another problem that I see about this card is that, even with all the new and improved taunt minions out there for warrior that we haven’t currently seen, I’m still going to say that Armagedillo is going to be too slow for Warrior. I see it as just another Control Deck archetype were you’re going to have similar spells and minions as say Bomb or Control Warrior, but replaced with Taunt.
And when you really think about it, it’s going going to be an average of 2 minions, since it said it’s in your hand. (3 if you’re lucky, and 4 is just because your opponent is stupid at that point and you should have won by then.) If they manage to nerf the stats more, and make it a Battlecry, to buff the taunt minions in your Deck instead, than it’ll be a completly different story, and it instantly get 4 Stars instead. Mind you that Taunt Warrior had worked in the past before, but that was because of the Quest that you’ve gotten and how powerful it was. And I believe that people are prasing this card, becuase they remembered the good times of playing Quest Warrior.
So, unless he’s going to get a powerful enough quest card, than you can pretty much forget about this card. I Highly wouldn’t recommend playing this card, because we already subconsciously had a card like this, and it failed.
I like to imagine that Could Prince is a Combination of Medihv’s Valet and Blazecaller. Cloud Prince is somewhere within the middle, and even for In terms of stats. So this is going to be an interesting take for Mage, were on paper, because we had seen those two cards do relatively well, and so should cloud prince. And to be fair, I was almost going to drop this down to a 3-star card, because of its stats, but having a Fireball and a 4/4 Body for a Secret is really nice. Now, what you could do, and especially if you are playing more of a Control Mage, is that you can play a Secret such as Counterspell for example, and if your opponent could not guess it, you can play both of your cloud princes to let’s say either get rid of a Ysera or to deal with some big minions. So the card can actually shine on. It’s just that I guess I’m not used to a card that feels ‘heavy’. I see this as an Anti-Big Stuff minion for Mage, but I still think it will even see Tournament play. I’m not confident enough to give it 5 Stars, however, so it gets 4 instead.