EksSkellybur's Comments
Fangbound Druid
Having said what I just said about Dreadfang for Druid, needing to have a Beast in your Hand in order for you to pop off is interesting, to say the least, becuase this can also be useful for N’Zoth Amalgam Druid, too. I think I have more Faith in Fangbound, than I do with Dreadfang, sadly.
4 Stars.
Deviate Dreadfang
I think Deviate Dreadfang is interesting in turns of Flavour, it’s just the cost that I worry about, and we’re still talking Druid here, where they can get 10 mana on turn 4/5.
I think it all just depends on how early can you play both Dreadfang and Guff’s Bonuses to really make this a nuisance deck.
I would wager that this should be buffed to a 7 mana 4/8, and still has that same passive.
This is 2 Stars, but I really wanted it to be 4, for me. Becuase I really love the Flavour, it’s just that even for Druid, this seems a bit much for the cost. At least at first Glence.
Savory Deviate Delight
I think rouges will go full-on evil with this because they will use this more to upset your minions than Rouges would to Statify theirs.
This is a mini Plague of Murlocs for Rouge, and for 1 Mana, is really stupidly good. 5 Stars.
Meeting Stone
Literally, just play Shaman 4Head. I’m sorry.
At least the Trick Totems are doing something, Meeting Stone might as well be a buffed Caravan.
1 Star.
Party Up!
I think this will be used for a Pure Token Paladin Deck, or if Dude Paladin just needs even more Tokens.
On average, A 7 mana “10/10” is pretty obnoxious to deal with, unless you’re a priest with 2 mana to spare.
Also Primordial is a thing, too, and this is a pretty expensive card.
3 Stars. We’ll see where Party Up will go.
Devouring Ectoplasm
I think a Delayed 3 Mana 5/4 seems reasonable, that I think even Deathrattle Demon Hunter would try it out.
I’d give it 3 Stars. It’s no Hog-Rancher, but It will still get some of the job done for you.
Final Gasp
The Avengers themselves are fine, but you just need to think of Final Gasp as a different version for Mortal Coil.
I’d say if you were to give it to something like Mage, or Shaman, and I think would consider using Final Gasp better.
I think realistically unless we’re talking Zoolock, Final Gasps can’t be used because they’re using Mortal Coil, which is a Tempo Spell Card. They probably can’t fit in FInal gasp along with it.
4 Stars for Zoolock, 2 Stars for The Average Warlock.
Archdruid Naralex
This is an interesting Card for sure, and I think there is only 1 Dream card that a lot of players would avoid, which is nightmare. Everything else seems solid for them.
I think even Aggros would use Archdruid, and they can settle with Nightmare easier because they have cheap Rush minions.
3 Stars, I see potential.
Against All Odds
Eeeh. This is the most Curious out of all the cards out there, because I’m sure are minions out there that do have Odd number Attacks, it’s just that we see Even Attack Numbers more common.
I think Against All odds will have 1 Trim, and it will be experimented on. It’s just super Awkward removal for Priests. 3 Stars.
Cleric of An'she
Priests will use Cleric just to Cheat out Value for something like C’thun or a Card to usually have as removal, such as Hysteria as of Recently. It’s a super Solid Card. 4 Stars.
Felrattler
This is a Non-Outcast version of Pre-Nerfed Dreadlord’s Bite being put into a minion. I think will be Played, purely for that reason alone, but looking back at it again, I think Deathrattle Hunter could try this out too.
Come to think of it, this card might even be nerfed to a 2 mana 2/2 with Rush with the same Deathrattle.
It would be funny to find a way to give this poisonous though.
4 Stars.
Floecaster
Eeh, I think Freeze Mage will be a new Architype, sure, but as of right now? So far it’s just a pure meme deck, that needs some good Experimentation, before it’s considered a Solid Tier 2 Deck, at least for right now.
I wouldn’t Throw away Freeze Mage in General, it has its own potential to be annoying but Solid. It’s just they as of right now, it seems that we don’t have enough Frost Resources.
Who knows, maybe a day or even a week from now, I completely backfired myself, and Floecaster is actually Broken Powerful.
3 Stars.
Judgment of Justice
I think this card CAN be good, but I believe it to be that it will be played just as well as how they would play Reckoning, which I thought was this super overpowered Secret, but didn’t turned out to be that way.
It’s an Experimentation at best, and then we will see if Judgment of Justice is actually a good card, but for now, I’m even giving it 2 Stars.
Kresh, Lord of Turtling
It’s a minion that gives you a bit of Everything, including Bonus N’Zoth Potential. What is there not to love about Kresh Lord?
I’d say that even the most strict of Warrior Players would see Kresh Lord as some sort of Universal Consideration regardless of what Style they are playing. Even Hyper Aggro Warriors would consider Kresh Lord.
5 stars well deserved. The only minor issue about Kresh Lord is that Delayed Weapon, but everything else is fine.
Man-at-Arms
We’re realistically looking at around a 2/4 or a 3/3 for Turn 2 on Average, but if you were Aggro, then yeah, this is a Turn 2 3/4 for Warrior. They would have to have both the Spiked Wheel and the Whetstone Axe for that, but this is basically their version of Intrepid Initiate in a way. But instead of Magical, it’s Brute Force.
4 Stars.
Perpetual Flame
Shamans will go crazy for this, trust me. Especially when there is Spell Damage to help you with Perpetual Flame? We have a Minion version of this and it’s The Lurker Below.
If anything, although the Overload does suck, this is an Anti-Aggro Card, to help give you some Breathing Room yourself. I would Recommend using this for an Aggro, Tempo or Midrange Shaman though since I don’t think that Control would care all that much unless they had Bonus Fire Spell Damage.
5 Stars.
Seedcloud Buckler
Now, this is interesting, especially for something like Dude Paladin. And now there are so many Divine Shield Value and you could potentially Make Divine Shield Paladin, with the Health of Dude Paladin.
We’ll see where Seedclud Buckler will go, but I am hoping that it’s Dude Paladin’s Time to Shine. Pun intended. 4 Stars.
Serpentbloom
Just use this with a cheap beast with Rush or even a Hyena for example, and Face Hunters will do fine.
They have been times where Face Hunter wants to get rid of the Taunt because they are so close to killing the opponent, but this one big health taunt minion undoes all their work, especially at around turn 7-8 when they have probably lost most or if not all of their gas, and have to concede.
Yes, is a 2-piece combo, but I think Hunters will have 1 trim of Serpentbloom just to keep themselves extra safe from worrying about that Last Ditch effort Taunt.
4 Stars, even.
Eeh. By that point, you’ve already used most if not all of your Mana Crystal Spells by that point. Other than that, it can be used for Nature/GUff Druid Architype, which will be interesting.
Discounts have always been a bit of a gamble for me because It’s Discounts vs Tempo, but for Druid, I think, for the most part, they’ll be fine.
3 Stars.