DukeStarswisher's Comments
Myra's Unstable Element
Azalina doesn’t work because there is no refresh. You copy the opponents hand next turn (assuming they don’t swap back to their burned deck) and then….?
They are in complete control of the situation. You use swap, they use swap. Or they just don’t swap at all and you take fatigue.
Even if you were to somehow (through whatever effect) get two unstable elements to burn your deck AND your opponents, there is still the lack of refresh to ensure you don’t get screwed by their swap.
Biology Project
UI is great but its not essential really. Druid has a lot of draw in other ways. There was even a time that UI was omitted from Taunt druid because the deck actually would draw too much.
Myra's Unstable Element
When you say “five mana do nothing”, it kind of infers you are using it early on… since rogue has a TON of synergy with this kind of draw in the super late game.
You are right in that this card is perfect for miracle rogue. But only when it gets to the last <8 cards in the deck. The others you mentioned? not even worth considering.
Myra's Unstable Element
How can it be a thing without a 10 mana refresh and/or opponent mill potential?
As far as I can tell:
1. drop togwaggle (8 mana thats really all you can do)
2. They play the swap card….
3. ….profit?….
Electra Stormsurge
plus they usually state in the card text if the second target is random
Electra Stormsurge
They do. murmering elemental + ice shard will freeze the same target twice.
Biology Project
I don’t really think odd druid has found what “type” of deck it should be. I’ve seen different versions attempting to mimic taunt druid and some for an aggressive token, both being off meta. This card lends itself to an odd ramp type similar to taunt i’d think. Even if its not odd, I’d say ramp druids usually just want to skip early game as quickly as possible, which this does.
Omega Defender
I can imagine that is a balance thing considering it is already a 16 stats for 4 mana. If you use magnetic on it, it could be WAY overpowered.
Myra's Unstable Element
If your suggesting using this card on turn 5 with odd rogue then I have no words for you.
New Hearthstone Expansion Announced - The Boomsday Project!
I think its a great homage to the old school kid’s science specials from back in that day! Super cringe humor but Its a really great theme!
New Hearthstone Expansion Announced - The Boomsday Project!
Is it safe to assume that the mega bundle comes with everything the regular does as well? If they are priced the same, then it would make sense that they have different bonuses.
Purple's Odd Druid - July 2018
That’s not true. Oakheart can pull grizzly from the deck. Which is kind of the point of having them there in the first place.
As for pulling Baku as a 3 mana, It’s not bad but the point of taunt druids is to consistently get hadronox to stall. Baku doesn’t help when you don’t control the board already.
Overall, this deck isn’t great. upgraded hero power is great for early game but late game you don’t have any finishers.
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
@JoyDivision No. It won’t. I happen to be one of those players who has invested in Wild a bit. I wouldn’t care in the slightest if they dropped prices now in order to get more people into playing Wild. More people playing the game is a GOOD thing and could make Wild more main stream, which I think would be awesome.
And again, the price drop would not affect the value of your collection since its crafting cost is the same (since collections are distinguished by crafting value not dusting value). The people who throw a fit about price reductions like that are not worth Blizzard’s time. Literally every game ever made has decreased the price at a certain point. That never stopped someone from playing the game in its prime for full price (or earlier than those who bought the discount game).
So I understand what you’re saying, but essentially, it truly doesn’t matter.
Purple's Odd Druid - July 2018
Test complete: Its not very good. Too slow for a not consistent late game. Plus there is no finisher to deal a lot of damage. You just have a bunch of mediocre taunts with low attack who cant deal enough damage.
I would try it again with new expansions though. turn two hero power is pretty great early game.
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
Yeah they won’t do that. They would lose way too much money. Why do they care about bringing people in if the format doesn’t give them any revenue?
(check out my comment below in this thread) tl;dr marketing Wild as “New budget player friendly” would be the best for the format.
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
I think its a bit tricky but I ultimately think if Blizzard were to market Wild as a “New budget player” game mode then they could easily pull in more revenue for the Wild expansions. Cutting the cost of Wild adventures and expansions by half while also cutting the dust value by the same would make it friendlier to new players. I do think, however, that the crafting value should not change (in order to assure standard players don’t exploit a low Wild crafting cost).
Also as great as it would be to use gold to purchase wild packs, I don’t think it will ever happen. It would decrease pack sales across the board, which is never a good thing.
Veteran players getting upset about price reduction doesn’t matter, since they got to play with the cards during their prime, it was ultimately worth the base cost. It would become the same for all expansions that rotate out of standard.
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
Yeah I don’t know why Blizzard hasn’t cut the cost of Wild only packs and expansions. It would probably pull more revenue in for them if people felt like Wild was easy to invest into. I would think the only problem would be the dust economy, however, since players would realize they could buy Wild packs to get dust which could be used to buy standard cards. If its possible, they would need to cut the cost of Wild card dust as well.
This is a great mechanic. Its card draw/cycle but not too op due to the prerequisite. This might become a staple for tempo mages. Really great card for late game!