Stonekeep's Comments
Saviors of Uldum Expansion Guide! Release Date, Card Spoilers, Pre-Purchase Info, New Mechanics and More!
You won’t get adventure with pre-purchase. It will either be free like Dungeon Run or you’ll have to pay for it separately like with Dalaran Heist. They haven’t announced it yet, but given that they’ve said that it will be as big as Heist (with some new additions), then I’d assume that you will have to pay.
We should most likely learn more about the adventure 2-3 weeks after expansion’s launch.
Splitting Axe
Luck you! Here’s mine: https://www.hearthstonetopdecks.com/cards/desert-obelisk/ 🙂
Splitting Axe
Did it, though? I imagine it would be hard to fit in Wild, and adding extra Basic totems to the board might unnecessarily flood it if you aren’t careful so you won’t have board space for other stuff.
I honestly think that it’s too weak for Wild Even Shaman. Maybe when Flametongue was still there, but now it’s a questionable. Right now Totem Golem is the only thing you want to copy, and you only run two so you don’t always drop them before T4, and it can also die before you play Axe. And even if you pull it off, it’s not a game-winning play, it’s just a better Arathi Weaponsmith. Copying Basic Totems is not great, because you don’t have that much pay-off for them (e.g. no Bloodlust).
Saviors of Uldum Expansion Guide! Release Date, Card Spoilers, Pre-Purchase Info, New Mechanics and More!
There’s a link to the reveal schedule below most recently revealed cards. Didn’t want to clog the post by putting a whole reveal schedule in there (it’s already long).
I’d like to integrate reveal schedule to the main page somehow, but not for this expansion. I’ll talk to the devs and see what we can do next time!
Hunter's Pack
I mean, you can use the terms however you want if others understand you, but when it comes to the generally accepted definition, turning mana into more resources is called “value”.
Value = more resources
Tempo = more board impact
Hunter's Pack
Just to be clear, it is a tempo loss. Drawing 5 cards for 3 mana is still a tempo loss. If you spend mana on something but don’t affect the board in any way, that’s a tempo loss.
It’s a great value card, but not a tempo card 🙂
Saviors of Uldum Card Reviews #2 - Highlander Explorers, Making Mummies, Hidden Oasis, Expired Merchant, Wild Bloodstinger And More!
You MIGHT want to play Highlander Quest Paladin, given that Quest Paladin will most likely be a Midrange deck. But there’s a big problem with that approach – let’s say that we get 6 good Reborn cards (available to Paladin). In a regular deck, you will be able to play 2 copies of each (assuming they aren’t Legendary) = 12 in total, so enough to support the Quest. In a Highlander deck, you will only put one of each = 6 in total, definitely not enough to play the Quest.
So Quest Highlander Paladin will work only if we get A LOT and I mean A LOT of good Reborn cards. Right now we don’t know if Paladin will even have access to 10+ unique Reborn cards, which I think is minimum amount you’d want to run in this Quest deck.
That’s why I think that Quest & Finely won’t fit into the same deck, although we need to see a full first to be sure.
EVIL Recruiter
I wanted to get the card out as fast as possible and I’m not good in making up names in 5 seconds :p But we’ve got an official version now.
Saviors of Uldum Card Reviews #2 - Highlander Explorers, Making Mummies, Hidden Oasis, Expired Merchant, Wild Bloodstinger And More!
Yeah, that’s the thing about all Explorer cards to be honest. If you could play them without making Highlander deck, they would all be 10/10. But the sacrifice you need to make is quite significant for the pay-off that’s now worth it yet.
I think that adding a second pay-off card might be enough, if it will be good enough. Like, Mage was not playing original Reno until Kazakus (Solia also came out at the same time, but she wasn’t as critical – lots of build even didn’t include her) – so if we get a card on the power level of one of those (OG Reno/Kazakus) I believe that it might be enough to run Highlander decks. That’s why I’m eagerly waiting for that card and hoping that it won’t be too weak.
Saviors of Uldum Card Reviews #2 - Highlander Explorers, Making Mummies, Hidden Oasis, Expired Merchant, Wild Bloodstinger And More!
“If i discount a King Krush by 5, play him, and shuffle him into the deck. Will he keep the discount?”
No, he won’t. But he’ll still be a 9 mana 11/11 with Charge, and that’s still great vs Control decks 🙂 They have no reason to stop it, take so much face damage and then still need to remove it.
“Why do you think got the Pally Murloc support? And such a “Reborn Quest”. I mean, copying/cloning, kinda necromancy style is something i predicted for priest. And why did Pally hit the Murloc theme? Really unlikely. But Pally had some class murloc cards in the past too.”
Murloc Paladin was arguably the strongest Murloc deck up to date, actually! But the only Murloc support he got so far is Sir Finley, and he’s not a good fit into a Murloc deck (Aggro deck doesn’t want to go Highlander). Murmy is Neutral – and even if he fits into the Quest deck, that’s because it’s a Reborn card, not a Murloc. What Paladin has to do with Murlocs – I still wonder, lol.
As for the Quest, I also thought that it fits the Priest class more, both thematically and mechanically. I don’t know why they put it in Paladin.
“What do you think about the writing of the Battlecry “If your deck has no duplicates…”, i cant find any site where i get a confirmation to read, that Bomb Warrior will disable that effect. I just cant believe! Do you think Blizzard will change that? Maybe into something like “If your deck started with no duplicates…” or do you think we will see some bomb counter card? Or will it just happen that way, they tell right now?”
Sadly, that’s true. Shuffling 2 or more Bombs into deck will negate Highlander effects. Shuffling stuff into opponent’s deck already used to be a kind of soft counter to Highlander decks in the past (e.g. I remember some people teching Darkness against Razakus Priest back in the day – although that was more of a meme than an actual, good tech card).
But I think that the issue is overblown right now. Bomb Warrior is popular, but not THAT popular. It’s 8% of the meta right now, it’s not like you face them every second game. Decks having terrible matchups is common, if they work well against majority of the meta they can still be good despite having one matchup that’s very bad. The existence of Control Warrior didn’t turn Freeze Mage into a terrible deck back in the day. The matchup was nearly unwinnable for Mage, but Mage just had other good matchups to compensate.
And that’s only assuming the current decks distribution will stick after expansion (which is unlikely – expansions usually shift the power levels). How do we know that Bomb Warrior will still be popular after the expansion is out? Maybe we’ll get some anti-Bomb Warrior tools/techs. Maybe decks that work well against it will pop out and it will disappear from the meta. Or maybe it will just become less popular as new decks come out, to the point of being simply a nuisance for Highlander decks. Or maybe if Bomb Warrior will still be that problematic AND it will make all Highlander decks (one of the main mechanics of this expansion) unusable, it will simply get nerfed?
I don’t think they will change Highlander cards to work only when your deck STARTED with no copies. The current mechanic is more cool, because you can actually play a deck with few duplicates and drop them after you drew them (might be relevant in some combo decks). Shuffling stuff into your opponent’s deck is also a good, healthy counter for Highlander mechanic – it’s just that Warrior can shuffle too much stuff too easily and does that no matter what deck you play, so he doesn’t have to sacrifice any power to tech against Highlander decks. If anything, the more likely scenario is that if Bomb Warrior will still be as strong as it is right now, they might (finally) think about nerfing cards such as Omega Devastator or Dr. Boom, Mad Genius.
That’s why, for now, we should just wait and see how things develop. There are stil too many unknowns now (we didn’t even see 1/3 of the set yet after all).
P.S. Sorry for the wall of text, it’s just a pretty hot topic :p
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
Thanks for creating the video, I think that if anyone still didn’t believe that’s how it worked, it should convince them 🙂
But it just shows how cool the BEEES card is! It’s not even out and we’re already discussing dozens of possible scenarios involving it 😀
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
No worries, but you really didn’t need to check. I linked an official confirmation from a HS dev below :p
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
Of course, I don’t complain about being promoted! I do like my job, it’s just that I got into writing about Hearthstone, because I really loved to do it. And now I have less time to write per se, because I have other responsibilities that have higher priority.
Luckily not much has happened this week, so I’ve managed to find time to review all of the cards that were revealed so far. However, once reveal season kicks in, I’ll probably pick only the more interesting ones to write about. Reveal season is really time-consuming :p
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
You’re right, I got baited by the previous comment and forgot, lol. Changing it to Ticket Scalper.
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
That’s not correct, see my other comments.
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
Thanks!
Read my comments below for the Overkill explanation. Long story short, it WILL work, because Overkill effect has nothing to do with attacking, only dealing excess damage.
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
No no, you got it wrong. You can trigger overkill only on YOUR turn, so if your opponent has let’s say Ticket Scalper on board and you trade into it, it’s not his turn, so his Overkill effects won’t trigger. See my other comments for better explanation.
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
No, I’m sure that’s how Overkill works. It has nothing to do with attacking, otherwise Overkill spells would make no sense (since you can’t “attack” with spells). Official description for the keyword (you can check it out yourself in game – just hover over an Overkill card in your collection) is “Deal excess damage on your turn for a bonus.”
It just has to deal more damage than enough AND it has to be on your turn. Those are the only two conditions. And both are met in this case. Overkill minion deals excess damage to Bees AND it’s on your turn.
And if you still aren’t sure, here’s official confirmation that it will work like that: https://twitter.com/LegendaryFerret/status/1149503025934823429?s=20
“Also, I believe the effect will be similar to Unleashing the Hounds + attacking from left to right. So I guess a similar combo with Dire Wolf Alpha will work.”
This one I’m not sure about. I THINK that the minions will attack from left to right, one at the time, but I don’t think that their death will resolve before the spell fully resolves. So I think that they will all attack, one by one, and THEN they will die. So Dire Wolf Alpha might only buff the left-most one and that’s it. I left that combo out of the review, because I was not 100% sure about it. It’s a pretty unique mechanic, we didn’t have anything like that in game yet, so we’ll have to learn how exactly it works once it’s out 🙂
Saviors of Uldum Expansion Guide! Release Date, Card Spoilers, Pre-Purchase Info, New Mechanics and More!
Yes, it was usually 2 streams – one at the start (shorter/smaller one) and one at the end (bigger one, with lots of cards shown and a final card dump right after). I would be really surprised if we didn’t get the second one.
I’ve seen it! But the entire issue has been overblown in my opinion. Most of people were supportive of Toast. There were some haters, but they were a minority. And even haters were mostly mad at Blizzard for giving the card reveal to someone who doesn’t play the game anymore and not at Toast for having it.
I don’t blame him for not wanting to reveal the card, he’s playing TFT for a while now after all. But I also don’t blame Blizzard for giving him one – that’s smart marketing. A popular HS streamer revealing a card won’t bring any new audience (because they already watch him for HS). And Toast could bring a part of his TFT audience back to HS. And to be honest, I don’t think it’s entirely about not being comfortable with the state of the game. Rise of Shadows was the most progressive expansion in a while and from what I’ve seen the game is heading in the right direction once again. It’s just that you can’t always play the same game forever and still have fun. It’s natural, but some people just don’t understand it. A casual player can play a few hours per week and that’s it – a streamer/content creator has to play the game for HOURS every single day, so much that he can become sick of it (it happened to me too in the past). At one point you treat it only like a job, not something you do for fun. And then you find a new game and start having fun again – of course you want to switch and see the previous one as something bad. But it’s not always the old game that’s bad, but a player that’s burned out of it.
Yeah, I’ve noticed that too. But I probably won’t review for specifically for Wild. I haven’t hit Legend in Wild in over a year (mostly playing it casually), I don’t really know the Wild meta etc. Plus I’m barely managing to keep up with Standard reviews already :p