Stonekeep's Comments
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
So you say that if a deck is overpowered, it should stay that way and ruin the experience of millions of players because it’s the only deck you play? That they should appease you instead of “crybabies”? That’s not logical at all.
Most importantly, if the nerf will be done correctly, the deck should still be viable, just not too strong. For example – Tempo Rogue was still a popular and good deck after the nerfs in Rise of Shadows. And if it won’t be done, you shouldn’t complain about the nerfs happening, but how they look like.
I don’t exactly know how you did it that Control Warrior is your only viable deck, but going all in on a single deck that’s very strong is a terrible idea exactly because of that. If it gets nerfed – you’re left with nothing. Or even not nerfed – what if a new expansion introduced some hard counter, the meta would shift and it would no longer be viable? No nerfs and your deck is still useless.
I’m assuming that you’re a budget/F2P player – then you shouldn’t went all in one one of the most expensive decks in the game and instead go for 2-3 more budget-friendly decks like Combo Priest, Zoo Warlock, Murloc/Quest Shaman, Midrange/Secret Hunter and such.
Hand Paladin Deck List Guide - Saviors of Uldum - August 2019
What do you mean by “this type”, exactly? Created by the deck’s author / pro player? Or using a similar template?
Explorer Bundle - 20 Packs + Random Uldum Legendary for $19.99 (Available Until September 3)
Congrats on having a full set of Rise of Shadows Legendaries then, I guess?
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
Sorry, but that is one of the silliest statements I’ve heard.
Nerfs are done to balance the game, do you think that something that is too powerful should be left that way just for the sake of it? If they have means to solve the problem easily, why not do it?
And even if something is not exactly overpowered, but it gets nerfed because people “cry” about it, it’s still not a bad thing. If majority of the playerbase didn’t enjoy playing against something to the point that they were crying for a nerf, then it shouldn’t be in the game in the first place. The main goal of game devs is to create the product that players will enjoy and have fun playing, so if they clearly don’t enjoy something, they should change it. End of story.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
I agree that it would nerf the deck RIGHT NOW, but the thing is that the combo would still be around and it would probably come back in the future. If they decide that DS + IF is a problem, then (in my opinion) they should get rid of it, not cards that support it, since it’s just avoiding the problem instead of approaching it head-on.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
That’s true, although the thing about Hunter is that it’s difficult to pin-point the one “overpowered” card. Hunter has no “Luna’s” or “Boom” of its own. I would say Master’s Call before, but the truth is that Highlander Hunter is great and doesn’t even run it. So I honestly don’t know what card they could nerf. Other than Zephrys, which I’ve mentioned in article (it would hit both Highlander Mage & Hunter, both of which are some of the strongest decks right now).
Plus, I think that Hunters might balance themselves a bit after the nerf patch. It seems to be doing so well right now because of good matchups against some of the top meta decks – maybe if those decks become weaker and others take their place (like Tempo Rogue for example), Hunter will also balance itself naturally.
But I wouldn’t be surprised if we see some Hunter cards getting hit.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
Yeah, but Barnes is in Wild, and they clearly care more about Standard balance than Wild balance.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
That’s right, but we have no clue whether they will decide to rotate something to HoF instead of nerfing it yet.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
To be honest, I’m not up to date with Wild, so I only talked about cards in Standard.
I usually start playing Wild after the Standard meta gets stale and boring, and that’s not the case yet ๐
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
I do think that the combo has to go, sooner or later. But Priest needs to get some really strong card in return. And not only expansion cards – I’ve been saying for years that Basic/Classic set should be reworked/balanced with all the experience they have right now, and Priest is a prime example.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
On Turn 1, Mana Wyrm was clearly a better card. But in the late game, Cleric easily wins. Mana Wyrm will rarely snowball in the late game – Cleric can still at the very least draw you a card, and in the right deck draw you multiple cards (e.g. Pyro + Circle combos).
That’s why I do think that the cards are comparable in their power level.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
Yeah, I can see Cleric getting nerfed. It’s one of the best 1-drops in the game, Mana Wyrm was on a similar power level and it was nerfed a while ago. But it doesn’t really solve the Divine Spirit + Inner Fire problem. It makes the deck weaker, but the combo is still there and it will still be played in one form or the other.
Aggro / Tempo Warrior Deck Guide - Saviors of Uldum - August 2019
Thanks for letting me know, I’ve fixed it.
Aggro / Tempo Warrior Deck Guide - Saviors of Uldum - August 2019
Yes, I’m also glad that we see some faster Warrior decks. Tempo / Dragon Warrior from around Whispers of the Old Gods were some of my favorite decks back in the day, and while this one plays a bit differently, I still like it!
I’ve seen some players trying Octosari, but a general consensus is that it’s too slow. Feel free to try it out if you have it, though, no harm in experimenting ๐
Budget Bomb Hunter Deck List Guide (Saviors of Uldum)
You’re right, my bad! I completely forgot that it’s a Mech ๐ Fixing that part.
Masters Tour Seoul Survival Guide - Date & Time, Where To Watch, Format, Twitch Drops
Sorry to hear that. That’s how randomness works, sadly. If you get lucky you can roll 5 packs and if you don’t you can get 0 even if you watch the entire thing. It would probably be better to have a guaranteed one, but I don’t think that they will change it.
I didn’t get any either this time around, by the way :p
Hearthstone Budget Decks For The Great Dark Beyond, Cheap Decks for Laddering in Hearthstone!
Budget decks were just updated for Saviors of Uldum meta! I really like this batch, I think that we have some really strong options.
Comments below this one might be outdated.
Masters Tour Seoul Survival Guide - Date & Time, Where To Watch, Format, Twitch Drops
It most likely does not increase your chances – they add the pool of eligible players from all streams together and then roll 1.5k packs among them. I would assume that the same user watching on 2 streams won’t enter the drafting pool twice.
I’m can’t be 100% sure if you can get more than 1 – I never did (last two times Twitch drops were up I got one Classic pack each). But I would assume so, because I don’t see anything in the rules stating that you can’t.
Masters Tour Seoul Survival Guide - Date & Time, Where To Watch, Format, Twitch Drops
It’s every hour of transmission, not every hour you watch. You have to be online exactly at the time they drop those. I’m not sure if they are given out EXACTLY at even hours, though, so I won’t help you with that (but it would make most sense).
Can you add a code? ๐