Stonekeep's Comments
The Witchwood Launch Survival Guide - Launch/Release Time, Tips, & Information
Not necessarily empty – you just need one empty slot for the Lunara Quest If you don’t have an empty slot, it will override one of your current Quests.
Big Spell Mage Deck List Guide - Boomsday - August 2018
Two reasons, actually.
First of all, the deck runs 4-7 cost spells, and those are not great for Spiteful. 8-10 mana spells are much better. Rolling an average 4/4 4-drop or something is not really great.
And then, this is not really this deck’s play style. Spiteful is a tempo card. This deck has pretty much no tempo, it’s a pure Control deck. Spiteful just won’t do that much – it’s pretty slow vs Aggro (unless you roll a Taunt, of course) and a slower deck will have an easy answer even if you high-roll it, since your deck runs almost no big minions anyway.
THAT SAID, if a meta will turn out to be slow, Spiteful is still going to be better than Applebaum. So if you don’t face too many Aggro decks, you might try it out.
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
Unlike Lich King/Arfus cards, Ysera cards are Neutral despite having a different border (actually, they have a green Hunter border, which doesn’t make much sense).
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
You usually get the pack pretty late in the game, then before you play the pack, play other class cards from the pack etc. you’re probably close to fatigue. You might have wanted to play Tess before that already.
Odd Face Hunter Deck List Guide - Witchwood - May 2018
Yes, Tracking is mostly to use it when you’re looking for your burn damage to finish the game. Tracking might also let you “skip” the Baku draw if he’s in the top 3 cards of your deck.
But you can absolutely run some 1-drop instead – Dire Mole, Argent Squire, maybe even Abusive Sergeant
Big Spell Mage Deck List Guide - Boomsday - August 2018
I feel like Applebaum is better in Mage, which is very low on healing pre-Frost Lich Jaina.
Grizzly is probably a better anti-minion Taunt, but healing is important to get out of the burn range.
E.g. Priest or Druid can always gain Armor, so they’d prefer a bigger Taunt on the board. But Mage will play a board clear next turn anyway and doesn’t have many ways to gain life, so the healing part seems more important.
That’s how I feel about it, but it might end up being a meta call.
Lady in White Control Priest Deck List Guide - The Witchwood - April 2018
I actually didn’t think about it… But you’re right, Mike Donais confirmed that it loses max health. Going to change that part, thanks.
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
Cards generated by The Lich King and Arfus aren’t exactly Neutral – they come from “another class” that just isn’t available to players. I’ve seen that the interaction worked with Ethereal Peddler already, so I’m assuming that unless they decide to change something, it’s still going to work.
And while LK doesn’t necessarily fit Miracle in particular, it’s just a solid card in general and some of the cards are good to replay with Tess. Death Coil, 3 damage AoE, +2/+2 AoE buff, Death Grip and weapon are always positive – that’s 5 out of 8 cards that will always be positive with Tess. Obliterate will be RNG (sometimes good, sometimes terrible), Army of the Dead heavily depends on your current board state and the cards left in your deck, and Doom Pact will be always bad.
Of course, you can cut LK and play something else instead – this is just an idea
And thank you for reading it!
Hand Druid Deck List Guide – The Witchwood – April 2018
To be completely honest, I really don’t think that Hand Druid is going to become a meta-defining deck. Still going to test the hell out of it on the first days, because I really like the class and it looks super fun!
Best Witchwood Decks – Top Deck Lists for the Year of the Raven Meta
I’ve heard that argument a lot, but “pro”, as in “professional”, doesn’t necessarily mean making a living out of something. The word also has another meaning:
“having the qualities that you connect with trained and skilled people, such as effectiveness, skill, organization, and seriousness of manner”
Source: https://dictionary.cambridge.org/dictionary/english/professional
And more in a way of sports/games/etc. here is another definition of the word:
“an expert player, as of golf or tennis, serving as a teacher, consultant, performer, or contestant; pro.”
Source: http://www.dictionary.com/browse/professional
And in that way, I feel like it’s alright to call some high ranked player who is skilled at the game “pro” or “semi-pro”.
Especially since it gets pretty complicated when you start thinking about it. Most of the Hearthstone “pros” aren’t really “pros” by your definition, because they don’t make money from PLAYING Hearthstone (as in from their tournament winnings etc.) – most of them make money from streaming, and even lots of players participating in highest level tournaments have their normal day jobs.
On the other hand, I technically “derive a working salary from my playing of Hearthstone” – I write about the game for living, and to write about it I have to play it and be good at it. But I wouldn’t call myself a pro Hearthstone player.
I know it’s just a semantics argument and that wall of text was probably unnecessary, but I don’t have anything else to do right now anyway, lol.
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
Tess is just an extra win condition, not the main one.
Pick Pocket just doesn’t fit into this build, it’s too slow. Hallucination costs 1 and you can pick a card, so you won’t pick something bad + you can use it to activate combos. Fox comes with a 3/3 body, Voss comes with a 4/5 body.
Pick Pocket is a strictly value tool, and Miracle Rogue is NOT a Control deck by any means.
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
Remember that if this becomes a Tier 1 deck, mirrors would still be 50/50.
Yes, your Tess wouldn’t activate, but neither would your opponent’s Tess. So you’d be both playing bad decks
Odd Face Hunter Deck List Guide - Witchwood - May 2018
Check out the last paragraph of the introduction
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
This deck runs Saps! But yes, Leeroy might still be a better win condition.
Just wanted to build a deck around her, and it felt like the best one to do it. Full Burgle synergy deck wouldn’t work, but I’ve figured out that a 5-6 card package built around her might be enough to work without disrupting the Miracle Rogue’s main game plan.
Lady in White Control Priest Deck List Guide - The Witchwood - April 2018
Priest’s early game is very weak – the class has pretty much no good 1-2 mana minions. Radiant helps with that, even without lots of spells. You need to run some 2-drop, and other options aren’t any better.
Radiant is still great with PW:S on the curve (2 mana 2/5 with an upside of discounting your future spells), or you can use it on Turn 3 with Shadow Visions if you’re looking for something specific (e.g. SW:D to answer a Giant, or maybe Circle of Healing if you have Auchenai in your hand already).
This is also just a rough draft – the final deck might have more spells. E.g. SW: Pain is a solid consideration, maybe another SW:D, maybe Mind Control, maybe even Divine Hymn in case more healing is needed. But even with the current amount of spells, I’d keep Radiant Elemental in it.
Tess Miracle Rogue Deck List Guide - The Witchwood - April 2018
Yeah, you’re right. It might make sense to cut Voss in favor of something like Leeroy, but since it’s just a theorycraft meant to be played in the early meta, I wanted to make it a bit more fun by adding more synergy to the Tess.
Lady in White Control Priest Deck List Guide - The Witchwood - April 2018
On the one hand, running her in Spiteful makes more sense, because the deck is more minion-based.
On the other hand, her effect is stronger the longer the game goes – after all, she’s initially a tempo loss and it might take a few turns before you draw the right minions and play them. Spiteful Priest is a pretty heavy tempo deck by its nature, and usually wants to close out the games pretty quickly if possible.
That’s why I’ve decided to go with the Control build instead for this theorycraft. But I’ll definitely test her out in many different builds!
The Witchwood Launch Survival Guide - Launch/Release Time, Tips, & Information
There is really zero net gain, lots of people, including me, have calculated that. Believe me, I wouldn’t lie to people here, lol.
But just to show it quickly again.
Let’s look at the Ice Block. You have 2 regular Copies and no Golden copies at all. Now you take two routes. I’ll show your current total dust in parenthesis.
First – craft 2x Golden Copy (-3200 Dust). Then you get refunded for the Golden copies (0 Dust). Then you disenchant 2x Golden copy (800 Dust) and 2x regular copy (1000 Dust). You gain up to 1000 Dust (800 if you want to keep regular copies).
Now you don’t craft anything and you just have 2x regular copy. After it rotates out, you get the crafting cost refunded (800 Dust) and then disenchant them (1000 Dust). Exactly the same thing. 1000 Dust if you want to disenchant them, 800 if you want to keep them.
Crafting Golden cards is only worth it if you want to keep the Golden copies for the WIld. Then you can essentially craft them for free.
The situation is SLIGHTLY different with Commons, because you gain a little extra Dust by crafting Goldens (10 Dust per card if I remember correctly), but no Commons are rotating out to Hall of Fame right now.
The Witchwood Card Review Part 12 (Final) - Shudderwock, Prince Liam, Earthen Might, Divine Hymn, and More!
Thank you!
You’re right, it was initially played quite a lot. But when saying that it didn’t see a lot of play, I’ve meant the whole time it was in Standard.
Anyway, comparing Deranged Doctor to Ragnaros, Lightlord was a very generous comparison. Lightlord healed immediately, and it healed every turn, so it basically had Taunt – Aggro deck had to kill it or kill your right away. Deranged Doctor can mostly be ignored – plus since it has 8 health, you might not be able to run it into something next turn,
The only disadvantage is that it could sometimes heal your minion if you couldn’t set it up correctly. However, that disadvantage was also an advantage sometimes – e.g. if you had a big minion on the board in a slow matchup, you prefered that it would heal it over yourself.
That’s why even though those two cards share the same mana cost, stats and similar effect (healing), Lightlord is miles ahead and I don’t think that given that it still wasn’t good enough in certain aggressive metas, I don’t believe that Deranged Doctor will be a healing card of choice, at least in the decks that can’t somehow cheat it out.
No, they couldn’t, because then he wouldn’t have Charge if you summoned/revived him…
Just leave him be guys.