Stonekeep's Comments
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
Sorry for the late reply. We wanted to give meta ~2 weeks to settle down a bit. Legendary crafting guide should be updated tomorrow, and the Epic one on Friday ๐
Standout Witchwood Meta Decks After 12 Days
Thank you, and I hope you will enjoy the decks you try out!
Standout Witchwood Meta Decks After 12 Days
That’s cool, congratulations on Rank 5! ๐
I’m really glad that you enjoy my content and I hope that you will stay with us!
Standout Witchwood Meta Decks After 12 Days
Thank you, that’s one of the best compliments a writer can get ๐
Standout Witchwood Meta Decks After 12 Days
OTK Shudderwock Shaman was a classic Day 1 experiment. When no one really knows what to play, and runs a bunch of unoptimized decks, every deck feels stronger than it really is. If you add the fact that Disguised Toast (undoubtedly one of the bigger HS streamers & personalities) has played it on Day 1 and the deck got memed because of the length of animations, it all added up.
Best players knew after just a few days that the deck is not going to work. On my Day 1 compilation, written less than 24h after the expansion, I was already saying that the deck is not good. It’s like a worse version of the Exodia Mage, which was never dominating the meta. It might stay as some sort of an off-meta counter to certain builds, but at least right now isn’t going to be popular.
The deck isn’t completely pointless – it still has a positive matchups against some decks, but those decks are so few and far between that it doesn’t make much sense (competitively speaking) to play it over any other meta deck.
Plus, we’ve got some news about the Shudderwock – it’s been capped to 20 Battlecries + the animation times got shorter.
Standout Witchwood Meta Decks After 12 Days
No problem, I’m really glad that you’ve enjoyed it! Yeah, this meta looks really diverse right now. While there are clearly a few decks dominating (power level of Paladin worries me a bit), it’s cool that no matter what kind of decks you like to play, you should find something for yourself.
Standout Witchwood Meta Decks After 12 Days
Thank you a lot! I really like doing those compilations – not only I can share what I already know with all of you, but I also can learn a lot about the meta myself.
You should expect to see this kind of posts after every expansion or a major balance patch!
Quest Warrior Deck List Guide - Boomsday - August 2018
Sorry, we fixed it. Thanks for noticing!
It was first revealed as a Rare card back in K&C and it was changed at the release. I guess none of us paid attention to that fact, lol.
Warlock Zoo Deck List Guide - Witchwood - August 2018
If anything, I’d probably replace Sea Giants, not Tar Creepers, but yes, it is a solid consideration. Why not Tar Creepers? Because then you’d be missing your Turn 3 too often. Duskbat is a bad Turn 3 play, since it’s just a 2/4 if you don’t take any damage first. That’s why Tar Creeper is usually the best T3 play you can make (other than something like 3x 1-drop if you get a very fast hand and you push for tempo).
I have been facing less Cube Warlocks recently, since everyone is teching against them (I face maybe 1 in 10 games in Legend), that’s why I didn’t include the Silence tech. But if you face more of them, go ahead and play it!
Quest Warrior Deck List Guide - Boomsday - August 2018
Just added the full guide, including “Card Substitutions” section at the bottom – check it out. However, keep in mind that you don’t want to replace too many AoE cards, or you would be left with no ways to clear the board in faster matchups.
Warlock Zoo Deck List Guide - Witchwood - August 2018
Last section of the guide is always “card substitutions” – look there for potential replacements for more expensive cards ๐
Big Spell Mage Deck List Guide - Boomsday - August 2018
Yeah, this deck is super expensive… And it has so many must-have Epics & Legendaries. It’s pretty sad that slow, Control deck are usually 2-3 times more expensive than Aggro.
Tempo Mage Deck List Guide - Boomsday - August 2018
This is a highest win rate popular Tempo Mage build right now. We don’t just put in random decks because we feel like it. We analyze many different builds and include the ones that perform best (we tend to ignore builds that were played by literally a single player, because the results are usually skewed).
Vex Crow might look powerful, but the card is just too slow in this deck. Sure, it’s good vs Control decks, but against Aggro you just can’t wait until Turn 6-7 to start comboing it with stuff, and you can’t drop it on Turn 4, because it’s just a 3/3 that will simply die. It’s still an option, but builds that run it have 1-2% lower win rate than this build.
The deck list will change very often, since the meta is not stable yet. Maybe five days from now it will again look completely different.
Standout Witchwood Meta Decks After Four Days
If you don’t play Wild, then it’s definitely worth to disenchant Golden Fandral ๐
As for which one is better craft, right now Baku looks to be played in more decks than Genn. It’s impossible to call anything a completely “safe craft” so early into the expansion, but right now I’d say that Baku is the safest craft from Witchwood.
Standout Witchwood Meta Decks After Four Days
The problem with not running weapon is drawing Doomguards. If you draw Voidlord, that’s not a big deal, you can still play it. But Doomguard? Nah, it’s a dead card until late, late into the game when you’ve already played all of your key cards. Of you can risk it, but then discarding Cube, Gul’dan etc. is very bad.
To be completely honest, weapon is not destroyed that often. Weapon destruction might be a bit more common right now, but I’m still getting it off like 3 out of 4 times. And weapon on T5 is basically a win in lots of matchups – if you pull out 2-3 big Demons for just 5 mana, it’s game over for your opponent.
Yes, it sometimes happens that the weapon pulls nothing… but the same can be said about Lackey. Some redundancy is needed to make everything more consistent.
One more advantage of the weapon is that you play the cost in advance. Playing weapon means that next turn you have all of your mana to work with – if you pull out a Doomguard, you can immediately Cube + Dark Pact it, and that’s 15 damage!
If you’re playing a lot of Cube Lock, I would recommend crafting the weapon. It’s the second most important Legendary after Bloodreaver Gul’dan. To be honest, without weapon, I probably wouldn’t even run Doomguards (so basically just play a regular Control Warlock).
Would you mind posting a deck list? I haven’t see that yet.
It makes some sense, although the Druid minion seems like a better fit into such a deck than Mage minions. Most of the Mage minions require some sort of Spell synergy to really work well, which isn’t the case for Druid.
I think that the deck might be viable, but it would just be a worse version of Spiteful Druid.