minti's Comments
Oblivitron
cybertech chip is 3 mana do nothing this turn. Not a great tempo play and filling your hand with it requires combo of at least 6 mana too. Put in the fact that this is mana expensive too. You have a very slow deck. Zuljin could have filled your hand with value with cubertech chip and spellstone though if you survive to turn 10. But spellstone is rotating out so The card that wil lcary hunter into the control archetype is ziliax for now. And i don;t think its enough nor consistent. The mech deathrattles are not that great and if you have zul jin you probably want deadly shots since its a single card not a combo of 2. But may ne you run deadly shot and spider bombs. who knows it may work in some strange way if the meta is more forgiving. A lot of decks lose consistency. The fastes deck in the new meta may be burn stargazer mage. Although secret hunter will still be in the meta so there is some competition there. And if this card does not outvalue secret zul jin i think the cyberchip will be most likely a filler card with unleash the hounds instead of the hunter spell stones.
Oblivitron
if you hav ethe fireworks and this that are 3 cards while the leghts of a control deck WITH NO CARD DRAW does not go above 7. So your other 4 cards must contain at least 2 mechs. and galvanizers means that your had will be smaller or you may have the chance to trigger it with your deathrattle. You may want to choose this if you get a gorilla bot. But me presonally i would choose another gorilla bot instead ๐
Lazul's Scheme
well Wall priest strenght did not come from the tounts itself but from the abbility to instant kill your oponent if any of them sticks. So with shadow madness and this yo uare able to one shot your oponent if he plays a big health minion, you don’t really need the spellstone it was there to enshure you have a big boddy on board. A Warlock playing void lord on turn 9 is insta win for you if you happen to have divine spirit inner fire combo with shadow madness. Yes shadow visions is going to rotate out so you will not draw your cards that consistent and you will probably not be able to use triple divine spirits. But lady in white is still there to replace master oak heart, you will run double shadow madness and this instead of the shadow visions. The lack of low cost taunts is annoying but you can figure something out. And with this card you have instant win combost the moment your oponent tryest to break your taunts with a minion.
Eternal servitude was used to bring anothet one of the big taunts so you can replace it with a solid minion like the 2x rabble bouncer that gets cheeper if you oponent goes wide. there are solid options but you need to make more room to draw your cards. But yeas the wall prest is still a deck. And its not good that all classes have only one viable deck archetype.
I too have golden priest on more than one account. not becouse i like what they did with the class but becouse i started with priest in WoW. And i am especially fond of my FTP account. When heartstone started using questing adventurers and gurubashi berserkers with tounts to utilize a crappy hero power that from all the classes it does not make you closer to winning. All other hero powers does that in a way it gives value to you killing your oponent. While the priest hero power will not do that in any way. And with instant kill boards this class is not going to be playable that much. You may argue that the warrior hero power is the same as priest and it does not give you any points into killing your oponents and winning the game. But as the game progresses even a full minion board is able to substract 30 dmg in one turn. While it may stryggle to substract 50, considering you got tons of removal it becomes imposible.
And as i stated in the HS forums priest is only ABC class so far. Where A , B and C cards are your combo peaces, and the rest of your deck is board removal, since you don;t really have that much card draw. Weather your ABC cards are divine spirit inner fire shadow madness, or velen mind blast, all other priest archetypes get 0 support. And it was supposed to be this versatile class where you were to utilize the powers of you shadow and holy spells while not losing their individual powers. Your holy spells would strenghten you while the shadow will kill you and your oponent as well, after all you must pay the price for using shadow powers.
And there were good archetypes that never got any support.
– Like mind thief priest, where getting random cards from another class is very much random. Having cards from your oponent deck while having 0 offect into fatigue, can give you better value cards with a chance of combo :D. But it never got any support and the cards were waay to oexpensive. Cristaline oracle would screw your N’zoth res poll, or the cards he would give you were not going to boost your quest nor was it usefull as elemental that much since elemental decks were tempo oriented and this was too slow, it was deathrattle no immediate effect and it was just a 1/1.
– Dragon priest. While this deck would utilize yout hero power for the overstated minions, resulting in early game tempo. The deck itself lacks good win condition, and using the firetree witchdoctor for extra chance to get innerfire divine spirit is not the best game closer you want to see in priest. And the big dragons are killing you since th eclass itself has no card draw, instead is flooded the the get cards from your oponents deck that had 0 support whatsoever and is to ooverprised.
– the inspire priest. While inspire was the dead archetype of the entire icc tourney. And only justicar was used The shadow reaper anduin was there to fix it with self refreshing hero power dead cards like spawn of shadows and confessor could see play in wild while raza the chained couse be ised in standart without reno. However the nurf crippled the deck and you are either building you shadowreaper into a spawn of shadow reno deck with tons of cheep cards for card draw. The deck has much higher chance to kill you rather than your oponent.
– Control priest. Well combo decks killed this archetype but most of the priest cards were oriented twoards this. And Priest had no way to play around any of the combo decks. While warlock got tons of card removal like gnomeferatu, demonic project, whitch in the fantasy of the game were all mind altering spells that the shadow priest should have had while warlock would utilize the destructive forse of the shadow archetype. Warlock have ways to destroy your oponent deck, They can go infinite into fatigue with glinda while burning your oponents deck. The DK hero woul dgiv eyou another full board of minions that can insta deal 30 dmg to face.
Mages have ice block that can counter any combo deck. Paladins got one ice block too with time out, but they got tons of healing asss well. Hunters control deck gives them infinite tempo with deathstalker rexar. Rougues got better control decks than priest with their infinite card draws mills vanishes, kingsbane that gives them immune to fatigue. No need to point out that becouse of the armor mechanic warriors never stipped having control deck, and their hero power was considered weaker than the priest one.
i mean you get the idea all other classes got viable control decks while the oriest control deck dies to anything. It has no deck it can speciffically beat and that gives them too much randomness.
Lets not make this post any longer but here are few other archetypes that were not that seen in ladder but they do work from time to time if youdraw right:
Murlock priest, Elemental priest ( it was never a thing while all the other elemental classes got viable deck ) Tempo priest. Where you basicly use shadow ascendant in hopes you oponent can’t kill it :D. And basicly those are all the priest archetypes excluding reno that is a control deck and is not good. While other classes have shit tons of deck types that actually work blizz.
Oblivitron
Well deathrattle hunter goes to wild. Spell hunter loses a ton of cards. Catrina is going wild, so the big devilsaurs package is gone too. Boomzooka didn’t give us deck archetype and beast hunter loses crackling razorscale. Emeris is a dead card since hunter does not make it that often into lategame without rexar.
So i assume in the new year you will be encouraged to play mecha hunter. Maybe not from this card perticular :-).
Lets point out the obvious its stats are weak, its mana is high, but it has some synergy and it can give you some value for your mech hunter. It can combo well with damaged stegodon, and the pirotechnician and the spider bombs.
The bad thing is that mech hunter’s biggest value is the magnetic package and this does not magnetize anything. It would be really fun card if its deathrattle was summon a mech from your hand and magnetize to it. That way you get that junkbot value of always giving youe mech its crappy stats and always giving you mechs. Although it still has negative synergy since warframe gives you 5/5 worth of stats that could potentially charge your oponents face. It can eat some fo th esilence effects. And there is still EMP whatever his name was that kills a mech.
Another bad synerygy can be pulling your ziliax on your oponents turn. Despite the fact that zil is always a great card you don’t want to run into a priest and letting him deny your healing. Since you got no more :D.
This card will not bring mech hunter into the meta but its the only thing close to playable for hunter for now.
Its one of those cards that will probably be good by the end of the year, but for now is worthless. You will not want to craft this. And you most likely will get this as a free card or w/e. It has value but it will grow as the mech archtype grows
Oblivitron
well since you are a wild player i will reveal a secret to you. If you have insta deathrattle triggering abbility, the best minion to play it on is sylvanas. Its the reason she left standart. There will never be a better card than her, and chances are you probably have her.
Lazul's Scheme
My friend stealing a minion is not a lot of potential. You basicly will never want to use 2 card combo to destroy a minion. Its not even imaginative. And you basicly will not do anything else.
Lazul's Scheme
and here is the really mean post :
Ugh now i am upset. I was so hopefull about priest getting a good card. And now i see this. Togwaggles’s scheme gives you infinite value. Hagatha gives you Hard removal. And priest gets THIS. where do i even start. Oh the value of an epic card. Considering other schemes are OP as fuck and not epic. The only epic scheme so far is basicly mind control cramped into two cards. You kind of need the shadow priest to make this work.
And its only for ONE TURN. SO AMAZING. ARDOR PEACEKEEPER PLS. its for an eternity and you get it for free. All you have to do is something very simple. Just change your class to pally now you are playing a real class GJ problems solved.
At least they didn’t make the mistake like with pin sized potion to make it last until the end of your turn. You know what if it was Reduse the attack of all minions by 1 for each turn this is in your hand than OK i can say its an epic card. But no it had to be another priest donor card GJ Blizz.
This is the first useless 0 mana card . We know how good 1/1 minions are i nthis game. Now imagine a epic card that removes not 1/1 worth of stats but 1/0 worth of stats. I really liked that card that makes your oponent win the game in 3 turns A.K.A. shadow madness. Priest has so many amazing epic cards for th enew year in heartstone. At least donor dust moth gives you extra dust if you didn;t dust him so far like i did becouse i am mazohist and i try to play the priest cards instead of dusting them and that made my heartstone experiances a bit bad so don’t ruin your fun and dust your priest cards.
Obviously whover gave this more than 0 stars never played priest and loved playing againts them. Especially if they don’t draw barnes on turn 4.
Was it so hard to print some ardor peacekeeper card for priest. There are not that many things that priest can do after he reduses the attack of en enemy minion exep stealing it. Literraly nothing else priest can do with the redused cost. Or maybe he can actually deal with 4 attack minions by redusing their attack to 3. Lol now we have 4 cards that make priests kill 4 attack minions with shadow word kinf of effect.
Can we make lazul into an epic version of peacekeeper. I know eradict the pure was better but its still un improvement to priest. Or lets just print some more card that kill 4 attack minions. But hey lets remove natiralize becouse it is not part of the druid play stile. While priest and his unability to remove a single 4 attack minion is totally something we must change.
And priest is the only class whose all archetype are retireing. radiant lyra kills cloning gallery priest. Quest priest is gone, so telanju can no longer be a splash card in there. baku priest is gone. Oh wait i forgot the most CANCEROUS DECK OF ALL TIME IS STILL HERE wall priest. Well if wall priest ruined your day here it comes full steam in the next expansion. And now with even more support cards for it. With this EPIC card just for 400 dust you have the abbility to OTK the other wall priest. HAPPY NEW YEARS META. with the meta that plagued the last year. Such a wonderfull start.
Lazul's Scheme
well. It is a donor card AND IT MAKES WALL PRIEST GREAT AGAIN. for shure.
i have a reaaaaaaaly mean post about this card becouse my dreams of good priest cards got crushed.
Swampqueen Hagatha
Well the term i use is splash legendary :D, some people say its a win more card. You put way too much words for it. However the control archetype got the best card with zentimo. My eyes were filled with joy when i saw zentimo into a jade lighnind into a 7/7 a 8/8 and a 9/9 golem cramped with deal 4 dmg to 3 minions. But thats in wild.
I agree with you not a good nor abad card. You can get very greedy with it.
Swampqueen Hagatha
It is obviously a control splash legendary for shaman. While the effect on itself is not sufficient to break the meta or have a deck only with this legendary. It has synergy with both shudderlock and hagatha.
Its battlecry effect gives your shudder a nice bonus. If the 2 spells your creation brings are battle cry effect, you are adding a yog like effect to your shudder. And the hagatha hero gives you tons of value from minions that discover or give you minions. That like 4 spells if you transformed your hero from one card. Lifedrinkers are nice splash card since shaman loses healing rain. And the shaman spells are not good. And now that shaman loses the very few good spells its hard.
A hex is always a helpfull spell to get, don’t get me wrong. But bloodlust does not end the game wth that low tempo and with no totems on the board. and getting overloaded on turn 8 twice means your turn 9 is not going to be great and since your turn 7 was not that good its a hard thing to recover as control.
In any case i think Ben Brode was Right hagatha will be overpowered control deck. Since both hagathas and shudder are here for the whole year of the dragon. Its a safe craft if you have shudder nad hagatha. You got yourself a deck. Well not OTK nor insta win deck againts any of the classes but a deck none than the less :D.
Togwaggle's Scheme
ok zilliax is the epic version of antique healbot. with a bit more board pressence. It is good if you want to control the match and rogues don;t have much control options, despite the fact that sap and vanish are the best removal spells in the game that rogues get them for free.
Its flexibillity is the key to this card. Since many control decks have great cards that can win them the late game. And you can coppy your oponents cards as well. If it is a minion you can enshure good card draw as rogue. And witchwood piper is universal even if you are not a rogue. Imagine shuffling 5 shirvalas into your spell heavy deck. Double vanish is 12 mana in any case. or you can shuffle mountain giants or 10 of something. I mean this is the place where the ballance comes since adding so many of a single card makes you deck very inconsistent. On the other hand it makes your deck instant control deck and you get to instant win the fatigue. or when you and your oponents are deep into fatigue and he is hoarding some big minion you can copy 10 doomsayers and have the board for 10 turns into a deep fatigue.
In any case just lik ewith gang up its usefull againts control, It does not help rogues with the healing but you can make great use of it if you play it smart.
Forbidden Words
well it can remove doomsayer for free. Although silence does the same kind of ๐
Forbidden Words
when baku and genn came up the devs announsed speciffically that 0 mana cards count for both. As zero is nothing, its neither even nor odd.
Forbidden Words
well i liked forbidden ritual the most anyway. And forbidden healing was a good spash card but not a meta defining nor deck archetype defining. But the rest were not good. I know Forbidden shaping was really good for getting tyralion or ragnaros but in wild this card sees no play. And none of them sees play whatsoever. You can still splash forbidden healing into some OTK or control pala but you will never want to have 2 of those trust me.
They had very much undeserved qualllity for their effects. All of them for shure. And spell power minions are not used that often. Only pettal rogues use those. This is not better than death nor silence. whitch are still part of the standart pool. Its not better than potion of madness. It is not un improvement to the priest archetype. Priest had plenty of ways to deal with 4 attack minions. Priest has plenty of mass board removals regardless of the minions attack. And 4 attack is not that threatening for a class that can heal every turn.
The Forest's Aid
well firefly is gone so your early game is very very bad. You can use the biology project + impmaster and gloop’s gloop for ramp options. But in any case you can’t ramp 8 mana that way. With All of the druid classic cards nurfed you basicly have nothing that can help you survive your turn until turn 5 or 6 where you can rams effectively or use whispering woods soul of the forest. You can use your dead cards to power play some giants but you don;t have the card draw to guarantee them. With tar creeper and tortolan gone your only early tount is wardruid loathy. So your treant deck will not work without it. Just because it gives you a chance to survive the rearly game. Lets hope we get some good shifters that will make your early game survivable. With baku and gen gone we do lose the super aggresive decks out there. So it may work nicely.
Arch-Villain Rafaam
becouse priests would love such card. And Heavenly Brode forbid priests getting good cards.
Arch-Villain Rafaam
Deathstalker rexar did not lose you tempo he makes you draw 2 cards each turn in trade of the 2 face dmg. And by each turn i mean even when your deck is gone for shure. So it gives you card advantage for the price of removing 2 dmg to face each turn, but minions make much more face dmg than any burn abillity.
Arch-Villain Rafaam
well if you want a legendary card you can just put it in your deck. And zoo is dying since the burst potential of lock was completely removed from standart. Power overwhelming, abusive sergent and doomguard are gone. And they didn’t let you close all games so you still have very weak bursts. Overall if you need a legendary you might want to put it in your deck and play control.
And as for arena this is not in any way a good card for arena. Its just insta win the moment you play it or if you get it.
Well i could say it like what other peoples say the card is bad. It can steal a minion which is powerfull mechanic so thats why they give it some bonus stars. But i really hate the state in whitch pries has been and i desided to put my frustrations into words so people don’t say i am hating for no reason. And i think the deck will run good with lady in white. The biggest loss to wall priest is Oakhert since he draws you 3 cards and plays them for free.
I think the meta will be forgiving for lady in white. You have beligerent gnomes a 5/4 card with lady in white. Unpowered steambots as 9/9 taunts, grave horros.12/12 divine shield taunt is a good addition to the mog’osh. All you need is to draw lady in white. You can even skip the low cost cards and enshure lady in white with witchwood pipers. All you need is cheep repoval spells like this one and forbidden words cramped with the other shadow words. They will synergze with grave horrors.