Lluadian's Comments
Shan'do Wildclaw
As of the current meta and minion pool this is an auto include for hunters in fact for beast hunters this is pretty much a 3 cost prince keleseth that doesn’t impair you from other 2 cost cards.
On the other hand for druids it’s not that great till late game atm and will likely have minimal play again that’s atm there’s still more cards to reveal.
Transfer Student
Yeah I’m going to enjoy this card a lot since running decks with random effects as the theme is a nice way to get over boredom from the dull standard decks.
Wand Thief
Ok so this may see a bit of play in a spell combo mage type deck it’s a cheap minion that could give another spell. Overall though it fits better in rogue but mage may try it out.
Wretched Tutor
Decent minion with some sticky health for the cost area and shows up around the time where a 2 dmg clear would be useful.
Onyx Magescribe
Not a bad card for anyone that may be running Highlander deck. Although it could also be a downside card if your class has a bunch of spells that are dependant on you having something else in your hand or deck.. overall it’s a rather nice card that should see play in a few decks.
Lady Liadrin
Not exactly true paladin still has cards like humility and peacekeeper as well as equality and the new Libram, subdue, as well as having a few cards that can provide healing. On the note of kangor that loss isn’t a big deal due to plate breaker making it a risky idea. Shirvallah was mainly only used in the otk deck same for time out they saw more play in the shirvallah deck than elsewhere.
Psyche Split
Unless kill minion in same turn a single silence or say rogue kickback would counter it.
Bamboozle
I found the information about dormant and evolve. Dormants that have a condition outside of waiting 2 turns like the darkness are removed from the evolution pool. Also if you evolve into a dormant minion with the awaken in 2 turns mechanic it will start dormant and wake after 2 turns same as if played it.
Dormant minions can’t be interacted with so wouldn’t be affected by this card until they were awakened.
Skeletal Dragon
Kinda forgetting have the 4 cost Frizz Kindleroost to cut cost of dragons by 2 in deck would turn this into a 5 cost.
If ran a galakrond with dragons you would also have the other 2 dragons to cut cost of cards in hand.
Unstable Felbolt
It hardly a draw back with all the 1/1s setups like galakrond warrior can put out. Also if you have no minions I would guess it’s just a 1 Mana do 3 dmg. Unless it requires you have a minion.
Psyche Split
Put this way it’s a faceless manipulator that also buffs up the minion before transforming. That right there gives this a bit more value.
Imprisoned Vilefiend
Found a site stating how dormant works minions that cannot wake on their own like the darkness are removed from evolve pool. However if the minion can wake on its own it starts as a dormant and must wait 2 turns to wake up.
So can’t evolve to bypass and likely can’t cheat it out to ignore dormant.
Bamboozle
Considering has ways to get more secrets and witch lackey can generate them as well that frost trap on a stick will be a pain.
Sightless Watcher
Perfect card for combining with the outcasts since you can search for one to put on top or delay top decking one before you would have the Mana to take advantage. Also helps for if just short of having your win condition card.
Nethrandamus
Just the 5 cost card could put this at 6 this card is very frightening and will probably be searched in the Mulligan to get to hand early like a few scheme cards. One of the few high cards that’s more valuable in opening hand than pulling late game.
Overall any aggro DH running the swarm cards will have a copy of this. Though I wonder does it cap at 10 cost or will it go higher. If it can go higher this card could be interesting in wild since all the minions over 10 cost are valuable in some way. You’d have guaranteed Giants, grave horror, and even Shirvallah.
Inner Demon
Wow so basically you pull a ragnaros to opponents face without the RNG. I’ll bet some people will consider running a single copy of it.
Depending on the situation this card might as well be a soft taunt outside of certain classes would require 2 cards to get it completely off the board. I would guess this would be a rather nice card for a taunt warrior giving a chunky minion to drop behind taunts that would force removals. For the most part even if the class had a card that could do it the opponent likely only has 2 cards in their deck that could get this off the board.