Lluadian's Comments
Cabal Acolyte
Works well with the scheme and any other card that would reduce enemy attack. It’s also not that hard to trigger and the effect is more of a win more since this is a high health taunt.
Brittlebone Destroyer
You can’t complain much when you get down to what this card actually involves.
Outside of another card involved this is a 6 cost kill a minion on a 3/3 stick. The trick though is warlock needs to be able to afford risking losing more health at that time without killing themselves. The limiter on priest is it interferes with graveyards so it’s not an extra removal for a resurection priest. And also you need to actually have health missing at that time.
Boneweb Egg
This is a rather beat card since it works for egg deck and discard deck. This can also be semi consistent with reckless diretroll in wild. Overall it’s not that bad of a card and joins a small list of cards that it doesn’t suck for soulfire to accidentally tag. It lets you be a little less careful with hand management.
Ace Hunter Kreen
This is actually a rather needed card for early aggro DH since it allows you to knock off say a big taunt without losing minions. It also combos really well with the one weapon since you could make several attacks with face and not take dmg.
If this gets nerfed it’ll either be cost stats or only your minions.
Steeldancer
Well well this is interesting with current warrior your likely to see it drop 5 cost minion at most on average. For rogue though is trickier but you could see 3 costs dropped through the rogue quest. Or higher if rogue runs the get weapon from another class.
Infiltrator Lilian
Yeah this will definitely be dropped into some rogue decks. As a break down it’s stealth so the 2 health doesn’t mean much and you would need RNG or aoe to hit it. Plus if you did hit it the death rattle would trigger causing it to attack a random enemy for 4. That translates out to a shadowbolt on a stick. However this can RNG hit face so it works more like a random soulfire with chance to leave a body if goes face and no discard.
And that’s ignoring the fact that it’s a legendary that has synergy with the deck type introduced last round due to stealth. So it’s more of a single drop in stealth card that’s semi sticky and is at a decent cost for stats and being an enabler.
Cycle of Hatred
Wow now that’s a board clearing card. And it would kill most token deck swarms. Combine it with the 2/4 demon and you would get a 9 Mana deal 6 dmg to all and guaranteed at least 1 3/3.
Headmaster Kel'Thuzad
This card is epic and works with any nuke card that costs 5 or less. Or you can use with a single target removal.
Combustion
It’s basically a card for killing off minions in an aggro deck which is one of the dangers to some mage decks.
Survival of the Fittest
Oh you can just tell someone’s going to break a fight with this were not even counting kaelthas being able to cheat this out. Sure it doesn’t apply to future generated tokens but its rather established buffing the power of minions with evasive is a real threat to several decks. Overall it’s an interesting card that would rarely be played at it’s true 10 Mana cost being more likely to be cheated.
Animated Broomstick
Let’s you counter downside of dormants long wait for attacking. Also let’s you trigger deathrattles in same turn you play them. Overall I’ll expect this to appear in a select few deck types.
Cult Neophyte
Looks like a zoo type card that you would play right before your opponents board clear turns like 7 for mage flame strike or 9 for priest plague. Overall it’s more a card for aggro decks than anything else.
Devolving Missiles
Big priests and resurection priests everywhere wave the white flag. Congratulations mage and shaman can now murder their res pool more than ever and there’s no reason not to play it. And if it works like arcane missles it could knock one minion down 3 levels. Combo this with any card that would repeat it or give you another copy and voila their screwed.
Great card to counter deathrattle and buffing decks.
Diligent Notetaker
Ok ouch people are saying they don’t see win condition with this are you ignoring the fact this card would also let you copy dmging spells. You could easily play this and 2 lava bursts in same turn for 10 dmg to face at 8 Mana cost a combo that requires only 2 cards to blow off 1/3 of your opponents health in the late game seems like a nice set up if your an aggressive shaman. At 10 Mana you could do 16 dmg if had 2 lightning bolt or 12 if had the spell dmg totem. Overall this card will definitely see some play since it’s also a standard 2 cost drop for stats.
Goody Two-Shields
Pure pally just got a nice mid game card add in libram and you could reapply the shield and buff it in same turn. This will see play in all the libram pally decks.
Lightning Bloom
Will likely see play in combo druid decks and for shaman this is an overload card that lets you play something bigger that turn and can still buff your cards that depend on overload.
Nature Studies
Nice card that can pull you a card that would have been playable that curve turn and still let you use it.
This is rather good but mostly for paladin. The real question I have is how would dual class cards work with pure pally. I figure this might interfere with cards checking deck since it’s also a warrior card. But could this be one of the 5 cards generated since it’s also a pally card. Unlike pally warriors don’t tend to run any big spells and the ones they do are usually board smashers.