EksSkellybur's Comments
Athletic Studies
Yeah, This is great. It’s just an Emergency card for Warrior.
4 Stars.
Blessing of Authority
This is great for preparation as a whole.
Faster Paladin Decks might even grab 2 of these instead of Blessing of Kings.
I can see this being Ridiculos if your opponent dosen’t have an answer. I even see it as a 5 Mana: “You Oppoment must have an answer. If your opponent dosen’t, You’ll likely win.”
5 Stars. Go wild, Paladins.
Cutting Class
Yaaaay! Warrior can start Drawing again!
Even if you need to draw a weapon, this is still a really good “3 Mana Draw 2”, even with Galakronds.
4 Stars.
Divine Rager
It just needs to be Buffed by a Blessing of Kings or something.
As it is, it dosen’t feel flavourful becuase they can just bop on the Divine Shield and just remove it with another bop. But a 4 Mana that takes down 2 1/1s is not the most valueable.
I’m actually going to give it 3 Stars. The Divine Shield is interesting. Perphase Tempo or Aggro will consider. If not than it’ll be Buff or Handbuff.
Enchanted Cauldron
So, Reno’s Spirit Is in a Caldron. This minion is only good if you can cheat it out from a Discover or something, but otherwise it’s just going to throw RNG at the both of you. It’s whatever for me, but I know for a Fact that it is going to bite me back at the end of the day
with that said, I’m going to give it 2 Stars Realistically. But 5 Stars for the Fun of it.
Initiation
I’m not going to lie. This is such an awkward card to use. I actually have no idea where Intiation wants to go, because I’m just seeing it as a Spike Combo Card.
I don’t know it belongs to.I don’t have an Answer.
so… Question Mark Stars? (3 Stars?)
Molten Blast
Molten Blast wants you to be encourged by Spell Damage. Realistically, I think only something like Thalnos And Rune Dagger will be used, and that’s about it. Maaaayvbe even a Squall Hunter, but I wouldn’t Count on it, unless your also going to buff the Elementals.
Now as it is, i’d say that this is nice for a 3 mana, just as long as you take down a 2 health minion.
the 1/1s look like they don’t do anything, but it had been provenevery now and than will try and surpise you.
It’ll be experimental becuase of the mana cost, but people are liking it for how fair it is.
Consider keeping this card for a potential Elemental Shaman Deck. 3 Stars for now, but 4 Stars for the Later Expansions.
Plagiarize
Uuuuuughh.. This is going to be so annoying to deal with. so much so that I think for once for the experimental Phase, Your going to see Hunters using Flare and other maybe and for once, using SI:7 Infiltrator.
It’s just a very power and annoying card to deal with, that Galakrond Rouge is just going to go back to secrets again. 5 Stars, but low-key worried about the new meta.
Rune Dagger
Rune Dagger + Mass Aoe Spell. ‘Nuff Said.
4 Stars.
Tidal Wave already married Rune Dagger if you ask me.
Self-Sharpening Sword
This is an akward weapon, but overall your Philospy would be is that it can accelerate; But we just don’t know how good it really is.
The Acceleration might be a bit too slow, so, 3 Stars.
Shifty Sophomore
A Solid Card that gives you a Combo Card. Cool.
It’ll be funny to see Kidnapper after all of these years.
Plus you can randomly get Edawian Vancleef, too.
I think this is fine, but Rouges will get picky with Shift for the Experimental Phase. 4 Stars.
Tidal Wave
If you have Wrath of Air or a Cheap Spell Damage card, this can completely heal you back up.
Otherwise it’s not but it can be Akward for the much later game. Squallhunter could help becuase the Overload is (2).
It’ll be experimental at first, but I think it can find a home. 4 Stars.
Vulpera Toxinblade
Aggro will love this. Escpially if you have a Hooked Scimitar that came out of Nowhere.
Waggle Pick and deal 6 Damage is just as Scary.
Rouge has many Surpises. 4 Stars.
Fishy Flyer
Wait, this card is Bonkers for 4 Mana.
It’s not Restless Mummy, but getting 2 Rushes is great. You can take down at least something like an 8/8 minion.
Yeah, i think this is fine, even if you have to pay for the other Rush minion. 4 Stars.
In Formation!
Eeeeh, this is only Really good for Something like Taunt Warrior. There are about 22 Taunt Cards that you want out of 65. So you have a 1/3 chance of getting a Solid Minion. Even if it’s Taunt, and even if it’s Value, the Value feels Mediocore for me. You need to buff the Taunts or using Guardian Augmerchant.
3 Stars. I don’t know how I feel about this.
Ogremancer
Eeeeeeehh…! Actually, this isn’t TOOOO bad or as bad when you flip it’s head. If you Buff it, or somehow give it Elusive or Divine Shield, As long as you know that you’re opponent is out of Destroying Cards, Than Ogremancer is a pretty good Card, Escpially for Embiggen Druid or pretty much any Handbuff Deck out there.
This is also not so bad for Decks that Delay Enemy Minions (So not just Freeze Mage) But you still need at least to combine Ogremancer with Guardian Augmerchant or a Taunt, My Philosophy believes that this is actually not bad.
I think people are trashing Ogremancer becuase it’s It’s a 5 Mana Minion and they can easily just destroy it. THis is meant for a Later game Minion.
Overall I’m going to give this 3 Stars. It’s an Exepermental Card that is going to take some time of getting used to to know what it’s actual value purposes.
You need to go big for this card. I think Warrior will use this more than Paladin. THe biggest problem is the Cost. It needs to be Buffed to 5 or even 4 Mana.
2 Stars for a Reason. It’s too slow.