EksSkellybur's Comments
Infiltrator Lilian
So you have a Jungle Panther along with a “Deathrattle: Deal 4 Damage to a random Enemy.”
The whole Jungle Panther Stats is pretty bad nowadays (even with Stealth (Unless your going more Tempo / aggro-wise) just becuase the Health and cost is off compare what we are used too nowadays, but the “Deal 4 Damage to random Enemy” (escpially becuase nobody really lives with 2 health) is not that bad. Obviously the RNG is whatever, but Hey. 4 Damage is 4 Damage. Some people smell Control, others smell Aggro, I think this can fit wherever, but I don’t think a whole lot of Rouges (Escpially Galakrond Rouge) would want to Consider using it, when they someone like Flik Skyshiv.
I’d say it’s 2 stars for Control, becuase they can find better Cards (Probaply.), But 4 Stars for Tempo / Aggro, becuase the 4 Damage means a lot to them. So 3 Stars, I guess.
Cycle of Hatred
I actually am going to like Cycle of Hatred, in my opinion. SUre 7 Mana is pretty expensive to pull off, but but mind you that it’s for EVERY minion Killed. So Token Demon Hunters for example could consider not only getting a “+2+2” for their 1/1s, but you all deal 3 Damage to all enemy minions, which could make even more 3/3s. It does sound nice on paper, but I can clearly see that the execution could look off, becuase Demon Hunter from how we are seeing him right now, is meant to go Fast with their Outcast, and Fighting hard, but hey. Whenever Demon Hunter Decides to Plan for Token, or a More Control Style (Maybe even Midrange again), Consider grabbing at least 1 Cycle of Hatdred.
4 Stars.
Steeldancer
THis is going to be stretch for something Pirate Warrior or Pain Warrrior, or even any of the Galakrond Decks out there (And no, THe Galakrond Warrior Axe counts as a 1 cost minion, becuase although it looks like it’s giving you 4 attack power, the weapon itself is 1 but giving you +3 attack).
So far, I don’t think we REALLY need Steeldancer, but maybe Galakrond Roug could try it out.
This Card is a curious one to use, and we don’t know it’s True Potential. It could give you a nice Benefit if you can wait it out, or it won’t do as much.
And I don’t think Aggro Warrior are able to use SteelDancer either, becuase they want to kill you as possible, and they can only wait for so long on their Arcanite Reaper before they haveto smack you otherwise. So you Really have to think of something like Pirate warrior, or Tempo Warrior. Or even something that has more Control.
3 Stars; We’ll see if this can make it in the meta or not, but it is an interesting one.
Combustion
This is just a really nice, flexiable card. The Fact that it’s even going to be in Magic Tricks is what makes Combustion even better. Some or if not a lot of the Mages use Frostbolt for Stopping a Minion while dealing some Damage, only to usually using ping on the next turn.
The only question is, what mage really wants to use this card? But overall, it’s really nice. 4 stars.
Headmaster Kel'Thuzad
Think of Kel’Thuzad as a Moat Lurker, back at One Night at Karazhan, but you gain your own Minion.
Not to mention that you cast a spell afterwards, becuase it’s propaply going to die rather quickly if you don’t do anything.
Unless you cheat out to Summon out Kel’Thuzad, this card actually sucks. (expect if you have a Wide AoE such as Brawl, or Bladestorm from Warrior for example.
You can go for a Kel’Thuzad into a Destory Card, and gain a Minion’s Stats, sure, but In Reality, It’s not really going to work. Warrior, And Mage Might Consider, but that’s about it. We’ll see what Heartstone can do for Kel’Thuzad, but for now, I’m giving it 2 stars.
Troublemaker
This is a Great Card for all Warriors. THe Ruffians (Though they don’t always work in your favour), they can be annoying against your oppoment.
I think Pain and Midrange Warrior is where your going to see the most potential with this. This can also act like a semi Anti Token Deck, escpially if you need to deal with something like Galaground Rouge. 4 Stars, just becuase I think it could have been an 8 mana 5/9 instead, but It may have been a little bit too OP.
Wretched Tutor
Eeh. If you looking for a Mass AoE than Sure, but I would say that is pretty overkill. This will either be useless or useful, But I wouldn’t worry about Wretched Tutor. 2 Stars.
Wand Thief
5 Stars.
This is a Ridiculos Card. Powerful for Galakrond Rouge, And Even something like Highlander Mage could see themselves using Wand Thief.
Survival of the Fittest
Embiggen Druid: BIGGER! BIGGER!
Token Druid: BIGGER! BIGGER!
Once you reach 10 Mana with an Oppertunity, Defnitally use this card. THough you may need only 1 mana of this card, it’s still going to be very power to obtain.
Animated Broomstick
A Riculous Galakrond Rouge Card but otherwise an overall a nice backup card for whenever you need to play a minion, and then playing Animated Broomsitck. The Spirit of Skaterbot has returned. 4 Stars.
Onyx Magescribe
This is a cool card to use. Surely something that a lot of classes like Mage and Rouge would want to have for sure. Only Question is where can it be Placed, becuase it is a bit costly, because of it’s stats. 3 Stars.
Transfer Student
This is going to be the most complex card we will probpely have at first, but once we get the hang of it, this can be a very powerful card. This is escpially extra powerful for Highlander, since they could use another “Zephyrs” card. 4 Stars.
Shan'do Wildclaw
This is a another nice card for OTK King Crush Hunter or Big Minion Druid, but that’s about it. Your more or less likely going to use the +1/+1 on all beasts if you are more Control, rather than making a copy of a beast unless you are more Tempo or Aggro. Midrange is somewhere in between. 4 Stars.
Rattlegore
This is just Gorehowl and Gruul, but as 1 Minion.
Players used Gorehowl becuase It was a Weapon.
Players did not use Gruul, and I have no idea why. Maybe it was just too costy.
I’d say that although i would use a MInion like this, I don’t think others would, Unless you Need a Backup Minion. Though it can’t Truly Die unless it’s silenced, This Minion can often be too slow., Escpially against others like Priest, or Druid.
Maybe if Pain or Control Warrior would pick this up, but that’s about it. 2 Stars for now, but 4 Stars if it works.
Nature Studies
This is a Hype Card, but I’m actually going to give it 4 Stars, just becuase you don’t always get what you want, even if that card will cost 1 mana less. Though Druids can go crazy with Nature Studies, Espically if they found Mana gaining spells in Pre turn 10.
Lightning Bloom
It’s defnentially an Interesting card, and you don’t need to treat it as “You have 8 Turns to draw this card otherwise it’s useless” either as it can act like “If you played at least 2 Mana, gain 2 mana for this turn only”.
I feel like for some Druids and Shamans out there, the Overload isn’t really going to do anything, since they have already planned out what they going to do for the next turn. They probably have a Backup Card, or a Taunt Minion to make sure they won’t get entirely Screwed over. And for Highlander, You can now Play Alexstrsza, The Dragonqueen, Lighning Bloom, And 2 of her Dragons.
On the RIght Hands, this is a Ridiciulous Card, becuase it acts as fuel for whenever you need that extra mmph for your Mana. 5 Stars.
Goody Two-Shields
Even if you don’t know how Spellburst Is. All you need to know is that this is a Plioted Shredderfor Paladin. Or whenever you can’t be bothered to play Glass Knight, becuase you have 2 of them, but pretty much better.
4 Stars, rip glass knight.
Frazzled Freshman
It’s just an obnoxious card to deal with, and Priest will love it.
It’s also going to Inspire Tempo / Zoo Priest More, but I still think that’s more of an experimental thought then as a real deck.
P.S. You can use Inner Fire for a 2 Mana 4/4 to make it an Dexter annoying minion, but I wouldn’t recommend it. (At least not yet.)
It’s defentially got Potential. 4 Stars.
So basically how this works is that When it’s your Turn (Usually), You need to at least take 1 damage or heal 1 health to activate a “Destroy a minion”. So at Average, you can think of it as a “6 mana 3/3 Destory a minion + Heal 2 Health / Take 2 Health and Draw a Card”. But you can think of a LOT of Cards that are Benefitcal otherwise from Warlock or Priest such as Penance or Crazed Netherwing for example.
So, while the Ping version of Brittlebone Destoryer is pretty Below Average, if you were to think of it as a “Combo” Card, it’s actually pretty good. 4 Stars.