EksSkellybur's Comments
Soul Shear
Note: Treat Soul Warlock / Demon Hunter as if it’s different Galakrond Deck.
I’m also Starring the Cards as if they were as a complete pack, and not as the Card itself.
This is good for Both Warlock and Demon Hunter.
Demon Hunter can just treat it as a “Mini” Eye Beam (Becuase of the Delayed healing if you don’t do anything), and Warlock just treats it as Dark Bomb, but better.
3 Stars.
Marrowslicer
Note: Treat Soul Warlock / Demon Hunter as if it’s different Galakrond Deck.
I’m also Starring the Cards as if they were as a complete pack, and not as the Card itself from gaining the Soul Fragments.
4 Mana 4/2 weapon is whatever, but Demon Hunter likes it.
This is just fine for Demon Hunter.
3 Stars.
Keymaster Alabaster
I look at this and It’s just a better and bigger Envoy of Lazul, becuase your opponent sees it as a soft taunt. Don’t play this whenever they have albatross in their deck. I know at least person is going to do that.
If you can cheat Albaster than it’s Super Benefical. So Druids, Consider if your not going to make a Big Minion Druid.
Getting 1 copy is depending, but getting more than 1 is already beneficial.
4 Stars, but potentially 5 Stars for Druid.
Devout Pupil
Pure Paladin and Shadowviel Priest Rise up.
More with Pure Paladin, really. Some Priests can just look at this and say: “Eeh, whatever.”
You only need to play 2 Spells to make Devout Pupil beneficial enough in terms of value.
Aaaand, that’s it. It’s just a Good Minion. 4 Stars for Paladin, but 3 Stars for Priest.
Instructor Fireheart
So Shamans get Devolve again thanks to Devoling Missiiles.
Other than that, it’s just a Solid Legendary. Not to sure how truly powerful it is, but it’s defnentially something.
One thing I will say is that I only wish that this was a Epic Minion instead of Legendary, but becuase I want cheaper decks, but the Flavour feels a bit too stale for a Legendary,. in my taste. But that’s just me.
But yeah, when your trying to fill that board and you just nothing else to use for your 30th card, put in Instructor Fireheart. You’ll do fine.
4 Stars.
Professor Slate
I don’t think summoning spells work, becuase if that was the case, then we would just turn of our brains off for Unleashed the Hounds anytime a threat is on board. Hunter is more of a Summioning type rather than a damaging type in terms of spells, and I’ve looked at all the damaging spells, and he only really has 6. The Biggest spike that Hunter could have with Slate is with Rapid Fire, to take down up to 4 Oppoments, but Again, It’s that Nitpick of not trying to get him.
I have no idea of Explosive trap works, but if it does, than it’s ridiculous, but we can also predict. on what’s the combo is. (Unless It’s Phase Stalker, to mask the Obvious Secret.)
Multi-Shot and Explosive Shot is Experimental, were as Scrap Shot and Marked Shot looks Benefitical, becuase you gain a Bonus something.
I would say that Highlander Hunter will defnetially use this, and Maybe some Face Hunters that need to just quickly deal with some taunts here and there.
Tracking is going to backfire on you one of these days as well if you have damaging spells, so be careful as well.
I think it’s a really Solid card if you can draw him out. It’s just the whole preparing idea that’s the problem. You can pretend that your Priest where you don’t really play any cards up until about turn 5-6 or whatever and then you slowly start to go ham, but Hunter isn’t Priest. He has Minions (Some with Rush or Taunt) to Protect him. He has Beasts.
Defentially keep Professor Slate even after the Final Expansion, It’s going to be a very useful Card, but I just that unless your Highlander or Midrange (Possible even Control Hunter, which is such a sudden jump for him) It’s going to secretly harm you more than helping you.
4 Stars.
Totem Goliath
Oh yeah, if this was changed to Battlecry, this would have been 5 Stars immindetly, becuase then it would have been a No brainer. I think the Devs looked at that though, and they looked at Desert Hare, and they realized how stupidly broken, a “9 mana Weapons= + Minion Combo, that makes makes 5 minions evolve” really was.” The spike was just too much, so I think they had to change it back to Deathrattle but I still feel like the Overload is a bit much.
Jandice Barov
Khagar Mage is back baby, Woo!
Neh, but in all seriousness, this is actually not too bad; but it’s just awkward. THey way on how I’m reading it, is that you get 2 random 5 mana minions, but in reality, that 5 Mana minion had to die first..? for that other 5 mana minion? I’m defentially either reading this wrong, or it just has a bizarre flavour for now, up until we know what it means.
Regardless; just pay attention to the board, because that other 5 Mana Minion is just enough to be important.
3 Mana if it’s a 5 Mana and a Delayed 5 Mana, but 4 if both are out and it just has some weird text that could have been a Deathrattle or something.
Lab Partner
Eeeeeeeh… okay. Yeah. But I feel like this is meant for that “Cinderstorm / Arcane Missiles” type of Tempo Mage though, in my opinion. They usually want to hit face, and freeze your minions, and whenever they have a hand full of cheap spells, they go crazy with 2 Sorceror’s APprentice and now maybe even a researcher; they start going ham up until it’s 2 mana left and then that play Mana Cyclone.
Arcane Explosions have suddenly gotten a lot scarier for some reason.
Now in terms of Ras, I still feel like the majority of Mages wouldn’t really card, but Tempo might start considering. a 1 mana 1/3 had been proven enough to care; so as long as they have a bunch of drawing cards, I think Tempo Mage could be legit.
3 Stars for now, but 4 Stars if it works.
Secret Passage
Even if this nerfed to 2 or 3 mana even, this is a REALLY Powerful card. You can just fish for what your potentially looking for. (Flik, Galakrond, you name it.). This is also really good especially for Edawin VanCleef, if your trying to fish for him, and He’ll at least be a 4/4 for you.
Mind you that this can go for ANY rouge, really. Even Aggro. Whenever it’s turn 10 and they only really have about 2 cards left, becuase they ran out of gas, they can just play secret passage and act as if nothing happened to them. It feels like a “Get out of jail” card for a turn, and it’s really powerful.
5 Stars, this is Awesome. Now in terms of grabbing the Recent Neutral Weapon, the Sphere; I feel like Rouge dosen’t Really need it anymore already when they have Secret Passage. I feel like it just needs to be nerfed to 2 mana in my opinion, and leave the flavour of 5 cards alone. I don’t want them to change from 5 to 4 unless Aggro is suddenly that stupid. It’s definitely going to make Rouges Experiment Aggro again, that’s for sure.
Adorable Infestation
The Spirit of Alleycat and Fire Fly mixed into 1, as a Buff.
It’s technically a “1 Mana 1/1, Summon a 1/1 Tabbycat on board and add one to your hand.”
If only Paladin had that Card, but oh well.
Overall I think Token Druid would consider, becuase it is nice for them, but I think this fits in the most for Aggro Hunters. Some Hunters even wait for Knife Juggler to combine Adorable Infestation.
I can see this being played, but we would have to change up our board here and there. You would think it would have “Give a Beast” instead of a minion becuase of it’s flavouring. So, yes, you can now have a “2 Mana 3/3 Blazing Battlemage that summons a 1/1”, which is pretty spiky already if you have the combo that early.
4 Stars.
Gift of Luminance
Wait… This is just a better Vivid Nightmares.
This is also really good for All Priests and some Paladins here and there, but this feels more like a priest card to me, since they have cards like Veilweaver.
I think Tempo or Zoo Priest can now officially be potential. I feel like they should have he necessary cards, but I worry it’s going to go as planned, because we have to experiment with it ourselves. Otherwise, just wait for Turn 9 Kartut Defender and annoy the crap out of people with your healing.
Not too sure what Paladin can make use of Gift of Luinance however. The first thing that came to mind for me was Murlocs.
But yeah, 4 Stars. It looks really solid.
Vectus
Oooh, really. So you don’t get the Double Deathrattle from Defender? You just get one of their Deathrattles?
Turalyon, the Tenured
Eeh. this is just used to take down a Big Threat, or whenever you don’t have Shadow Word: Death or Ruin. I’m not the biggest fan with Turalyon, but you can surpise them off guard with Inner Fire, when they least respect it, if they ignore it as punishment. Other than that I’m pretty sceptical with Turalyon, but maybe Priests would actually love this card.
3 Stars.
Groundskeeper
Rotten to your Core, but for Control.
Druid can Easily use this, and Shaman just debaits here and there, but overall I think both are Fine.
I see Groundskeeper for used for Druid, becuase now they can Finally start using Crystal Stag, to truly test it’s time, Escpially with Embigger and Netural Selection. If not even Groundskeeper and help Crystal Stag to becoming a Powerful card, then I don’t know what will.
4 Stars.
Ras Frostwhisper
*sees that it’s also a Mage Card*
I don’t think Mage would care that much for Ras unfortunately, even with Azure Explorer and Arcane Missiles for example. Ras would be even more Threaned to die, because he’s more way in the open. At least Squallhunter is a big beefy Magical Dragon, while Azure Explorer is used for Preparing for your next turn.
Kirin Tor Tricaster on the other hand, while it is sacrificial to punish yourself to spend 1 more mana for spells, you can actually clear the Majority of Minions becuase Mage can deal 4 Damage to all Enemies, and plus, you can always kill off Tricaster whenever needed. So whenever Mage needs or more Flamestrike, now they know the combo, even though I still think that Ras is a lot more suited for Shaman for now.
We’ll just have to see who truly loves Ras Frostwhisper.
Ras Frostwhisper
I think this is legitimally fine, even if he gets to live for one turn. you combine him with Squallhunter, and if were to just look it like that It’s a “9 Mana 8/13: Battlecry: Dea 3 Damage to all Enemies (Overload (2))”, which is basically your second response version of The Lurker Below. If one wasn’t enough, why not two?
So you get to deal 3 Damage with Ras and Squall Hunter, and whenever Token hasen’t given up just yet, You can also use The Lurker Below. Now Obviously the only nitpick problem is realistically drawing your Ras and Squallhunter before it’s too late, but overall, I think that combo is really good as an Anti Swarm Board. Ras isn’t meant to be a card to just throw out there unless you have Wrath of Air, or if your Hand is overfill, (Which has happened to Shamans before.) So you need to treat it that bit left of Respect. Your Lightning Bolt is also 1 Mana, and you can either deal a total of 8 damage to the face but you sacrifice a hefty about of overload, so Respond with caution; or you can clear the little bit left of the board with Fork Lightning; A card that hasn’t been seen all that much, but you can deal 4 Damage to 2 random enemy minions, to add up to 7 damage to 2 minions. So you could even take down some of the bigger minions out there too, when you have the oppertunity.
It’s going to interesting and very flavourful as to what Shaman is going to be, and while I’m going to give it 5 Stars for the potential that It could give, (Since it’s easily Killable with spells and whatnot (Guardian Augmerchent comes in handy for protecting Ras or Squall.)), The Fact that Shaman is now officially licensed to clear the board from Tokens, to Treants, and even some Tempos out there, will make it so that way, Aggro Decks need to step upthier game if they ever want to win, before Turn 9. Once they see Ras and Squall, it’s all over for them. Same goes for Treant Druid. They may be fast and have an Army of Treaent, but if they can wait for Turn 10 for Netural Selection, They can Imidently flip the table over to where now Shaman has to be scared from Druid.
4 Stars. The only real nickpick I give to give off is that you can’t take down 4 Health Minions, which is the Sweetspot for the Majority of MInions. So if you want to take down EVIL Miscreant, or the now Failed Students that at least Warlock is going to try out, than your just out of luck.
Vectus
Wait..! This is just Shudderwock, but for Deathrattle.
MY JAWS THAT BITE!
MY CLAWS THAT CATCH!
Yeah, okay, I can see this being used.
There’s going to be a lot of Homes that are their Tomb, so Each whelp can at least heal you for 6. You do the math, and as long as there is no silence, you can heal up to 24 Health from just 2 Kartat Defenders.
5 Stars. Welcome back home, Shudderwock’s Spirit. <3
Note: Treat Soul Warlock / Demon Hunter as if it’s different Galakrond Deck.
I’m also Starring the Cards as if they were as a complete pack, and not as the Card itself from the Benefits of destroying the souls.
This is AWESOME!
Prepare your Oozes and your Harrisons, becuase Demon Hunter is going to grab their Gliaves again.
It’s not always going to be a Instant Winner Card though, I will say that it will be useful plenty of times for Demon Hunter.
4 Stars.