EksSkellybur's Comments
Conjure Mana Biscuit
This is automatically powerful for Cyclone Mage. How I imagine the Biscuit to be is that it’ll be a 0 mana better version of the Coin. I think you can pull off some nasty tricks since you can effectively have up to 14 mana now, and imagine all the possibilities that you can pull off. Who knows, maybe Malygos Mage might return. This is Powerful for Any Mage, but especially for Cyclone.
5 Stars.
Saddlemaster
Naaaah.. I mean, It’s nice and all, but sadly this has got to be the worst card out of the Bunch, poor Hunter. It’s nice with Don’t Feed the Animals, but sadly that Card isn’t good enough. Even if you let’s say use powerful Beasts, I don’t think Saddlemaster would be enough to take down Opponents effective enough. And It’s a shame too because I think It’s a cool card, but it’s just that other powerful will steamroll you right now. For others what want to give Saddlemaster a Try, be my guess, but from what I’m seeing, I think it might even be a 1-star card. Poor Saddlemaster.
Maybe in the Comin Future, when Hearthstone reworks the Basic and Classic Sets, for the Beasts, that Saddlemaster will have Value Spike, and might become a 1 star to a 3 or even a 4 star. but as it stands, it’s going to be a 1 star for 4 months.
Shenanigans
Shenanigans is an obnoxious Card to Classes can specifically draw a card. Now, I’m assuming how it works is, it either Transforms the next Draw minion that you play into a Banana, or it’s like Arcane Intellect, where that Second card of AI will Transform into a Banana, so Apologizes that I don’t know how it works completely just yet since when it’s your turn, you automatically have to draw a card. Regardless, Shenanigan is in a way it’s own version of Having a Worse Polymorph because your opponent can use a Banana. But I think Shenanigans is powerful enough to where you wouldn’t worry that much since you have a chance to cancel out a key card from your opponent. One thing’s for Certain, Shenanigans is a VERY powerful card to get if you generate it with let’s say Shadowjeweler Hanar since you can try and Cancel out your opponent for as much as you can against it’s drawn.
Rouges might Even Experiment with Prize Vendor, thinking that as long as they draw 2 cards, that it could force cancel a Card on your own turn. 4 Stars. It’s a 2 mana “Universal Polymorph”.
Spiked Wheel
Spiked Wheel, with Armor and Nitroboost Poison, can all of a Sudden become from a harmless Pirate wheel to its own version of a cheaper Arcanite Reaper. Even if it does take more effort; you can’t deny that having 3-5 Attack for a Mana Weapon is powerful; so long as you have armour. Not to mention that you also have Cutting Class. Maybe Pain Warrior or Pirate Warrior would use this? Maybe even using it along with Doctor Krastinov? Who knows. One thing’s for sure, Warrior has his Plan B, once E.T.C Warrior cannot work anymore, in case of the Next Expansion.
4 Stars.
Sparkjoy Cheat
5 Stars all the way, as long as you have a Secret and Shadowjelwer Hanar in your deck. It’s just that powerful of a card, especially right after you played yours Shadowjeweler Hanar, but you don’t want to play that Secret just yet. With that said, however, I think Rouges, unless they REALLY don’t want to play that one secret, or that they have Secrets of their own, they are otherwise going to play just 1 copy of Sparkjoy Cheat, instead of 2. Mind you that it’s basically a 3 Mana card, that’s perfectly giving you a Free Secret to cast, And it draws you a card, which is worth about 3 extra mana worth of Value. So, for some, to even a lot of Rouge, it’s basically a “0 Mana” 3/3, Draw a Card.
Rally!
This is going to be powerful regardless of how you see fit. Now, before you say that Rally is OPAF for Paladin, If you Ressuract Argent Barragrt, it’s just going to be a 2 mana 1/1. So before you say anything, no it’s not as OP as you think. This DOES, However, make Paladin Consider trying Murloc Paladin once again, because of Rally alone. You can Resurrect a Grimscale Oracle or a Murloc TIdecaller, or even a Murmy as your 1-cost, Usually a Bluegill Warrior as your 2 Cost, however, you can also use Murgur Murgurgle or even Fishflinger, and your 3 Cost has to be a Guaranteed Murloc Warleader for the Extra pressure.
As for Priest, you can Snipe for Requiliary of Souls, Grandmummy and a Nazami Bloodweaver for Example, or you could even become a Murloc Priest yourself, but judging that Priest Draw less then Paladin, that might be an issue for you.
Regardless on even if you summon the worth possibilities of Minion, you can’t deny that a 4 mana “6/6 ” worth of Value has got to be Strong, and for that, I think it’s so strong that it also deserves 5 Stars.
Dreaming Drake
Dragon Druid might Return because of this one card, that’s also a Cheap, and Powerful Dragon. Dream Drake in a way is like it’s own version of Ironwood Golem, and even if Ironwood Golem couldn’t attack, the fact that it was a 3/6 with Taunt was strong enough that a lot of Druid would run that card, for how strong it was. So to me, I don’t see any difference with Dream Drake, if Druid were able to happily use Ironwood Golem back in the day.
The fact that Dreaming Drake has taunt and can even be a 5/6 Is what really sells it that basically, any Druid can use it. The only ones that can’t are whenever Druid decided to go for Token Treants again. And since Druids want to spam as much Ramping up with mana Crystals as quickly as they can, I think it’s safe to say that I can make Dreaming Drake a 5 star Card. More or less likely it’s going to be a 3 mana 5/6, and Rarely or unluckily is it actually going to be a standard 3 mana 3/4 taunt minion.
And Lord of the Arena is a 6 Mana card and it basically has the expect same stats, LUL
Luckysoul Hoarder
This is a Very nice Filler Soul Card. It’s Particularly very good for Soul Demon Hunter because you can Replace your SPirit Jailers for Luckysoul Hoarder, and Copy as much Bladed Ladies as possible. You have both Philosophy and Soul Split, Allowing you to have up to 6 Bladed Ladies, and if you have cards that can Generate 1-cost spells, it can do even more for you. Who knows, maybe even Soulciologist Malicia might Return, as well. It worked before so it can work again as it’s Second Chance. The Worst that it can be is a 3 Mana 3/4 that heals you up to 4 health over time, as one card, and even that is Solid enough. 3.5 Stars. (3 Stars)
Moonfang
It’s an interesting Beasts. At first, I just saw it as a Filler N’Zoth Card, since you basically have “2 Divine Shields”, However, I quickly realized that you can Handbuff Moonfang, and it’s probably going to a Cheaper but just as Crazy as Rattlegore, in some ways. In the right hands, Moonfang is not a card to mess with. The only thing it hates is Chip Damage use as Arcane Missiles, or if it just gets Transformed or Destroyed, but other then that, Even just as a 5 Mana 6/1 with 2 Divine Shields is pretty interesting., and if you handcuff the Health, the more “Divine Sheilds” you get since it takes 1 damage at a time. I think this is Partially what Secret Mage is looking for in particular, since they started to use Customed Enternaiter, and they have been times where it Buffs the wrong minion. Why not put in Moonfang? That way, even if you don’t manage to handbuff Occult Conjurer, you still have a Chance to Buf Moonfang as your second chance to handbuff that’s still just as or if not as times, more valuable then having the 2 Occult Conjurers. I think even something as Memey as Beast Hunter has started to look scary all of a sudden.
This is a Surprising 4 Star Beast.
Nitroboost Poison
Very powerful for both classes. It’s so good, you might even play Pirate Decks yet again.
Both Rouge and Warrior will love this, Warrior for their Weapon Synergy with Reaper’s Scythe, Essentially letting you take down 3 minions with 6 Health or Less, and Rouges because they are able to Synergize with the Self-Sharpening Sword.
With Warrior’s Spiked wheel, as long as you have armour, you can essentially make it a Turn 2 5/3 if you have the coin, or otherwise on turn 3. I really do think that both will love it equally, though I think that Warrior is just that bit more on the edge with Nitroboost Poison.
4 Stars, Great Aggressive Spell.
Imprisoned Celestial
A Problem with turn 4 Day at the fair is that enemies can easily get rid of your idea, because you just made it too obvious. The Spellburst It’s first the Summoning, and then the Spellburst Activation. So you’re not as strict as you imagine. So you can just for Imprisoned Celestial to wait for it’s Dormant, then it gives your 5 dudes the Divine shield.
Armor Vendor
We missed you, Mistress of Mixtures.
Warriors Escpially will Automatically use Armor Vendor since Warriors love armour. Moreover, This Card will universally be used except for maybe Aggro or Face. I think even Tempo would use Armor Vendor.
One thing I will say however is that Armor Vendor gives you and your opponents 4 armour and that’s it. With mistress of Mixtures on the other hands, it was a little bit all over the place. It felt more like you or your opponent gets 1- 4 health back depending on how damaged you are, escpailly for Turn 1-3 even, when you guys aren’t doing that much, or if it dies a little too early. And while it may not be anything too special, One of these days and when the Stars Align, Armor Vendor will either be your own Backfire or Lifesaver, because you both are getting the 4 Armor.
Overall, 4 Stars. It’s good to have you again, Mistress.
Barricade
Barricade has it’s niches. If Warrior doesn’t have any minions and wants to clear the board. He can always Barricade into Brawl. The Problem about Barricade however is that you need to think of it more as a Control Card; rather then a Value Card, I think. Barricade is slow, but It’s like their own Proud Defender, or it’s own Overcenfient Orc, for example. Big Warriors will love Barricade, trying to grab as many big guys as possible, and Specific paladin will love it just as much, Preparing for let’s say his Dudes. 3 stars overall, but 4 Stars for Control.
Imprisoned Celestial
This card has it’s uses, escpially for when your opening up a Silver Hand Token Attack, but you need to think of it as just another Baloon Merchant, but you also need spells. It almost makes me think why we bother using Lothraxion anymore, since Dude Paladin has always been about Silver Hand Swarming, and getting all buffed up. The only real difference is that Imprisoned Celestial dosen’t give your Dudes also 1 Attack, otherwise it would feel like Dejavu; but judging that it looks like it was made for Dude Paladin, It’s Dejavu already.
Now, from what I’ve seen, Dude Paladin hasn’t been played all that much, however, once Evolve Shaman gets enough Nerfs, I think Dude Paladin would be the Next Class to Strikewith his Token Army. 4 Stars.
Lightsteed
This card can get nuts because you can have let’s say Circle of Healing to make your Potent Minions survive that much longer. This can be especially useful for Miracle Priest; for whenever you just want to draw out C’Thun as Fast as humanly possible, while trying to keep your Bloodweavers alive for as long as you can.
I wouldn’t say that Lightsteed is useless because I will say that unless you might also be playing N’Zoth Priest, then Lightspeed has its Niches, it’s just when the opportunity is there. 3 Stars.
One thing I will say however is that 4 mana 3/6 is a little bit expensive, even for someone like Priest, but Since you have Bloodweavers and Insights to try and make Lightsteed cheaper, I think I feel like Hearthstone knew that this was escpailly useful for Miracle Priest. I like this card.
Landslide
At first glance, you may think that Landslide is Useless. Unless..? If you have Spell Damage, then landslide can be useful. You have Rune Dagger, and Lady Vashj to try and Assist you, and usually dealing 2 Damage to all enemy minions has been somewhat useful, escpailly for getting rid of Tokens. and Hey, if you are overloaded, which overload Shaman was useful back in the day, then who knows? Maybe Even Overload shaman can use this, and he can have almost the equal dance of a Flamestrike. Right now it’s experimental, but in the future, I think Landslide has its niches. If Let’s say your a Shaman that doesn’t want to play Evolve Shaman, then this should be your next answer. 3 Stars.
Keywarden Ivory
Just like Rustwix, Ivory is much like it, in which I think it’s Universally useful, however, unlike RUstwix where I think you can Seriously put it into any Warlock Deck, Ivory needs a bit of think into since you can imagine it as just a Cheaper Onyx Magescripe if he was more useful, but only gives you Duel-Class Spells instead. And it depends if you can replace a card for Ivory as well because although has is VERY useful, I feel that not Very Rogue and Mage can fit her in their deck. I know Rouge can with Vancleef in a way, and I know Mage can for Mana Cyclone, or with Sorcerer’s Apprentice. But it all depends if they can fit her in since both Rouge and Mage seem to be already kitted up as they are, but maybe this is finally the Upgrade that they’ve been looking for.
4 Stars.
Envoy Rustwix
This card is universally useful, no questions asked. Especially for when you’re trying to delay, or when you just need those extra Prime Minions to Attack Accordingly. Even if you least say get 3 of the Worst Primes, Rustwix is still Powerful. Imagine all the possibilities this could fit in if you combine it with Felsophy, for example. The only problem that I have if playing the Prime Cards themselves, but since all primes are useful in their own way, I don’t have that much of a problem with them, thought in Hearthstone, you do just want to play them out, even just as a body.
Overall, 4 Stars first glance. I think every Warlock that has a Rustwix will use it. This is a perfect legendary for me, since I’m playing a Tempo Demon Deck, and I usually don’t know what last card I one. And now I know the Answer.
Carnival Clown
I think if it wasn’t for the fact that wasn’t a taunt, nobody would realistically care for Carnival Clown. The Absolute biggest issue is that you must play a 10 mana card, but if you can find that 10 mana card, and mind you that Corrupted doesn’t care what 10 Cost card it is, You basically have Chef Nomi, but with Taunts.
3 stars.
Resizing Pouch is an Interesting Card, that asks as it’s own Onyx Magescribe in a way, but I think it tries to find the Mana of the same Bucket. Otherwise, if it were or less, then imagine the wide variety of underwhelming minions or spells you could have. For Druid, he could try it out easily, but for Demon Hunter, I think it’s trickier. Thought are card for both classes that they can always try to generate a good minion or a spell on their hands on. If anything, you can try and for the Specific Power-Spikes of Minions or Spells. For Example, with Soul Demon Hunter, you can try and go for Felosophy or Soul Split for your Bladed Ladies, and for Druid, you can try and Snipe for Overgrowth, Nourish or even Lightning Bloom.
Overall, Druids will use Resizing Pouch, and Demon Hunter will consider trying it out. 4 Stars.