Bisalissy's Comments
Jandice Barov
FINALLY! A well-designed card for Mage! It’s also really powerful. I’d say it gives you a little bit more than Apexis Blast and it has no requirements.
It also has tons of synergy in both classes! Mage can use it with Khadgar and Conjurer’s Calling, while Rogue can bounce it and the stuff it summons.
The downside will rarely be important. First of all: You choose it secretly. Second: You will often summon something with low health that is easy to kill anyway. Third: Most classes cant deal 1 Damage on-demand. So unless you have a great highroll and you’re up against Mage, this downside wont hold Jandice back.
To me, this is a card you play everywhere: Tempo Rogue, Highlander Mage, Highlander Rogue, Casino Mage… Well, not Spell Mage obviously ๐ But to me this is 5 Stars!
Runic Carvings
Token Druid and Totem Shaman will LOVE this! It gives Shaman the refill they need (They can follow up with Totemic Might and Totemic Surge!) and Druid can use this as “second” Glowfly Swarm to eat up enemy removal and on 10 they can even buff it with Soul of the Forest, which is a big upside compared to Forest’s Aid!
The Rush thing is also nice in some situations!
Lab Partner
It is a strong 1-Drop for Tempo Mage, but I can’t see Tempo Mage being a thing. If it is not drawn on Turn 1, it is usually a dead card since Spell Damage rarely has a use. Sure, it can give Rolling Fireball 1 extra damage, but this isnt worth a slot in your deck. 2 Stars.
Adorable Infestation
Spell Druid will love this, Hunters will probably use this in more aggressive decks… Needing a target for it makes it hard, but usually Hunters can do this with their 1-Drops and Druid has Exotic Mountseller.
Gift of Luminance
At least one copy of this might go into Libram Paladin for Libram of Wisdom.
Ressurect Priest will have fun with this too!
I think it’s overall more a “nice to discover/get random” card due to it’s cost and requirements, but it should have it’s uses, similar to Vivid Nightmares. 3 Stars.
Ras Frostwhisper
Riiight ๐ This was before my time ^^ But it was mostly strong because Spirit Claws could do so much face damage, right? Ras is defenetly a control card, so a “Spell Damage Shaman” wouldn’t be anything like the one from 2016.
Turalyon, the Tenured
This is also an important aspect! I think Natalie Seline would be a lot stronger in Paladin ๐
But mentioning the guaranteed removal: There is another big downside compared to Natalie: She can bypass Taunt, Turalyon can’t. But this trait is actually shared with Libram of Justice, which also comes close to a guaranteed removal, but at the cost of health and weapon slot.
Turalyon, the Tenured
So Turalyon was a Teacher in Scholomance before he became the hero of the Alliance? Or was he there all the time in the Hearthstone Universe? Defenetly an unexpected but really cool legendary!
As for the power of the effect: This is extremly similar to Natalie Seline if you ask me. Turalyon however has 2 upsides: He doesnt need a big minion to be strong and he continuous thread. While Natalie Seline can threaten face better, Turalyon makes every big minion useless and with at least 9 Health remaining, he is pretty sticky against classes who have no big removal. Druid will hate this!
After all, he is not crazy OP or anything, but a solid 4 Star card that will be played in some Decks (Paladin has Highlander and Pure Version for more restricted building too!) if the Meta allows it.
Groundskeeper
That is really a nice, “feelgood”, midgame defense card. Constructed viability depends mostly on the competition for 4-Drops, but I dont see anything there. Heal, Protect, decent Stats… it hass all you want for Druid and Shaman.
Ras Frostwhisper
Spell Damage never worked really well and this one is no exception. Sad, but (probably) true. It might look like a lot of potential, but running Squallhunter or Azure Explorer just to get a “At the end of your Turn deal 3 Damage to all enemies” for 9 Mana is not worth it. :/ Not with these terrible stats.
At first glance I thought it’s like Despicable Dreadlord and that was good back in KotFT, but it had Zoolock to fit into, Synergy with Bloodreaver Gul’dan and, you know, powercreep happens.
Vectus
By the time you play Vectus, these are either already played or the deck is small enough to get the Primes out fast enough. Of course, it is risky, but everyting in Mage is high risk high reward. But Solarian Prime is a very high reward ๐
Vectus
I’m pretty sure they can both get the deathrattle from one minion, but Treachery could be hard since you have to Treachery both of them. But the fact it works with just 1 Deathrattle enables a whole bunch of Mecha’thun Combos!
Vectus
Deathrattle Archetypes are pretty dead in standart unfortunatly. Hunter could have one, but this would feature beasts, beasts mean Porcupine and Porcupine doesnt work with Vectus.
But i think some archetypes, especially Highlanders, will adapt do fit more deathrattle. Scrapyard Colossus is a pretty strong card when silence isnt too dominant and already played in Druid due to Mana Cheat and for Hunter or Priest Loot Hoarder and Bloodmage Thalnos provide much needed card draw which can be repeated with Vectus. Rogue has Lilian and Skyvateer and their Prime is awesome to copy (Imagine multiple permanently stealthed minions!). Last but not least we have Mage, who has nothing to really go for with Deathrattle but probably the strongest prime, so they might experiment with Vectus + only Solarian.
Vectus
5 Mana 6/6 Stats and it shuffels 2 Primes into your deck.
I think multiple classes who play their Primes as only Deathrattle will love adding Vectus to their decklist. Also works well with some others like Convincing Infiltrator or Chronobreaker in Priest or the new Infiltrator Lilian in Rogue!
Thanks to the good stats, this will also lead slower decks into the lategame by giving value and board presence at the same time, which is pretty rare!
Lorekeeper Polkelt
Whops, right ^^’ But if Highlander Paladin becomes a thing, the Nozdormu Combo could make it into some lists. I just wish Nozdormu would finally be played….
Archwitch Willow
Couldnt agree more. Demon Warlock would be a super fun deck! if there was more than Enhanced Dreadlord and Anarasi Broodmother, it might actually work. Warlock has proven to have enough earlygame to survive (Galakrond, Dark Skies, Dragons, ectr.) and now all we need are some strong big demons.
Sphere of Sapience
So at the start of your turn you look at what you are gonna draw and you can go “oh hell no” and shuffle it all the way down on the bottom on your deck? That sounds interesting!
For the Rating: I think Weapon Classes and attack classes dont want to use this most of the time (Hunter, Warrior, Paladin, Demon Hunter, Rogue, Druid). Depending on their decks, of course. Especially Quest and Spell Druid might want this over hero power and Libram Paladin can use this Lategame when their weapons are used up and they are looking for Liadrin and Lightforged Crusader.
The non-weapon classes on the other hand only have the “Can I afford to make space in my deck for this” problem. And I think most of the time they have the space. Because those are the classes who get the most out of this. Priest for example doesnt draw and this can prevent you from getting Murozond on 3 or Penance when you need more power like SW:D. Mage suffers from drawing their big spells too early to make use of them and Warlock wants to draw certain cards with their Quest hero power. And since it’s a 1 Drop it is very nice to have this in mulligan for a control deck since it greatly increases the chance you can awnser Aggro with something like Holy Nova or Dark Skies by shuffling back your win conditions.
While this has the risk of not being impactful enough and be a complete whiff, I think it will make it’s way in many control and even midrange decks to improve draw. Therefor, 4 Stars.
Lorekeeper Polkelt
This is insane for Aggro Decks, Questlock, Mage & Priest, the list goes on and on…
For Example:
In Murloc Paladin: At the start of your next Turn, draw Tip the Scales!
In Mage & Priest: At the start of your next Turn, draw your Ultimate Removal (Reno/Plague of Death)
In Questlock: At the start of your next turn, draw a Scrapyard Colossus. Your Hero Power draws a 0-Cost Malygos.
In Dragon Hunter: At the start of your next turn, draw Big old Whelp or Rotnest Drake
Also, this + Nozdormu the Timeless in Pure Libram Paladin!
Aaaand last but not least: 4 Mana 4/5 is a strong statline.
For WoW Scholo fans like me: it is nice to have another Scholo Boss as Legendary and another character that was only known as Undead in WoW still alive. Also, it is quite ironic how the weakest of the 6 Pre-Gandling Bosses gets such a strong effect. I really hope Lord Alexei Barov and Lady Illucia Barov get cards too!
It sure has snowball potential! But I think most classes can do more than Taunts in the early game. Warrior has Risky Skipper, Rogue has Blackjack Stunner, Priest/Mage/Warlock have removal, Hunter has Rush, ectr.
But if Kreen snowballs, it is really huge! Similar to Ras Frostwhisper. I just dont see that happen often enough to use Kreen in the majority of decks.